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What I'd like to be in v3.5 (in addition to megapov). I don't know advanced
math, so these functions are mostly convenient stuff I'd like to see.
I'd like a "preview mode", which made all the objects in a scene white, (and
eventually random colors), removed lights, fog, etc.. A option you could
turn on in the INI file maybe?
The ability to use the norwegian "special" characters in the text object.
(ÆØÅ, for you who can read them).
Easier sin/cos/tan functions like on graphical calculators? I find the use
of inverted tan a bit strange (I heard about radians for the first time at
school last week).
And a request for the Windows version: Longer "drop down menu" (if that's
the name of the thingy you select resolutions from the ini file with), it's
annoying to have to scroll when changing between resolutions from top and
bottom of the list.
--
Peter
http://hertel.no/bigone
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In article <39aa87af@news.povray.org>, "Peter Hertel" <pet### [at] hertel no>
wrote:
> I'd like a "preview mode", which made all the objects in a scene
> white, (and eventually random colors), removed lights, fog, etc.. A
> option you could turn on in the INI file maybe?
This already exists, look at the quality level feature. It is documented
in the manual: section 3.2.6.1 "Quality Settings".
> The ability to use the norwegian "special" characters in the text object.
> (ÆØÅ, for you who can read them).
This may be fixed by the Unicode patch in MegaPOV, which might be
included in 3.5.
> Easier sin/cos/tan functions like on graphical calculators? I find
> the use of inverted tan a bit strange (I heard about radians for the
> first time at school last week).
Easier in what way? I can't imagine a better way to use them...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Peter Hertel wrote:
>
[...]
> And a request for the Windows version: Longer "drop down menu" (if that's
> the name of the thingy you select resolutions from the ini file with), it's
> annoying to have to scroll when changing between resolutions from top and
> bottom of the list.
It's called combobox and on my computer it's 15 entries long which i found quite
enough. NTL, it shouldn't be a great problem to modify that, but there will be
problems with lower screen resolutions.
I'm not sure but maybe there is a major redesign of the Windows GUI anyway (I
don't know), so this would become obsolete.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Chris Huff wrote:
> In article <39aa87af@news.povray.org>, "Peter Hertel" <pet### [at] hertel no>
> wrote:
>
> > The ability to use the norwegian "special" characters in the text object.
> > (ÆØÅ, for you who can read them).
>
> This may be fixed by the Unicode patch in MegaPOV, which might be
> included in 3.5.
Yes, it would allow for those. And now that I have the time for POV coding
again, I have a good chance of getting my Unicode patch cleaned up enough for
the official team to use. Of course, if there is end-user need for this, then
it might up the chances of it getting in.
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Peter Hertel wrote:
>
> What I'd like to be in v3.5 (in addition to megapov). I don't know advanced
> math, so these functions are mostly convenient stuff I'd like to see.
> I'd like a "preview mode", which made all the objects in a scene white, (and
> eventually random colors), removed lights, fog, etc.. A option you could
> turn on in the INI file maybe?
not only are there quality settings you can put in your ini file, but
you can also use your own variables to set your own settings. for
example, #declare a variable called MyQuality or something and then use
#if to see what it is set to at various key places in your scene, using
it as a switch to turn features on or off. There is also the
quick_color keyword which is used to specify a simple color for use in
previews rather than the full texture.
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Peter Hertel wrote:
> <snip>
> And a request for the Windows version: Longer "drop down menu" (if that's
> the name of the thingy you select resolutions from the ini file with), it's
> annoying to have to scroll when changing between resolutions from top and
> bottom of the list.
You could just change the list itself, so that things you use switch between
frequently are close together on the list. Just change your quickres.ini file.
Hope that helps.
>
> --
> Peter
> http://hertel.no/bigone
Kevin Jackson-Mead
http://www.mindspring.com/~jacksonmead
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Chris Huff wrote:
>
> > The ability to use the norwegian "special" characters in the text object.
> > (ÆØÅ, for you who can read them).
>
> This may be fixed by the Unicode patch in MegaPOV, which might be
> included in 3.5.
I'd like to point out that a problem appeared with that patch.
While MegaPov 0.4 used to render well extended chars, MP 0.5A
and your particle patch do it wrong, though differently.
