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Hello out there...
I'd like to know how to create a "Zebra-look" texture
which I want to apply to an object.
Might spotted color maps be a possible solution to my problem ?
Don't have much experience with them so far.
Can anyone help me ? Thx in advance !
Jens
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Jens Strohmeyer wrote:
>
> Hello out there...
> I'd like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ? Thx in advance !
> Jens
One of the problems in generating a realistic zebra-stripe texture is
that the stripes vary over different parts of their bodies. If you want
something realistic, check the following:
Turing, A.M. The Chemical Basis of Morphogenesis, Phil. Trans. R. Soc.
London B 237 pp 37-72 (1952)
Everything since derives from it. Hopefully others in this newsgroup
will recognize the author (yes, that A.M. Turing).
For something less than realism, there should be ways to fake it. Now,
properly texturing an animated zebra becomes much trickier, as it
requires UV-mapping or something along those lines. 3-D procedural
textures are designed more for things like marble and wood that don't
bend like hide does.
-Mark Gordon
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"Jens Strohmeyer" <j.s### [at] tu-bs de> wrote in message
news:39A32A24.AD11F1C5@tu-bs.de...
> Hello out there...
> I'd like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ? Thx in advance !
> Jens
I think there is a nice zebra on Gilles T's site
(http://www.mediaport.net/Artichaud/Tran/english/gtp193e.htm ).
You'd have to contact him to find out how he did the pattern.
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Tom Melly wrote:
>
> I think there is a nice zebra on Gilles T's site
> (http://www.mediaport.net/Artichaud/Tran/english/gtp193e.htm ).
>
> You'd have to contact him to find out how he did the pattern.
I can't speak for Gilles, but these zebras are poser models (as he said
in the description of this image)...
But in this one...
http://www.mediaport.net/Artichaud/Tran/francais/gtp133.htm
...he actually did the zebra texture...
Bouf.
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Christophe Bouffartigue wrote:
>
>
> http://www.mediaport.net/Artichaud/Tran/francais/gtp133.htm
oops, the english version...
http://www.mediaport.net/Artichaud/Tran/english/gtp133e.htm
Bouf.
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Could one simply apply turbulence to a black and white gradient pattern.
Experts: whip one up for us, please.
Jens Strohmeyer wrote:
> Hello out there...
> I'd like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ? Thx in advance !
> Jens
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In article <39A334DC.33713707@mailbag.com>, mtg### [at] povray org wrote:
> For something less than realism, there should be ways to fake it. Now,
> properly texturing an animated zebra becomes much trickier, as it
> requires UV-mapping or something along those lines. 3-D procedural
> textures are designed more for things like marble and wood that don't
> bend like hide does.
You should be able to UV-map procedural textures too...
Maybe if some kind of spotted pattern(not THE spotted pattern, but any
pattern which produces spots) were stretched out and turbulated...maybe
even "checker" would work.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I would think using a radial pattern on a plane (if that's
possible) using the colors black and white, then mapping that
plane onto a zebra shape.
Jens Strohmeyer wrote:
>
> Hello out there...
> I'd like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ? Thx in advance !
> Jens
--
See my Free stuff page. It compares free website providers, and
lists free internet access providers.
http://www.crosswinds.net/~robertsc/free.htm
Win98 help file loaded with hints and tips, including securing a
Win 95/98 PC in a classroom setting. VB4 help file with lots of
code and hints.
At http://www.crosswinds.net/~robertsc/
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Here I am plodding along in the far out uncharted backwaters
of the unfashionable end of the Western Spiral arm of the
Galaxy (and doing, just fine, thank you very much) and suddenly...
I just *can't* live without a Zebra texture.
Oh, the humanity.
Peter
war### [at] hotmail com
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On Wed, 4 Apr 2001 20:42:37 -0700, Peter Warren wrote:
>I just *can't* live without a Zebra texture.
Maybe if you sweet-talk Gilles...
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Ron Parker wrote:
> On Wed, 4 Apr 2001 20:42:37 -0700, Peter Warren wrote:
> >I just *can't* live without a Zebra texture.
>
> Maybe if you sweet-talk Gilles...
In fact, what I have is the image map that was bundled with the
corresponding Poser zebra model. As it's not much useful for anything
else, I'm not sure that's what Peter needs.
Btw, zebra textures to uv-map Poser people are available at
http://www.renderosity.com, Poser free stuff section (search for
"zebra"). Curious, but not quite helpful either.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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If the image maps suggested don't serve your purposes you might consider
examining the code for Rune's pattern control trick:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
I'm thinking a marble with some low turb inside of a bozo would do the
trick,
using the bozo to control the width of the 'stripe' and the overall
arrangement of stripes.
Peter Warren wrote in message <3acbe9bf@news.povray.org>...
>Here I am plodding along in the far out uncharted backwaters
>of the unfashionable end of the Western Spiral arm of the
>Galaxy (and doing, just fine, thank you very much) and suddenly...
>
>I just *can't* live without a Zebra texture.
>
>Oh, the humanity.
>
>Peter
>war### [at] hotmail com
>
>
>
>
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Gilles,
>In fact, what I have is the image map that was bundled with the
>corresponding Poser zebra model. As it's not much useful for anything
>else, I'm not sure that's what Peter needs.
That's probably the best solution (image map), I guess I was
hoping for some 'magic bullet.'
Thanks,
Peter
war### [at] hotmail com
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Batronyx
Thanks, I haven't been to Rune's site in a while and that looks
interesting. It will probably send me off on some other tangent...
Peter Warren
war### [at] hotmail com
wrote in message <3acd46eb@news.povray.org>...
>If the image maps suggested don't serve your purposes you might consider
>examining the code for Rune's pattern control trick:
>
>http://rsj.mobilixnet.dk/3d/goodies/goodies.html
>
>I'm thinking a marble with some low turb inside of a bozo would do the
>trick,
>using the bozo to control the width of the 'stripe' and the overall
>arrangement of stripes.
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