POV-Ray : Newsgroups : povray.general : Pov-Ray 3.5 InfO? Server Time
16 Oct 2026 13:19:09 EDT (-0400)
  Pov-Ray 3.5 InfO? (Message 1 to 42 of 42)  
From: TigerHawk
Subject: Pov-Ray 3.5 InfO?
Date: 26 Jun 2000 20:35:23
Message: <3957F6BC.4F0C2943@stic.net>
I was hunting around povray.org/links and found a small refrence to
Pov-Ray 3.5 (actually a feature expected to be in 3.5). I was wondering
if there was any place that could give me information on the upcomming
edition, like a feature list (what's new type of thing) etc.?

Thx,

Tim Soderstrom
TigerHawk


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From: Ken
Subject: Re: Pov-Ray 3.5 InfO?
Date: 26 Jun 2000 20:41:58
Message: <3957F76D.F2BBCC63@pacbell.net>
TigerHawk wrote:
> 
> I was hunting around povray.org/links and found a small refrence to
> Pov-Ray 3.5 (actually a feature expected to be in 3.5). I was wondering
> if there was any place that could give me information on the upcomming
> edition, like a feature list (what's new type of thing) etc.?

Officially:

There is no public information yet available as to what features
will be included in POV-Ray v3.5. This is in keeping with the
POV-Team's current policy of feature non-disclosure prior to a
new release.

Unofficially:

You can expect that many of the features that are included in
the patched version of POV-Ray called "MegaPov" will indeed be
included in the next official release of the program. Not all
will make the cut nor can you be assured that the syntax used
in the patch will make it into the official version but most
things will be close enough that you can get a general idea
of what to expect.

MegaPov - http://nathan.kopp.com/patched.htm

-- 
Ken Tyler - POV-Ray Technical Assistance Group Member


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From: Rick
Subject: Re: Pov-Ray 3.5 InfO?
Date: 27 Jun 2000 08:21:39
Message: <39589c53@news.povray.org>
> I was hunting around povray.org/links and found a small refrence to
> Pov-Ray 3.5 (actually a feature expected to be in 3.5). I was wondering
> if there was any place that could give me information on the upcomming
> edition, like a feature list (what's new type of thing) etc.?

i would rather not know what new feature are planned, i would rather
desperatly wait till its released then spend a week going ' WOW ' :)
(punctuated by ' Why dosnt it work for me!! ' )

Rick


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 01:55:45
Message: <395AE4D2.211BBBC2@stic.net>
I wonder if they will finally make Radiosity a non-experimental feature? (I
was never good at using it, though, heh :) Pov-Ray to me is already very
powerful. My fault is getting what is in my head into the syntax of Pov.
(Fortunately Moray has helped that along, though I feel sinful for using it
sometimes :) I remember when 3.1 came out, and it was very anticipated (I
grabbed it off CompuServ before it even hit the website :)

Happy Tracing,

Tim Soderstrom
TigerHawk

Rick wrote:

> > I was hunting around povray.org/links and found a small refrence to
> > Pov-Ray 3.5 (actually a feature expected to be in 3.5). I was wondering
> > if there was any place that could give me information on the upcomming
> > edition, like a feature list (what's new type of thing) etc.?
>
> i would rather not know what new feature are planned, i would rather
> desperatly wait till its released then spend a week going ' WOW ' :)
> (punctuated by ' Why dosnt it work for me!! ' )
>
> Rick


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 05:44:41
Message: <395b1a88@news.povray.org>
TigerHawk <tig### [at] sticnet> wrote:
: I wonder if they will finally make Radiosity a non-experimental feature?

  I don't know if it will still be experimental in 3.5 (or forever), but I
think that here will always be room for making it better. Although megapov's
radiosity is improved, it still has some problems to be solved.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Rick
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 08:33:49
Message: <395b422d$1@news.povray.org>
> I wonder if they will finally make Radiosity a non-experimental feature?
(I

didn't you know? povray is just one big experimental feature.....