I can post a sample scene, if needed...
Fabien.
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> > Easier sin/cos/tan functions like on graphical calculators? I find
> > the use of inverted tan a bit strange (I heard about radians for the
> > first time at school last week).
>
> Easier in what way? I can't imagine a better way to use them...
>
Why rotate degrees(etan2(A/B)) instead of rotate etan(A/B)?
I know it's nothing big, and there surely are a reason they are like they
are, I just don't know why.
--
Peter
http://hertel.no/bigone
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> It's called combobox and on my computer it's 15 entries long which i found
quite
> enough. NTL, it shouldn't be a great problem to modify that, but there
will be
> problems with lower screen resolutions.
>
> I'm not sure but maybe there is a major redesign of the Windows GUI anyway
(I
> don't know), so this would become obsolete.
>
Mine is 20entries long, and I use almost everyone regulary.
In case of a remake, I hope it won't take longer to change resolution, since
I do it very often.
I'd like a way to change the icons too :) To make you own "skin" to the GUI.
--
Peter
http://hertel.no/bigone
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> You could just change the list itself, so that things you use switch
between
> frequently are close together on the list. Just change your quickres.ini
file.
> Hope that helps.
good idea!
--
Peter
http://hertel.no/bigone
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> not only are there quality settings you can put in your ini file, but
> you can also use your own variables to set your own settings. for
> example, #declare a variable called MyQuality or something and then use
> #if to see what it is set to at various key places in your scene, using
> it as a switch to turn features on or off. There is also the
> quick_color keyword which is used to specify a simple color for use in
> previews rather than the full texture.
I just hoped I could get past that extra coding ;)
--
Peter
http://hertel.no/bigone
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Peter Hertel <pet### [at] hertel no> wrote:
: Why rotate degrees(etan2(A/B)) instead of rotate etan(A/B)?
: I know it's nothing big, and there surely are a reason they are like they
: are, I just don't know why.
Radians are mathematically more suitable than degrees. This is specially
true when calculating things like integrals and differentials.
If anything, I wonder why rotate uses degrees and not radians.
And btw, it's atan(), not etan().
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Peter Hertel wrote:
>
[...]
> I'd like a way to change the icons too :) To make you own "skin" to the GUI.
>
That's no problem, just get you a ressource editor and change them.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Peter Hertel wrote:
> Why rotate degrees(etan2(A/B)) instead of rotate etan(A/B)?
> I know it's nothing big, and there surely are a reason they are like they
> are, I just don't know why.
Trig uses radians because it is mathematically the simpler, more meaningful
and more correct measure to use. Object transforms use degrees because it is
to most a more familiar system for visualization.
Perhaps POV should have a switching option, like on a calculator:
#declare transform_angle_type = radian;
#declare trig_angle_type = degree;
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:39AC25A4.10D02B8A@faricy.net...
> Perhaps POV should have a switching option, like on a calculator:
> #declare transform_angle_type = radian;
> #declare trig_angle_type = degree;
>
I second this... It seems a bit silly that the angle type should be
inconsistent by default with no way of changing it.
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
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David Fontaine <dav### [at] faricy net> wrote:
: Perhaps POV should have a switching option, like on a calculator:
: #declare transform_angle_type = radian;
: #declare trig_angle_type = degree;
I think that the best place for those is the global_settings block.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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In article <39ad1040@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> I think that the best place for those is the global_settings block.
Actually, if they are added, it would probably be better to have them
switchable from any point in the file, like the #version keyword.
Otherwise, include files would require certain global_settings and could
conflict with each other.
But it probably isn't a very good idea, since it will add the
uncertainty of *what* degree measurement is being used. I know there are
inconsistencies between functions and transforms, and even between
functions, but these may be easier to deal with than having everything
changeable.
A better solution might be degrees() and radians() functions which
automatically convert the values being input and would work anywhere,
regardless of the default measurement used, unfortunately, those names
are already being used by functions which really should be named
something like deg2rad() and rad2deg().
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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> > I'd like a way to change the icons too :) To make you own "skin" to the
GUI.
> >
>
> That's no problem, just get you a ressource editor and change them.
>
A what? Got a name on an application I can use?
--
Peter
http://hertel.no/bigone
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