 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I was trying to find aPatch for someone but none of the links
I have work. ...Ken?
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Afraid it's disappeared again. encountered the same trouble the other day.
--
Dan D.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Phil Clute wrote:
>
> I was trying to find aPatch for someone but none of the links
> I have work. ...Ken?
No idea :(
Maybe they exceeded their monthly bandwidth allotment and will be
back up after the first of the month ?
I have the original sPatch archive if you need it...
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I have the original sPatch archive if you need it...
Ya' that would be great. Thanks Ken.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I have the original sPatch archive if you need it...
maybe you should post it to p.b.u, or maybe see about getting the site
mirrored on povray.org, afterall, it is one of the best povray tools ever,
and unfortunatly development seems to have died off a long time ago.
I have contacted the author a few times enquiring about its status, and get
the impression that he is up to his eyeballs with life, and has neither the
time or motivation to continue its development, which is a great shame.
maybe if we can get the right team together, can come to an agreement with
the author we can get this stunning peice of work back into main stream
development.
Rick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Rick [Kitty5] wrote:
>maybe if we can get the right team together, can come to an agreement with
>the author we can get this stunning peice of work back into main stream
>development.
I think this is a great idea. Maybe the TAG team can work this out.
Arrange something with Mike Clifton and find some keen programmers to evolve
sPatch into something even larger than life.
*puppy eyes* Pretty please :)
Jide
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
It has been reported several times, that Mike Clifton doesn't own the
copyright to all the code in sPatch (some parts belong to the company he
works for, I think) and thus can not open up sPatch's source.
Which kind of kills that idea...
Johannes.
"Rick [Kitty5]" <kit### [at] dial pipex com> wrote in message
news:390d8cb9$1@news.povray.org...
> > I have the original sPatch archive if you need it...
>
> maybe you should post it to p.b.u, or maybe see about getting the site
> mirrored on povray.org, afterall, it is one of the best povray tools
ever,
> and unfortunatly development seems to have died off a long time ago.
>
> I have contacted the author a few times enquiring about its status,
and get
> the impression that he is up to his eyeballs with life, and has
neither the
> time or motivation to continue its development, which is a great
shame.
>
> maybe if we can get the right team together, can come to an agreement
with
> the author we can get this stunning peice of work back into main
stream
> development.
>
> Rick
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> It has been reported several times, that Mike Clifton doesn't own the
> copyright to all the code in sPatch (some parts belong to the company he
> works for, I think) and thus can not open up sPatch's source.
> Which kind of kills that idea...
>
I wonder if that's why it's not available anymore?
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Rick [Kitty5]" wrote:
>
> > I have the original sPatch archive if you need it...
>
> maybe you should post it to p.b.u, or maybe see about getting the site
> mirrored on povray.org, afterall, it is one of the best povray tools ever,
> and unfortunatly development seems to have died off a long time ago.
>
> I have contacted the author a few times enquiring about its status, and get
> the impression that he is up to his eyeballs with life, and has neither the
> time or motivation to continue its development, which is a great shame.
>
> maybe if we can get the right team together, can come to an agreement with
> the author we can get this stunning peice of work back into main stream
> development.
>
> Rick
I might, with the permission of Mike and the POV-Team, get the
archive posted at the povray.org ftp site but as was already
mentioned the chances of getting a development group working
on the program is not possible. It is not open source and
there are legal reasons why it will not become so.
There is a Japanese patch modeller in the works with similar
functionality that is showing promise and it is in active
developement. Hopefully they will fill in the gap left by
the lack of developement of sPatch.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ken Wrote:
[snip]
> There is a Japanese patch modeller in the works with similar
> functionality that is showing promise and it is in active
> developement. Hopefully they will fill in the gap left by
> the lack of developement of sPatch.
You mean Hamapatch?
It's quite nice from the limited amount I've done with it. And it
interfaces directly with POV to render te object you're working on (which
was a bit of a shock the first time I came across it)
It has other nice features too.
The URL is : http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
Bye for now,
Jamie.
(Reeling at the shock of providing a URL to link guru and all round good-
guy Uncle Ken :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Phil Clute wrote:
>
> I was trying to find aPatch for someone but none of the links
> I have work. ...Ken?
I have found a sPatch mirror site in Japan but good luck reading the
contents of the web page -
http://web.kyoto-inet.or.jp/people/tantaka/sPatch/sPatch-j.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Not quite a mirror, here's the english version of the same site:
http://web.kyoto-inet.or.jp/people/tantaka/sPatch/index.html
--
Dan D.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jamie Davison wrote:
>You mean Hamapatch?