(they do it to keep up on our toes)

Rick


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 14:35:04
Message: <395B96C8.135B9B5B@stic.net>
Well, I never used Radiosity much because it gave me weird results (probably
because I don't know how to use it), but idea seems sound :) I do hope they
include texutre alignment in 3.5 - It's farily easy to do by hand or with Moray,
but there's always that human error involved. But I don't complain too much,
since it is free and is already very powerful - I just like putting my 2 cents
in every now and then :)

Tim Soderstrom
TigerHawk


Warp wrote:

> TigerHawk <tig### [at] sticnet> wrote:
> : I wonder if they will finally make Radiosity a non-experimental feature?
>
>   I don't know if it will still be experimental in 3.5 (or forever), but I
> think that here will always be room for making it better. Although megapov's
> radiosity is improved, it still has some problems to be solved.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 14:35:39
Message: <395B96EC.1F77FE85@stic.net>
Hehaehaheae....Yeah, I'll agree with that one :)

Tim Soderstrom
TigerHawk


Rick wrote:

> > I wonder if they will finally make Radiosity a non-experimental feature?
> (I
>
> didn't you know? povray is just one big experimental feature.....
>
> (they do it to keep up on our toes)
>
> Rick


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From: Chris Huff
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 15:00:21
Message: <chrishuff-F96179.14002429062000@news.povray.org>
In article <395B96C8.135B9B5B@stic.net>, dig### [at] junocom wrote:

> Well, I never used Radiosity much because it gave me weird results 
> (probably because I don't know how to use it), but idea seems sound 

The radiosity in the official version had some bugs and was slower than 
it needed to be. Nathan has fixed a lot of the bugs, and MegaPOV 
radiosity is much faster and easier to use.


> I do hope they include texutre alignment in 3.5 - It's farily easy to 
> do by hand or with Moray, but there's always that human error 
> involved. 

Could you explain what you mean by "texture alignment"?

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 29 Jun 2000 17:50:44
Message: <395BC4A7.DAFB067F@stic.net>
>
> Could you explain what you mean by "texture alignment"?
>

Well, I haven't used MegaPOV itself, but there was a feature I saw in it's
feature list called text alignment (sorry, I typed the 'ure' after by
reflex). I am guessing it solves the problem of having to manually align
the text to the center of an object or wherever you are putting it

Sorry about that :)

Tim Soderstrom
TigerHawk


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From: Bob Hughes
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 08:01:17
Message: <395c8c0d@news.povray.org>
"TigerHawk" <tig### [at] sticnet> wrote in message
news:395BC4A7.DAFB067F@stic.net...
|
| Well, I haven't used MegaPOV itself, but there was a feature I saw in it's
| feature list called text alignment (sorry, I typed the 'ure' after by
| reflex). I am guessing it solves the problem of having to manually align
| the text to the center of an object or wherever you are putting it

Yes, and it's great.  Left-aligned (default), center-aligned, or right-aligned
along the length.  There isn't a height alignment, but just being able to
center any length of text is very good.

Bob


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 15:32:17
Message: <395CF5B1.E884D57A@stic.net>
Man, no kidding - I wonder why that wasn't done when text was first introduced
into Pov-Ray? Oh well, perhaps with luck it will be in 3.5...

Tim Soderstrom
TigerHawk


Bob Hughes wrote:

> "TigerHawk" <tig### [at] sticnet> wrote in message
> news:395BC4A7.DAFB067F@stic.net...
> |
> | Well, I haven't used MegaPOV itself, but there was a feature I saw in it's
> | feature list called text alignment (sorry, I typed the 'ure' after by
> | reflex). I am guessing it solves the problem of having to manually align
> | the text to the center of an object or wherever you are putting it
>
> Yes, and it's great.  Left-aligned (default), center-aligned, or right-aligned
> along the length.  There isn't a height alignment, but just being able to
> center any length of text is very good.
>
> Bob


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From: Fabien Mosen
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 17:54:06
Message: <395D152B.E0DE55CF@skynet.be>
TigerHawk wrote:
> 
> Man, no kidding - I wonder why that wasn't done when text was first introduced
> into Pov-Ray? 

