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16 Oct 2026 17:44:21 EDT (-0400)
  modeller vs. hand coding... (Message 1 to 33 of 33)  
From: Mike Weber
Subject: modeller vs. hand coding...
Date: 25 Apr 2000 00:32:01
Message: <39051fc1@news.povray.org>
A few weeks ago there was discussion as to what method was better to
construct a POV scene: using a modeller such as Moray or doing it by
straight POV text.  I came up with an idea for an object/scene as a base:
the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
other modeller) and who can do the best with straight POV text?  I'm curious
to see if anyone is up to the challenge....

Mike


--
mwe### [at] sciticom
www.geocities.com/mikepweber
Don't forget about Santee Schools Family Email Newsletter Sign Up
http://www.santee.k12.ca.us/family/emails.html


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 01:15:00
Message: <39052972.FFE41C0B@pacbell.net>
Mike Weber wrote:
> 
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

 After studying some images of the Pillsbury Doughboy on the web it
appears to me that the only logical approach to modelling him would
be through the use of blobs. Since I am neither profecient with
modelling blobs with a modeller or by hand it would not be what I
would consider a fair challenge.

Count me out.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Sigmund Kyrre Aas
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 04:42:48
Message: <39055A86.489CE165@stud.ntnu.no>
Ken wrote:
..
> be through the use of blobs. Since I am neither profecient with
> modelling blobs with a modeller or by hand it would not be what I
..

Is there a blob modeller? Link?


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 04:55:23
Message: <39055D23.C2F2EFD5@pacbell.net>
Sigmund Kyrre Aas wrote:
> 
> Ken wrote:
> ..
> > be through the use of blobs. Since I am neither profecient with
> > modelling blobs with a modeller or by hand it would not be what I
> ..
> 
> Is there a blob modeller? Link?

http://www.tk.xaxon.ne.jp/~tsuru/tool/tool_e.html

http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.htm

http://www.uni-jena.de/~p6sepa/software.htm

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rick [Kitty5]
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 05:45:14
Message: <3905692a@news.povray.org>
he looks like a stack or tori to me... (or do i have the wrong dough boy?)

Rick


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From: Mark Gordon
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:13:12
Message: <39058C8F.C8BE031D@mailbag.com>
"Rick [Kitty5]" wrote:

> he looks like a stack or tori to me... (or do i have the wrong dough boy?)

You may be thinking of the Michelin Man.

-Mark Gordon


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From: Simon de Vet
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:24:44
Message: <39058E9B.EF4AD703@istar.ca>
Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

Does Rhino count as a modeller, since it exports triangle meshes instead of
Moray's primitives?

Simon


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From: Vahur Krouverk
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:48:13
Message: <39059462.D790230D@aetec.ee>
Mike Weber wrote:
> 
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....
> 

What is Pillsbury Doughboy? Where can I see it?


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 09:55:43
Message: <3905A385.1F79182E@pacbell.net>
Vahur Krouverk wrote:

> What is Pillsbury Doughboy? Where can I see it?

The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:32:28
Message: <3905ac7c$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39052972.FFE41C0B@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.  I came up with an idea for an object/scene as a
base:
> > the Pillsbury Doughboy - so who can model the best doughboy with Moray
(or
> > other modeller) and who can do the best with straight POV text?  I'm
curious
> > to see if anyone is up to the challenge....
>
>  After studying some images of the Pillsbury Doughboy on the web it
> appears to me that the only logical approach to modelling him would
> be through the use of blobs. Since I am neither profecient with
> modelling blobs with a modeller or by hand it would not be what I
> would consider a fair challenge.
>
> Count me out.
>
Ok - I'll agree to that.  Moray doesn't have a blob primitive to model
with - but someone did list a few links to blob modellers...  I'll try to
think of another 'target' subject.


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:37:38
Message: <3905adb2@news.povray.org>
Unfortunately they are DOS products...
The product from Japan is Windows, but very limited in use...

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Ken" <tyl### [at] pacbellnet> wrote in message
news:39055D23.C2F2EFD5@pacbell.net...
>
>
> Sigmund Kyrre Aas wrote:
> >
> > Ken wrote:
> > ..
> > > be through the use of blobs. Since I am neither profecient with
> > > modelling blobs with a modeller or by hand it would not be what I
> > ..
> >
> > Is there a blob modeller? Link?
>
> http://www.tk.xaxon.ne.jp/~tsuru/tool/tool_e.html
>
> http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.htm
>
> http://www.uni-jena.de/~p6sepa/software.htm
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Warp
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:48:40
Message: <3905b048@news.povray.org>
Mike Weber <mik### [at] pyxiscom> wrote:
: Unfortunately they are DOS products...