>
>It's quite nice from the limited amount I've done with it. And it
>interfaces directly with POV to render te object you're working on (which
>was a bit of a shock the first time I came across it)
>
>It has other nice features too.
>
>The URL is : http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
>
I tried downloading the english archive 4 times and every time i tried to
extract it the .lhz file was corrupt. could you send it to me zipped?
Jide
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I tried downloading the english archive 4 times and every time i tried to
> extract it the .lhz file was corrupt. could you send it to me zipped?
>
I put up a temporary Home for sPatch.zip. I'll leave it up for a while
so that anyone who wants to grab it can.
http://www.tiac.net/users/pclute/spatch.htm
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <390edcbb$1@news.povray.org>, juh### [at] kolumbus fi
says...
> Jamie Davison wrote:
> >You mean Hamapatch?
> >
> >It's quite nice from the limited amount I've done with it. And it
> >interfaces directly with POV to render te object you're working on (which
> >was a bit of a shock the first time I came across it)
> >
> >It has other nice features too.
> >
> >The URL is : http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
> >
>
> I tried downloading the english archive 4 times and every time i tried to
> extract it the .lhz file was corrupt. could you send it to me zipped?
Oops, I forgot that slight problem I had getting it to work (or rather, I
subconsciously didn't want to remember it :)
The .lzh isn't actually corrupt, it's just that Winzip can't read it at
all, and the DOS version of LHA doesn't like long file names.
I'll post the .zip version of the archive to p.b.u (hell, it's only 150k
or so)
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jamie Davison wrote_
>I'll post the .zip version of the archive to p.b.u (hell, it's only 150k
>or so)
>
>Bye for now,
> Jamie.
Got it now, thank you very much.
Jide
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I just downloaded Hammapatch and it looks like I'll be working with
this instead of sPatch. Is there a helpfile someplace? I can figure
out most of it having worked with sPatch before but I was trying to
find a control for the test shading, and couldn't find it...if there
is one.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I haven't seen a help file. And I don't know about what you mean about a
control for test shading, but I do know if you have POV somewhere else than
the default directory, you'll have to edit the obvious statement in the
hama.ini file. If you are asking whether hamapatch has an opengl preview
like spatch, then I'm pretty sure the answer is no. Just have to settle for
the quick test renders in POV or BMRT.
--
Dan D.
Phil Clute wrote in message...
> I just downloaded Hammapatch and it looks like I'll be working with
> this instead of sPatch. Is there a helpfile someplace? I can figure
> out most of it having worked with sPatch before but I was trying to
> find a control for the test shading, and couldn't find it...if there
> is one.
> --
> Phil
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I wasn't following this entire thread, and looked back to find a post that
includes the link to Hammapatch - couldn't find it - can you please post it
again.
I'm interested since you say that you'll be using it instead of sPatch
--
Mike
wk: mik### [at] pyxis com www.pyxis.com
hm: mwe### [at] sciti com www.geocities.com/mikepweber
"Phil Clute" <pcl### [at] tiac net> wrote in message
news:391### [at] tiac net...
> I just downloaded Hammapatch and it looks like I'll be working with
> this instead of sPatch. Is there a helpfile someplace? I can figure
> out most of it having worked with sPatch before but I was trying to
> find a control for the test shading, and couldn't find it...if there
> is one.
> --
> Phil
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Mike Weber wrote:
>
> I wasn't following this entire thread, and looked back to find a post that
> includes the link to Hammapatch - couldn't find it - can you please post it
> again.
You will find a .zip copy recently posted in povray.binaries.utilities.
There seems to be problems with the .lzh copy at the download site.
The home page for hamapatch is at:
http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <39107299$1@news.povray.org>, mik### [at] pyxis com says...
> I wasn't following this entire thread, and looked back to find a post that
> includes the link to Hammapatch - couldn't find it - can you please post it
> again.
>
> I'm interested since you say that you'll be using it instead of sPatch
Look at:
http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
Unfortunately, the .lzh you grab from there has problems in Winzip, so I
posted a .zip version to p.b.u a couple of days ago.
There is no help file (not in English, anyway, and I speak zero Japanese)
but it's easy enough to figure out how to do what you want, and the
tooltips help.
ddombrow, it *does* have an OpenGL preview like sPatch, at least on my
system. :)
What else... Well, other than the fact that it can be a bit awkward to
initially get used to after using sPatch, nothing much. In fact it seems
a hell of a lot more accomplished generally than sPatch did.