Because the authors of the text-object hadn't much clue about how
to do it, given the rather unclear docs availiable about truetype
specifications.

>Oh well, perhaps with luck it will be in 3.5...

The good news is : even if [any function] doesn't make it into
3.5, you will still be able to use MegaPOV instead...

Fabien.


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From: Ron Parker
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 18:49:57
Message: <slrn8lq9mr.22g.ron.parker@linux.parkerr.fwi.com>
On Fri, 30 Jun 2000 23:46:19 +0200, Fabien Mosen wrote:
>TigerHawk wrote:
>> 
>> Man, no kidding - I wonder why that wasn't done when text was first introduced
>> into Pov-Ray? 
>
>Because the authors of the text-object hadn't much clue about how
>to do it, given the rather unclear docs availiable about truetype
>specifications.

I doubt that.  It's pretty simple, and of course they had to know the
bounding box of the object, so alignment is simple.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Bob Hughes
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 19:39:05
Message: <395d2f99@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...
|  It's pretty simple, and of course they had to know the
| bounding box of the object, so alignment is simple.

Whoa, hey... a bounding box would show bottom to top of text too, if I'm not
mistaken, meaning it too could be aligned.  Front to back also.  Wish I were
astute enough to program that in, but alas...

Bob


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From: Chris Huff
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 19:50:43
Message: <chrishuff-6450F5.18504930062000@news.povray.org>
In article <395d2f99@news.povray.org>, "Bob Hughes" 
<per### [at] aolcom?subject=PoV-News:> wrote:

> Whoa, hey... a bounding box would show bottom to top of text too, if 
> I'm not mistaken, meaning it too could be aligned.  Front to back 
> also.  Wish I were astute enough to program that in, but alas...

You don't need to program to do it...MegaPOV also has min_extent() and 
max_extent() functions, which provide you with the corners of the 
bounding box. Then you can just translate the text to position.
Makes the centering keywords a bit redundant...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Bob Hughes
Subject: Re: Pov-Ray 3.5 InfO?
Date: 30 Jun 2000 20:03:55
Message: <395d356b@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-6450F5.18504930062000@news.povray.org...
| In article <395d2f99@news.povray.org>, "Bob Hughes"
| <per### [at] aolcom?subject=PoV-News:> wrote:
|
| > Whoa, hey... a bounding box would show bottom to top of text too, if
| > I'm not mistaken, meaning it too could be aligned.  Front to back
| > also.  Wish I were astute enough to program that in, but alas...
|
| You don't need to program to do it...MegaPOV also has min_extent() and
| max_extent() functions, which provide you with the corners of the
| bounding box. Then you can just translate the text to position.
| Makes the centering keywords a bit redundant...

Uh, yeah, but a keyword is so quick and easy once the feature exists inside of
POV source code

  :-)


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From: Thorsten Froehlich
Subject: Re: Pov-Ray 3.5 InfO?
Date: 1 Jul 2000 04:41:57
Message: <395daed5@news.povray.org>
In article <chrishuff-6450F5.18504930062000@news.povray.org> , Chris Huff 
<chr### [at] maccom>  wrote:

> You don't need to program to do it...MegaPOV also has min_extent() and
> max_extent() functions, which provide you with the corners of the
> bounding box. Then you can just translate the text to position.
> Makes the centering keywords a bit redundant...

And you might call this the recommended way for POV-Ray 3.5 :-)


    Thorsten


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From: Bob Hughes
Subject: Re: Pov-Ray 3.5 InfO?
Date: 1 Jul 2000 09:13:07
Message: <395dee63@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:395daed5@news.povray.org...
| In article <chrishuff-6450F5.18504930062000@news.povray.org> , Chris Huff
| <chr### [at] maccom>  wrote:
|
| > You don't need to program to do it...MegaPOV also has min_extent() and
| > max_extent() functions, which provide you with the corners of the
| > bounding box. Then you can just translate the text to position.
| > Makes the centering keywords a bit redundant...
|
| And you might call this the recommended way for POV-Ray 3.5 :-)

That sounds like a tendency toward lean and fast source code being
contemplated then, if I embellish your words right.

Bob


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From: Ron Parker
Subject: Re: Pov-Ray 3.5 InfO?
Date: 1 Jul 2000 11:17:11
Message: <slrn8ls3i9.1vs.ron.parker@linux.parkerr.fwi.com>
On Sat, 1 Jul 2000 08:12:37 -0500, Bob Hughes wrote:
>"Thorsten Froehlich" <tho### [at] trfde> wrote in message
>news:395daed5@news.povray.org...
>| In article <chrishuff-6450F5.18504930062000@news.povray.org> , Chris Huff
>| <chr### [at] maccom>  wrote:
>|
>| > You don't need to program to do it...MegaPOV also has min_extent() and
>| > max_extent() functions, which provide you with the corners of the
>| > bounding box. Then you can just translate the text to position.
>| > Makes the centering keywords a bit redundant...
>|
>| And you might call this the recommended way for POV-Ray 3.5 :-)
>
>That sounds like a tendency toward lean and fast source code being
>contemplated then, if I embellish your words right.

You embellish correctly.  We are thinking about supplying some macros to 
simplify the process a bit, though.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Tony[B]
Subject: Re: Pov-Ray 3.5 InfO?
Date: 1 Jul 2000 11:57:03
Message: <395e14cf@news.povray.org>
Are there any plans to add some of the more popular include files and
macros, so the users don't have to wander around the net to find them?


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From: Thorsten Froehlich
Subject: Re: Pov-Ray 3.5 InfO?
Date: 1 Jul 2000 13:56:22
Message: <395e30c6$1@news.povray.org>
In article <395e14cf@news.povray.org> , "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> Are there any plans to add some of the more popular include files and
> macros, so the users don't have to wander around the net to find them?

We need to make sure we get permission to include any third party include or
scene files.  If you have any specific suggestions for files let the TAG or
Dale C. Brodin (he takes care of the include and scene files) know, and then
they will likely be considered.  After all we can't add what we don't know
about :-)


     Thorsten


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From: Gilles Tran
Subject: Re: Pov-Ray 3.5 InfO?
Date: 2 Jul 2000 13:43:42
Message: <395F7E90.66980114@inapg.inra.fr>
Thorsten Froehlich wrote:

> We need to make sure we get permission to include any third party include or
> scene files.  If you have any specific suggestions for files let the TAG or
> Dale C. Brodin (he takes care of the include and scene files) know, and then
> they will likely be considered.  After all we can't add what we don't know
> about :-)

If one wants to update his/her macros so that they benefit from the new features
in POV 3.5 and propose them for inclusion in the official distribution, what is
the best solution to proceed, since the list of features (and syntax) is not yet
available ?
G.


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From: Thorsten Froehlich
Subject: Re: Pov-Ray 3.5 InfO?
Date: 2 Jul 2000 15:05:01
Message: <395f925d@news.povray.org>
In article <395F7E90.66980114@inapg.inra.fr> , Gilles Tran 
<tra### [at] inapginrafr>  wrote:

> If one wants to update his/her macros so that they benefit from the new
> features in POV 3.5 and propose them for inclusion in the official
> distribution, what is the best solution to proceed, since the list of features
> (and syntax) is not yet available ?

Hmm, good question!  For now just suggest macros, includes, etc based on
3.1.  Once POV-Ray 3.5 goes public beta some MegaPOV specific macros can be
adapted to be compatible with POV-Ray 3.5.


     Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Ken
Subject: Re: Pov-Ray 3.5 InfO?
Date: 2 Jul 2000 23:04:51
Message: <396001C3.86C5EAD7@pacbell.net>
Thorsten Froehlich wrote:

> Hmm, good question!  For now just suggest macros, includes, etc based on
> 3.1.  Once POV-Ray 3.5 goes public beta some MegaPOV specific macros can be
> adapted to be compatible with POV-Ray 3.5.

The TAG is of course interested in any suggestions the public may
have in this regard. If anyone feels they have a macro that just
has to be included then let us know and we will archive it for
later. If deemed worthy it will then be assimilated into the
collective.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 10:42:45
Message: <39688F4E.D5305AF8@stic.net>
I think if a 'frequently uses macros' thingie should be in Pov-Ray 3.5, it ought
to be out of choice. I am on a slow connection and the last thing I need is to
wait longer to finish getting Pov-Ray :) I think it's a good idea, but perhaps
having two separate files (ie povray.zip and povray-full.zip) so people who might
not use half of the utilitites provided can save some time.

Just a thought,

Tim Soderstrom
TigerHawk


Ken wrote:

> Thorsten Froehlich wrote:
>
> > Hmm, good question!  For now just suggest macros, includes, etc based on
> > 3.1.  Once POV-Ray 3.5 goes public beta some MegaPOV specific macros can be
> > adapted to be compatible with POV-Ray 3.5.
>
> The TAG is of course interested in any suggestions the public may
> have in this regard. If anyone feels they have a macro that just
> has to be included then let us know and we will archive it for
> later. If deemed worthy it will then be assimilated into the
> collective.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Peter Popov
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 11:19:11
Message: <8q5hms0bsrjnhmv8hku3form5cp1rh3dha@4ax.com>
On Sun, 09 Jul 2000 09:42:23 -0500, TigerHawk <tig### [at] sticnet>
wrote:

>I think if a 'frequently uses macros' thingie should be in Pov-Ray 3.5, it ought
>to be out of choice. I am on a slow connection and the last thing I need is to
>wait longer to finish getting Pov-Ray :) I think it's a good idea, but perhaps
>having two separate files (ie povray.zip and povray-full.zip) so people who might
>not use half of the utilitites provided can save some time.

I wish there were enough macros available to, when zipped, slow down
your download time considerably. This is far from the truth, I gather.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 13:56:01
Message: <3968bcb0@news.povray.org>
TigerHawk <tig### [at] sticnet> wrote:
: I think if a 'frequently uses macros' thingie should be in Pov-Ray 3.5, it ought
: to be out of choice. I am on a slow connection and the last thing I need is to
: wait longer to finish getting Pov-Ray

  If all those macros take about 10 kilobytes packed, I don't think it's very
relevant compared to the whole povray pack (how large is it? 4 megs or
something?).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 19:39:07
Message: <39690D08.895B3A8B@stic.net>
Yeah, that is a good point. Though, it would then seem pretty plausable to include
them in a simple packed zip separate from the archive? I think really what would be
best is to use Twysted's idea and have a whole section on the pov-ray site that is
devoted to things like that. That way it is all there for you to download if ya want
it.

Just some thoughts,

Tim Soderstrom
TigerHawk


Warp wrote:

> TigerHawk <tig### [at] sticnet> wrote:
> : I think if a 'frequently uses macros' thingie should be in Pov-Ray 3.5, it ought
> : to be out of choice. I am on a slow connection and the last thing I need is to
> : wait longer to finish getting Pov-Ray
>
>   If all those macros take about 10 kilobytes packed, I don't think it's very
> relevant compared to the whole povray pack (how large is it? 4 megs or
> something?).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Chris Huff
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 19:53:26
Message: <chrishuff-B15DC4.18534509072000@news.povray.org>
In article <39690D08.895B3A8B@stic.net>, dig### [at] junocom wrote:

> Yeah, that is a good point. Though, it would then seem pretty 
> plausable to include them in a simple packed zip separate from the 
> archive?

The problem with this is that not everyone would have the same set of 
include files...it would make support(and sharing of scene code) a lot 
easier if everyone's setup is as similar as possible.
Really, an extra kilobyte or so on a multi-megabyte archive isn't that 
big a deal compared to the alternative...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 19:55:09
Message: <396910dd@news.povray.org>
In my opinion it's better that they are in the same packet specially if
they are documented in the povray documentation.
  It doesn't cost anything and you don't have to bother downloading several
files.
  Besides, many example scenes can probably use the macros. If they aren't
there, it's a bad thing.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 9 Jul 2000 20:28:02
Message: <3969187D.9F3A8BAE@stic.net>
I suppose I can see that - just as long as they are useful and are put nicely
into the directory tree. The only reason I am a bit skeptical is that I don't
use the current include files within the Pov-Ray distribution (except perhaps
for examples). Thoguh they are only color definitions. I still maintain that a
central place for links to macros and includes would be useful on the Pov-Ray
site.

Happy Tracing

Tim Soderstrom
TigerHawk


>   In my opinion it's better that they are in the same packet specially if
> they are documented in the povray documentation.
>   It doesn't cost anything and you don't have to bother downloading several
> files.
>   Besides, many example scenes can probably use the macros. If they aren't
> there, it's a bad thing.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 10 Jul 2000 16:51:27
Message: <396a374e@news.povray.org>
TigerHawk <tig### [at] sticnet> wrote:
: The only reason I am a bit skeptical is that I don't
: use the current include files within the Pov-Ray distribution

  Perhaps not you, but if you download someone other's scene (for example
from this server) and try to render it, it may need those. The same applies
for all the include files and macros downloaded from the net (in the future,
of course).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TigerHawk
Subject: Re: Pov-Ray 3.5 InfO?
Date: 10 Jul 2000 18:08:26
Message: <396A4947.3032637B@stic.net>
Of course, that's not what I was disputing. Origonally I was griping because I
thought they would increase filesize. In the nutshell, idealy I would rather see
Twysted's idea on the Pov-Ray site (whether or not frequently used includes are
in the pov distro or not), but I can understand putting it in the pov
distribution. However, one thing I thought of just now is what if the authors
update their includes? Then you have to go grab them anyway :) So if it's going
to be done, one should consider the space (and that seems to be small) and if
will ever be updated in the future.

Happy tracing,

Tim Soderstrom
TigerHawk


Warp wrote:

>   Perhaps not you, but if you download someone other's scene (for example
> from this server) and try to render it, it may need those. The same applies
> for all the include files and macros downloaded from the net (in the future,
> of course).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 10 Jul 2000 19:30:46
Message: <396a5ca4@news.povray.org>
TigerHawk <tig### [at] sticnet> wrote:
: However, one thing I thought of just now is what if the authors
: update their includes? Then you have to go grab them anyway :) So if it's going
: to be done, one should consider the space (and that seems to be small) and if
: will ever be updated in the future.

  I suppose that most of the macros are of the kind that do not need updates.
For example reorient macros, axis rotation macros and so on.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Yann Ramin
Subject: Re: Pov-Ray 3.5 InfO?
Date: 19 Jul 2000 00:59:33
Message: <397535CF.D1C3BE60@atrustrivalie.eu.org>
Warp wrote:
> 
> TigerHawk <tig### [at] sticnet> wrote:
> : However, one thing I thought of just now is what if the authors
> : update their includes? Then you have to go grab them anyway :) So if it's going
> : to be done, one should consider the space (and that seems to be small) and if
> : will ever be updated in the future.
> 

This has been somewhat suggested, but what if there is a system in place
that works like CPAN for Perl (CPAN is a big module repository that
allows anybody to submit to it, and handles dependencies/updates).  This
would make a central place for includes and be very useful.