  And what's the unfortunate thing about this?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Fabien Mosen
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 11:00:59
Message: <3905B272.99A938FE@skynet.be>
Warp wrote:
> 
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Unfortunately they are DOS products...
> 
>   And what's the unfortunate thing about this?

He's afraid of the black background :-))


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 11:17:48
Message: <3905b71c$1@news.povray.org>
Screen resolution....
sizeable window....
poor graphics...


--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905b048@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Unfortunately they are DOS products...
>
>   And what's the unfortunate thing about this?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: sighmoan
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 12:19:34
Message: <3905c596$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3905A385.1F79182E@pacbell.net...
>
>
> Vahur Krouverk wrote:
>
> > What is Pillsbury Doughboy? Where can I see it?
>
> The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/
>

Also at (pardon idiosyncratic URL):

http://vagina.rotten.com/doughboy/

**cough cough**mumble..."it takes all kinds"...mumble...

--
s.


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From: Warp
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 13:22:31
Message: <3905d457@news.povray.org>
Mike Weber <mik### [at] pyxiscom> wrote:
: Screen resolution....

  As far as I know, DOS doesn't limit the screen resolution. You can set
any resolution you want as well as in windows.

: sizeable window....

  Well, this is only if you don't want to run the program at full-screen.
Of course there might be some situations where you don't want to run a
modeller program at full-screen size, but I think they are quite rare.

: poor graphics...

  How are DOS graphics worse than windows graphics? I think that the
graphics card, resolution, color depth, etc. are the same (of course
assuming that the program supports any graphics mode, which it should).

  The only disadvantage I see in a DOS program is that it can't communicate
with other programs nor use the windows clipboard.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 13:36:35
Message: <3905d7a3@news.povray.org>
We can 'discuss' our reasons of DOS apps vs. Windows apps. but then we are
getting away from the main topic.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905d457@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Screen resolution....
>
>   As far as I know, DOS doesn't limit the screen resolution. You can set
> any resolution you want as well as in windows.
>
> : sizeable window....
>
>   Well, this is only if you don't want to run the program at full-screen.
> Of course there might be some situations where you don't want to run a
> modeller program at full-screen size, but I think they are quite rare.
>
> : poor graphics...
>
>   How are DOS graphics worse than windows graphics? I think that the
> graphics card, resolution, color depth, etc. are the same (of course
> assuming that the program supports any graphics mode, which it should).
>
>   The only disadvantage I see in a DOS program is that it can't
communicate
> with other programs nor use the windows clipboard.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: David Fontaine
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 17:13:23
Message: <390609E3.86CA24B5@faricy.net>
Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

It's really just a matter of personal preference. I don't see what the point of
a modeller vs. hand-coding competition is.

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: Ron Parker
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 17:55:09
Message: <slrn8gc5mr.50s.ron.parker@linux.parkerr.fwi.com>
On Tue, 25 Apr 2000 16:10:59 -0500, David Fontaine wrote:
>
>It's really just a matter of personal preference. I don't see what the point of
>a modeller vs. hand-coding competition is.

I agree.  But I *would* like to see a modeling competition.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
These are my opinions.  I do NOT speak for the POV-Team.


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:05:07
Message: <39061626.229C30D0@pacbell.net>
Mike Weber wrote:

>  I'll try to think of another 'target' subject.

I would recommend it. Besides the fact that the figure you suggested
being suited to a particular discipline character modelling in general
is not something that everyone excels at. I would recommend something
a little more object oriented instead. Perhaps something along the
lines of a common household item with moderate complexity but one that
is easily familiar to everyone competing.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: sighmoan
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:11:00
Message: <390617f4@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...

> But I *would* like to see a modeling competition.

Miss POV? Miss Blobs? Miss Smooth Mesh? Surely not Miss Icy-Surface!

> These are my opinions.  I do NOT speak for the POV-Team.

Why, don't they like girls?

--
s. <ducks>


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:18:54
Message: <390619ce$1@news.povray.org>
After a little thought of what is known to all world wide...
I thought of...

1. a toothbrush
2. a shoe
3. a key (for a lock)
4. ...?

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Ken" <tyl### [at] pacbellnet> wrote in message
news:39061626.229C30D0@pacbell.net...
>
>
> Mike Weber wrote:
>
> >  I'll try to think of another 'target' subject.
>
> I would recommend it. Besides the fact that the figure you suggested
> being suited to a particular discipline character modelling in general
> is not something that everyone excels at. I would recommend something
> a little more object oriented instead. Perhaps something along the
> lines of a common household item with moderate complexity but one that
> is easily familiar to everyone competing.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Charles Fusner
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:21:18
Message: <390617C4.42F7AD84@enter.net>
Mike Weber wrote:
> 
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text. 

I contend it isn't necessary to choose one or the other. You get
the best of both worlds by using both together. I regard the text 
editor as a form of specialty editor, as Leveller is to
heightfields, or Poser is to human and animal forms, or Rhino
and/or sPatch is to freeforms, so the text editor is to anything 
that either can't be done in modeller, or at least can't be done 
as easily. The hand code I then filter back into the modelled 
scene as either an INC file or an UDO (in the case of Moray). 
Having a general knowledge of a good variety of modellers *and* 
text editing of scenes simply gives you a fuller toolbox 
to work from, IMHO.


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:32:50
Message: <39061CAB.F07D27A3@pacbell.net>
Charles Fusner wrote:

> I contend it isn't necessary to choose one or the other. You get
> the best of both worlds by using both together. I regard the text
> editor as a form of specialty editor, as Leveller is to
> heightfields, or Poser is to human and animal forms, or Rhino
> and/or sPatch is to freeforms, so the text editor is to anything
> that either can't be done in modeller, or at least can't be done
> as easily. The hand code I then filter back into the modelled
> scene as either an INC file or an UDO (in the case of Moray).
> Having a general knowledge of a good variety of modellers *and*
> text editing of scenes simply gives you a fuller toolbox
> to work from, IMHO.

Though I count myself as a hand coder kind of guy there are admittedly
certain things I do use a utility for. An example would be the creation
of points for a lathe object. However when it comes time for actually
scene development I much prefer the text based interface over the
GUI method.[

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Sven-Erik Andersen
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:38:13
Message: <39061dd4.658675725@204.213.191.228>
On Tue, 25 Apr 2000 15:31:07 -0700, Ken <tyl### [at] pacbellnet> wrote:
>Though I count myself as a hand coder kind of guy there are admittedly
>certain things I do use a utility for. An example would be the creation
>of points for a lathe object. However when it comes time for actually
>scene development I much prefer the text based interface over the
>GUI method.[

Have to side with you here, Ken. I also prefer using a textbased
editor (read PFE32). I have never quite got my head around those
modellers. I also use pen and paper to draw up scenes.

Sven-Erik Andersen
----
sve### [at] andersenas
sea### [at] mailcitycom
http://www.geocities.com/SiliconValley/Program/2549/


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From: Alan Kong
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 21:23:01
Message: <l1hcgsgdd2cvvqr5nhmrvjvbah68b0i1eu@4ax.com>
On Tue, 25 Apr 2000 06:54:13 -0700 Ken <tyl### [at] pacbellnet> wrote:

>The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/

  Uh-oh... looks like we chose a culturally-dependent icon for our
impromptu modeling contest.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: ryan constantine
Subject: Re: modeller vs. hand coding...
Date: 26 Apr 2000 01:06:47
Message: <390679E7.77B13056@yahoo.com>
I agree with your method.  There is no way I could've gotten this far in
my x-wing model (see images ng) without moray, and yet when it comes
time to create an actual scene with it, there are things I will need
MegaPOV for.  If you master your tools, you can't have too many.

Charles Fusner wrote:
> 
> Mike Weber wrote:
> >
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.
> 
> I contend it isn't necessary to choose one or the other. You get
> the best of both worlds by using both together. I regard the text
> editor as a form of specialty editor, as Leveller is to
> heightfields, or Poser is to human and animal forms, or Rhino
> and/or sPatch is to freeforms, so the text editor is to anything
> that either can't be done in modeller, or at least can't be done
> as easily. The hand code I then filter back into the modelled
> scene as either an INC file or an UDO (in the case of Moray).
> Having a general knowledge of a good variety of modellers *and*
> text editing of scenes simply gives you a fuller toolbox
> to work from, IMHO.


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From: Patrick Joyal
Subject: Re: modeller vs. hand coding...
Date: 26 Apr 2000 12:54:51
Message: <39071f5b$1@news.povray.org>
a remote control

Mike Weber wrote in message <390619ce$1@news.povray.org>...
>After a little thought of what is known to all world wide...
>I thought of...
>
>1. a toothbrush
>2. a shoe
>3. a key (for a lock)
>4. ...?
>
>--
>Mike
>
>wk: mik### [at] pyxiscom  www.pyxis.com
>hm: mwe### [at] sciticom  www.geocities.com/mikepweber
>
>
>"Ken" <tyl### [at] pacbellnet> wrote in message
>news:39061626.229C30D0@pacbell.net...
>>
>>
>> Mike Weber wrote:
>>
>> >  I'll try to think of another 'target' subject.
>>
>> I would recommend it. Besides the fact that the figure you suggested
>> being suited to a particular discipline character modelling in general
>> is not something that everyone excels at. I would recommend something
>> a little more object oriented instead. Perhaps something along the
>> lines of a common household item with moderate complexity but one that
>> is easily familiar to everyone competing.
>>
>> --
>> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
>> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
>


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From: chris
Subject: Re: modeller vs. hand coding...
Date: 26 Apr 2000 18:15:53
Message: <39076A89.6BDA1F75@yahoo.com>
If you have enough time, you can model everything by hand in povray. If
you do not find satisfaction in calculating distances and angles, and
looking all the time to the paper, where you have the drawing (!!!!!!!),
you should take a modeller. 
chris


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From: Steve
Subject: Re: modeller vs. hand coding...
Date: 27 Apr 2000 08:59:00
Message: <slrn8gev70.s6.sjlen@zero-pps.localdomain>
On 25 Apr 2000 10:48:40 -0400, Warp wrote:
>Mike Weber <mik### [at] pyxiscom> wrote:
>: Unfortunately they are DOS products...
>
>  And what's the unfortunate thing about this?


It won't run on linux without an emulator.

>
>-- 
>main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
>):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

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From: Boom
Subject: Re: modeller vs. hand coding...
Date: 30 Apr 2000 05:25:20
Message: <390bfc00$1@news.povray.org>
Mike Weber <mwe### [at] sciticom> wrote in message
news:39051fc1@news.povray.org...
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm
curious
> to see if anyone is up to the challenge....
>
> Mike
>
>
> --
> mwe### [at] sciticom
> www.geocities.com/mikepweber
> Don't forget about Santee Schools Family Email Newsletter Sign Up
> http://www.santee.k12.ca.us/family/emails.html

I use modellers to rough out the scene then go in and tweak by hand.
>
>


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From: Greg M  Johnson
Subject: Re: modeller vs. hand coding...
Date: 1 May 2000 11:32:09
Message: <390DA26D.8153ABC7@my-dejanews.com>
My blobmon is done entirely by hand coding...

See the face at p.b.a:
    Subject: Facial animation (166kbbu)
    Date:  Sat, 29 Apr 2000 07:37:51 -0400

It's funny how it works.  Two or three times in the past year, I sat down to
improve  a version I made in 1998. Sometimes the more time I spent on it, the
worse it got.  The key is knowing when to throw it all away and start over from
scratch. When it's already looking pretty good, just about all adjustements are
imporvements.....

Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....
>
> Mike
>
> --
> mwe### [at] sciticom
> www.geocities.com/mikepweber
> Don't forget about Santee Schools Family Email Newsletter Sign Up
> http://www.santee.k12.ca.us/family/emails.html


Post a reply to this message

From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 1 May 2000 12:45:27
Message: <390db4a7$1@news.povray.org>
I just started a new animation project and I decided to do it by hand.  Its
an animation - and the Moray anim plug-in doesn't provide the right type of
movement for my object - so - I switch tools depending on what I need.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:390DA26D.8153ABC7@my-dejanews.com...
> My blobmon is done entirely by hand coding...
>
> See the face at p.b.a:
>     Subject: Facial animation (166kbbu)
>     Date:  Sat, 29 Apr 2000 07:37:51 -0400
>
> It's funny how it works.  Two or three times in the past year, I sat down
to
> improve  a version I made in 1998. Sometimes the more time I spent on it,
the
> worse it got.  The key is knowing when to throw it all away and start over
from
> scratch. When it's already looking pretty good, just about all
adjustements are
> imporvements.....
>
> Mike Weber wrote:
>
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.  I came up with an idea for an object/scene as a
base:
> > the Pillsbury Doughboy - so who can model the best doughboy with Moray
(or
> > other modeller) and who can do the best with straight POV text?  I'm
curious
> > to see if anyone is up to the challenge....
> >
> > Mike
> >
> > --
> > mwe### [at] sciticom
> > www.geocities.com/mikepweber
> > Don't forget about Santee Schools Family Email Newsletter Sign Up
> > http://www.santee.k12.ca.us/family/emails.html
>
>
>


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