Please note, I'm not badmouthing sPatch, it's just that sPatch did what
it did, and not much more.
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3910768C.E4CAAC54@pacbell.net>, tyl### [at] pacbell net says...
>
> Mike Weber wrote:
> >
> > I wasn't following this entire thread, and looked back to find a post that
> > includes the link to Hammapatch - couldn't find it - can you please post it
> > again.
>
> You will find a .zip copy recently posted in povray.binaries.utilities.
> There seems to be problems with the .lzh copy at the download site.
>
> The home page for hamapatch is at:
>
> http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
Damn! Beaten by 17 minutes while I was replying to email <grin>
Well, that'll teach me to try and take on the link-meister at his own
game :)
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hey wow, you're right, the function's just not as obvious as sPatch's. Not
only that, you can edit the patch in realtime with the preview active. Very
cool. Okay, so one last issue I have with this program: I'm not really good
at modelling and I usually have to undo alot to keep myself from messing up
the model too badly. I was disappointed that sPatch didn't have a multiple
undo but hamapatch's undo function doesn't seem to be working for me at all.
Have I missed this too, or is it something I have to wait for?
--
Dan D.
Jamie Davison wrote in message...
> ddombrow, it *does* have an OpenGL preview like sPatch, at least on my
> system. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> If you are asking whether hamapatch has an opengl preview
> like spatch, then I'm pretty sure the answer is no.
I found it, it was right in front of me the whole time...
Each window has a menu, click "Show" and then "Surface".
Then Click "Light" and "Enable Light(for preview)"
I like how the menu on the right works like Moray the way it
scrolls up and down. It supports Megapov 0.4 and motion blur
too. Nifty. Plus you can get more screen real-estate by right clicking
and selecting "Window" --> "Full Screen".
The one thing that's bugging me is that the "undo" doesn't seem to work
right(which in my case is a big problem).
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ya' I'd like to see multiple levels of undo with a selection menu,
so it's easy to skip to the one you want...
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
...That's weird. If you put a shortcut on the desktop it takes the ini
file with it and then won't let you select a shape. I guess I'll just
leave
it in it's folder.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Why not infinite undos?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <39108905.7E575BC9@tiac.net>, pcl### [at] tiac net says...
> > If you are asking whether hamapatch has an opengl preview
> > like spatch, then I'm pretty sure the answer is no.
>
> I found it, it was right in front of me the whole time...
> Each window has a menu, click "Show" and then "Surface".
> Then Click "Light" and "Enable Light(for preview)"
>
> I like how the menu on the right works like Moray the way it
> scrolls up and down. It supports Megapov 0.4 and motion blur
> too. Nifty. Plus you can get more screen real-estate by right clicking
> and selecting "Window" --> "Full Screen".
> The one thing that's bugging me is that the "undo" doesn't seem to work
> right(which in my case is a big problem).
AFAIK, Undo doesn't work at all...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <39109d6a@news.povray.org>, ben### [at] panama c-com net says...
> Why not infinite undos?
The usual reason is the amount of memory then infinite undos would take.
Since you have to store the changes at each undo.
A case in point is in Photoshop, where it is possible to slow the program
to a crawl by not clearing out your History regularly enough when working
on a complex image...
But I digress.
Yes, Multiple level undo would be a very nice addition to Hamapatch. But
whether or not it will get done is another question altogether.
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I've found a few other things that need attention before I trade in
sPatch. "Save" doesn't seem to be working, and I had a weird thing
happen to my box when I rotated, it stayed sort of 2D.
I'll certainly be keeping my eye on updates though.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3910F149.F667A293@tiac.net>, pcl### [at] tiac net says...
> I've found a few other things that need attention before I trade in
> sPatch. "Save" doesn't seem to be working, and I had a weird thing
> happen to my box when I rotated, it stayed sort of 2D.
> I'll certainly be keeping my eye on updates though.
I think this has been mentioned in p.b.u, but the only way to get files
out of Hamapatch is to use the Export menu. Of course, since you can
export to sPatch, this is no major hardship <grin>
And what do you mean by the box staying 2D? Did you make sure that you
had selected all of the vertices? Did you still have an axis lock on
from a previous operation? Am I making any sense? Who? What? How? Why?
Where? When? Whither? Whence? Whyfore?