-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  * Developer

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician
--------------------------------------------------------------------


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From: Chuck Roberts
Subject: Re: Pov-Ray 3.5 InfO?
Date: 11 Aug 2000 10:27:52
Message: <39940E1E.EE7FC351@accn.org>
Ack! Will all our POV 3.1 objects become obsolete? Like when POV
3.1 came out it no longer supported the 3.0 objects.

Gilles Tran wrote:
> 
> Thorsten Froehlich wrote:
> 
> > We need to make sure we get permission to include any third party include or
> > scene files.  If you have any specific suggestions for files let the TAG or
> > Dale C. Brodin (he takes care of the include and scene files) know, and then
> > they will likely be considered.  After all we can't add what we don't know
> > about :-)
> 
> If one wants to update his/her macros so that they benefit from the new features
> in POV 3.5 and propose them for inclusion in the official distribution, what is
> the best solution to proceed, since the list of features (and syntax) is not yet
> available ?
> G.

-- 
See my Free stuff page. It compares free website providers, and
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From: Chris Huff
Subject: Re: Pov-Ray 3.5 InfO?
Date: 11 Aug 2000 10:59:04
Message: <chrishuff-52CD47.10001011082000@news.povray.org>
In article <39940E1E.EE7FC351@accn.org>, rob### [at] accnorg wrote:

> Ack! Will all our POV 3.1 objects become obsolete? Like when POV
> 3.1 came out it no longer supported the 3.0 objects.

Don't Panic!
Umm, when 3.1 came out, it didn't make any major changes to the object 
syntax. All the same objects were supported. Perhaps you mean the 
addition of interior and media, and the removal of refraction from 
finish and the halo feature?

3.5 is mainly a patch-addition release...if it renders under MegaPOV, it 
may render under POV 3.5 with some syntax changes. If it renders under 
the official version now, I doubt it will need any changes to render 
under 3.5.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Chris Huff
Subject: Re: Pov-Ray 3.5 InfO?
Date: 11 Aug 2000 11:02:27
Message: <chrishuff-6D01C9.10033311082000@news.povray.org>
In article <chrishuff-52CD47.10001011082000@news.povray.org>, Chris 
Huff <chr### [at] maccom> wrote:

> ...if it renders under MegaPOV, it may render under POV 3.5 with some 
> syntax changes.

I just thought I should emphasize the "may" in this sentence. Not all 
the features in MegaPOV will be added: some would interfere with planned 
features, some aren't complete enough, and some were just written too 
late to be included.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Warp
Subject: Re: Pov-Ray 3.5 InfO?
Date: 12 Aug 2000 05:13:44
Message: <39951548@news.povray.org>
Chuck Roberts <rob### [at] accnorg> wrote:
: Ack! Will all our POV 3.1 objects become obsolete? Like when POV
: 3.1 came out it no longer supported the 3.0 objects.

  Which 3.0 object doesn't the 3.1 not support?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Anton Sherwood
Subject: Re: Pov-Ray 3.5 InfO?
Date: 13 Aug 2000 01:49:17
Message: <3996387D.AF25A094@pobox.com>
> Chuck Roberts <rob### [at] accnorg> wrote:
> : Ack! Will all our POV 3.1 objects become obsolete? Like when POV
> : 3.1 came out it no longer supported the 3.0 objects.

Warp wrote:
>   Which 3.0 object doesn't the 3.1 not support?

Halo.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Ken
Subject: Re: Pov-Ray 3.5 InfO?
Date: 13 Aug 2000 02:02:33
Message: <3996399C.CB1D6265@pacbell.net>
Anton Sherwood wrote:
> 
> > Chuck Roberts <rob### [at] accnorg> wrote:
> > : Ack! Will all our POV 3.1 objects become obsolete? Like when POV
> > : 3.1 came out it no longer supported the 3.0 objects.
> 
> Warp wrote:
> >   Which 3.0 object doesn't the 3.1 not support?
> 
> Halo.

Halo was not an object.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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