(Oops, got carried away. Put Me Down NOW! <grin>)
Looking at the number of responses to this thread, it seems that sPatch
is a thoroughly popular program in the POV community in general.
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>Looking at the number of responses to this thread, it seems that sPatch
>is a thoroughly popular program in the POV community in general.
Popular? "Beloved" is more appropriate. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> And what do you mean by the box staying 2D?
It's hard to explain. Think of it like this, have you ever seen a
cartoon
where the character gets run over by a steamroller and then peels
themselves off the road and starts walking around? From the front the
character appears normal but then they turn to walk away which reveals
that they are squashed paper thin... That's what happened when I rotated
my box, it looked fine until I rotated it. But I didn't do anything that
would cause it to do this. I didn't try exporting to see if it would
render that way ie. it could just be a display graphic problem in
hamapatch's
modelling screen.
> Looking at the number of responses to this thread, it seems that sPatch
> is a thoroughly popular program in the POV community in general.
It's a good little modeller for free(that's the part we like the most),
the development of hamapatch is exciting because people have been
wishing for a long time that more features could be added to sPatch.
So it looks like that wish might come true...
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jamie Davison <jam### [at] dh70qd u-net com> wrote in message
news:MPG### [at] news stmuc com...
> http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
>
> Unfortunately, the .lzh you grab from there has problems in Winzip, so I
> posted a .zip version to p.b.u a couple of days ago.
>
There's no problem with the .lzh as far as being able to successfully
install the program. (As long as you have lha.exe installed and have
winzip pointed to it.)
The long file name pop-up alert boxes can be ignored and the install
can proceed just fine.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <39147dc9@news.povray.org>, pan### [at] syix com says...
[snip]
> > Unfortunately, the .lzh you grab from there has problems in Winzip, so I
> > posted a .zip version to p.b.u a couple of days ago.
> >
>
> There's no problem with the .lzh as far as being able to successfully
> install the program. (As long as you have lha.exe installed and have
> winzip pointed to it.)
>
> The long file name pop-up alert boxes can be ignored and the install
> can proceed just fine.
That's good to know. The main reason I had problems is that I haven't
used LHA in a long time, and it had vanished from my HDD in one of the
relatively frequent reinstalls that Win 9x seems to require to keep it
under control... :)
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Phil Clute wrote:
>
> I was trying to find aPatch for someone but none of the links
> I have work. ...Ken?
Does anyone have Mike's e-mail address ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I had it and tried to email him, but it got returned to my server, so I
assume that the account is no longer open.
I also emailed Hamakazu, hamapatch's creator, and notified him of the
problem some were having with winzip. He was very obliging
and if you look on the hamapatch homepage now, you'll find an updated
version in zip format (he combined the english and japanese versions, you'll
see what I mean if you download it). He also gave me permission to set up a
mirror site in english, and as soon as I get time, I'll do so.
Hamapatch homepage: http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
--
Dan D.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ddombrow wrote:
>
> I had it and tried to email him, but it got returned to my server, so I
> assume that the account is no longer open.
I kinda figured that would be the case.
> I also emailed Hamakazu, hamapatch's creator, and notified him of the
> problem some were having with winzip. He was very obliging
> and if you look on the hamapatch homepage now, you'll find an updated
> version in zip format (he combined the english and japanese versions, you'll
> see what I mean if you download it).
I discovered this on my own about 20 min. before your post :)
> He also gave me permission to set up a mirror site in english, and as
> soon as I get time, I'll do so.
That will help reduce some of the confusion. Let me know when you
get the page up and I will provide a link to it from povray.org.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3915d12e$1@news.povray.org>, "ddombrow" <ddo### [at] vt edu> wrote:
>I had it and tried to email him, but it got returned to my server, so I
>assume that the account is no longer open.
>
>I also emailed Hamakazu, hamapatch's creator, and notified him of the
>problem some were having with winzip. He was very obliging
Does he speak, or rather, read English? One of the things that I though would
make sPatch great would be a way to sub-divide splines (though from the looks
of the icons on the "patch" group, it looks like that might already be in the
works).
He's already put one of the other ideas I had in it, numeric control of
rotations and such...
Now if he can get the grid function to work properly and setup a
user-definable grid plane (similar to UCS in AutoCAD) then this things will
leave sPatch in the dust....
PHIL
---------------------------------------------------
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
He informs me his english is not the best, but he did understand and reply
to my message(in english).
--
Dan D.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |