POV-Ray : Newsgroups : povray.general : Help me test out my on-line povray interface! Server Time
16 Oct 2026 23:54:08 EDT (-0400)
  Help me test out my on-line povray interface! (Message 1 to 28 of 28)  
From: Steven Webb
Subject: Help me test out my on-line povray interface!
Date: 2 Jan 2000 19:27:50
Message: <386FED06.D6DB3C1D@badcheese.com>
I just finished writing an on-line povray interface.

http://www.badcheese.com/~steve/povray_form.shtml

help me push it and check it for bugs and stuff!

NOTE: I also wrote it so if you have a linux machine with mysql,
perl::DBI and povray on it, you can connect to the server and become
part of the engine yourself!

- Steve Webb


Post a reply to this message

From: Ken
Subject: Re: Help me test out my on-line povray interface!
Date: 2 Jan 2000 19:52:32
Message: <386FF16C.EB35112E@pacbell.net>
Steven Webb wrote:
> 
> I just finished writing an on-line povray interface.
> 
> http://www.badcheese.com/~steve/povray_form.shtml
> 
> help me push it and check it for bugs and stuff!

What version of POV-Ray are you using ? So far It has rejected everything
I have tried related to POV-Ray v3.1.

-- 
Wishing you Seasons Greetings and A Happy New Millennium !
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: GRedway
Subject: Re: Help me test out my on-line povray interface!
Date: 2 Jan 2000 20:26:21
Message: <386FFAB0.6C6C9D80@Totalise.co.uk>
Arggh, Dark blue and grey text on a black background. Or is it just my
browser (which I think is set to default colours.)

	Graham
	(GRe### [at] Totalisecouk)

Steven Webb wrote:
> 
> I just finished writing an on-line povray interface.
> 
> http://www.badcheese.com/~steve/povray_form.shtml
> 
> help me push it and check it for bugs and stuff!
> 
> NOTE: I also wrote it so if you have a linux machine with mysql,
> perl::DBI and povray on it, you can connect to the server and become
> part of the engine yourself!
> 
> - Steve Webb


Post a reply to this message

From: Wayne Gordon
Subject: Re: Help me test out my on-line povray interface!
Date: 2 Jan 2000 22:34:34
Message: <38701809.DFDEBB61@flash.net>
It just worked fine for me. Congratulations, and thanks.
I've been itching for some free CPU cycles to begin
rendering my 10,000 frame animated opus "Window
Seat Comes Alive"! ;-)

Steven Webb wrote:

> I just finished writing an on-line povray interface.
>
> http://www.badcheese.com/~steve/povray_form.shtml
>
> help me push it and check it for bugs and stuff!
>
> NOTE: I also wrote it so if you have a linux machine with mysql,
> perl::DBI and povray on it, you can connect to the server and become
> part of the engine yourself!
>
> - Steve Webb


Post a reply to this message

From: omniVERSE
Subject: Re: Help me test out my on-line povray interface!
Date: 2 Jan 2000 23:51:30
Message: <38702ad2@news.povray.org>
I was wondering what the php scripting in the web page is all about, a way
to look up previously rendered scene files or something?  It obviously
shouldn't be showing at the top of the page anyhow.
Wanted to say great idea that has been slow in coming about.  Just don't see
how you'd ever manage to keep up with it if a flood of renders go through.

Bob

"Wayne Gordon" <way### [at] flashnet> wrote in message
news:38701809.DFDEBB61@flash.net...
> It just worked fine for me. Congratulations, and thanks.
> I've been itching for some free CPU cycles to begin
> rendering my 10,000 frame animated opus "Window
> Seat Comes Alive"! ;-)
>
> Steven Webb wrote:
>
> > I just finished writing an on-line povray interface.
> >
> > http://www.badcheese.com/~steve/povray_form.shtml
> >
> > help me push it and check it for bugs and stuff!
> >
> > NOTE: I also wrote it so if you have a linux machine with mysql,
> > perl::DBI and povray on it, you can connect to the server and become
> > part of the engine yourself!
> >
> > - Steve Webb
>


Post a reply to this message

From: Lance Birch
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 04:06:16
Message: <38706688@news.povray.org>
What can I say?  It works like a charm!

Excellent work!!!  :)

--
Lance.
The Zone - http://come.to/the.zone


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From: Nieminen Juha
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 05:43:54
Message: <38707d6a@news.povray.org>
An extremely dark colored text on a black background with a small small
font. I can barely see anything.
  The blinking bright red text is extremely annoying (besides very hard
to read).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Remco de Korte
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 07:29:32
Message: <387095AE.B69C8998@xs4all.nl>
Steven Webb wrote:
> 
> I just finished writing an on-line povray interface.
> 
> http://www.badcheese.com/~steve/povray_form.shtml
> 
> help me push it and check it for bugs and stuff!
> 
> NOTE: I also wrote it so if you have a linux machine with mysql,
> perl::DBI and povray on it, you can connect to the server and become
> part of the engine yourself!
> 
> - Steve Webb

Looks promising but I can't read any of the text on the page.
The edit-box has an example file with version 3.0 in it. Will it also
render 3.1 code?

Remco


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From: mr art
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 11:13:03
Message: <3870CA80.878F214F@gci.net>
He has a small network to handle the load.

omniVERSE wrote:
> 
> I was wondering what the php scripting in the web page is all about, a way
> to look up previously rendered scene files or something?  It obviously
> shouldn't be showing at the top of the page anyhow.
> Wanted to say great idea that has been slow in coming about.  Just don't see
> how you'd ever manage to keep up with it if a flood of renders go through.
> 
> Bob
> 
> "Wayne Gordon" <way### [at] flashnet> wrote in message
> news:38701809.DFDEBB61@flash.net...
> > It just worked fine for me. Congratulations, and thanks.
> > I've been itching for some free CPU cycles to begin
> > rendering my 10,000 frame animated opus "Window
> > Seat Comes Alive"! ;-)
> >
> > Steven Webb wrote:
> >
> > > I just finished writing an on-line povray interface.
> > >
> > > http://www.badcheese.com/~steve/povray_form.shtml
> > >
> > > help me push it and check it for bugs and stuff!
> > >
> > > NOTE: I also wrote it so if you have a linux machine with mysql,
> > > perl::DBI and povray on it, you can connect to the server and become
> > > part of the engine yourself!
> > >
> > > - Steve Webb
> >

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 11:58:28
Message: <3870D534.C064932F@rap.ucar.edu>
I'm using 3.0, sorry.

- Steve

Ken wrote:

> Steven Webb wrote:
> >
> > I just finished writing an on-line povray interface.
> >
> > http://www.badcheese.com/~steve/povray_form.shtml
> >
> > help me push it and check it for bugs and stuff!
>
> What version of POV-Ray are you using ? So far It has rejected everything
> I have tried related to POV-Ray v3.1.
>
> --
> Wishing you Seasons Greetings and A Happy New Millennium !
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.htmlhttp://www.povray.org/links/

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


Post a reply to this message

From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 11:59:44
Message: <3870D581.CF006242@rap.ucar.edu>
I'm using a database to handle/sort the queue and distribute work to the
machines.
The php stuff is to query the database for the web.

- Steve

omniVERSE wrote:

> I was wondering what the php scripting in the web page is all about, a way
> to look up previously rendered scene files or something?  It obviously
> shouldn't be showing at the top of the page anyhow.
> Wanted to say great idea that has been slow in coming about.  Just don't see
> how you'd ever manage to keep up with it if a flood of renders go through.
>
> Bob
>
> "Wayne Gordon" <way### [at] flashnet> wrote in message
> news:38701809.DFDEBB61@flash.net...
> > It just worked fine for me. Congratulations, and thanks.
> > I've been itching for some free CPU cycles to begin
> > rendering my 10,000 frame animated opus "Window
> > Seat Comes Alive"! ;-)
> >
> > Steven Webb wrote:
> >
> > > I just finished writing an on-line povray interface.
> > >
> > > http://www.badcheese.com/~steve/povray_form.shtml
> > >
> > > help me push it and check it for bugs and stuff!
> > >
> > > NOTE: I also wrote it so if you have a linux machine with mysql,
> > > perl::DBI and povray on it, you can connect to the server and become
> > > part of the engine yourself!
> > >
> > > - Steve Webb
> >

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


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From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 12:00:58
Message: <3870D5CA.65CC7D04@rap.ucar.edu>
Not yet, only 3.0 code so-far.  Sorry.

If I get enough requests for 3.1, I suppose I'll switch over to it.

What's the big deal with 3.1?  I've not kept up with the FAQ.

- Steve

Remco de Korte wrote:

> Steven Webb wrote:
> >
> > I just finished writing an on-line povray interface.
> >
> > http://www.badcheese.com/~steve/povray_form.shtml
> >
> > help me push it and check it for bugs and stuff!
> >
> > NOTE: I also wrote it so if you have a linux machine with mysql,
> > perl::DBI and povray on it, you can connect to the server and become
> > part of the engine yourself!
> >
> > - Steve Webb
>
> Looks promising but I can't read any of the text on the page.
> The edit-box has an example file with version 3.0 in it. Will it also
> render 3.1 code?
>
> Remco

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


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From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 12:02:48
Message: <3870D637.89CC4AD4@rap.ucar.edu>
Yea, you're not the first to complain.  However, I thought that it was
different and unlike most other pages (granted, that was because it's
difficult to read), but I opted for the uniqueness (artsy) of it over the
usability.

I'll make the theme a little more readable.

Thanks for the comment.

- Steve

Nieminen Juha wrote:

>   An extremely dark colored text on a black background with a small small
> font. I can barely see anything.
>   The blinking bright red text is extremely annoying (besides very hard
> to read).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


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From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 12:12:05
Message: <3870D864.28902591@rap.ucar.edu>
Ok, I changed it a bit.  Let me know if it is still annoying.

- Steve

Nieminen Juha wrote:

>   An extremely dark colored text on a black background with a small small
> font. I can barely see anything.
>   The blinking bright red text is extremely annoying (besides very hard
> to read).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


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From: mr art
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 12:21:04
Message: <3870DA71.72407B62@gci.net>
Much more readable. Thanks.

Steve Webb wrote:
> 
> Ok, I changed it a bit.  Let me know if it is still annoying.
> 
> - Steve
> 
> Nieminen Juha wrote:
> 
> >   An extremely dark colored text on a black background with a small small
> > font. I can barely see anything.
> >   The blinking bright red text is extremely annoying (besides very hard
> > to read).
> >
> > --
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
> 
> -- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)

-- 
We are the POVRay of Borg.
Your data has been assimilated into the POVRay
users List of Ages
Resistance is in Ohms.


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From: Ken
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 12:24:42
Message: <3870D95E.7DBC9E11@pacbell.net>
Steve Webb wrote:
> 
> Not yet, only 3.0 code so-far.  Sorry.
> 
> If I get enough requests for 3.1, I suppose I'll switch over to it.
> 
> What's the big deal with 3.1?  I've not kept up with the FAQ.
> 
> - Steve

A lot of bug fixes and several new features that more than recommend themselves.
Probably one of the nicest new features for v3.1 is macros.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 19:28:41
Message: <38713C72.EFF6906E@faricy.net>
You should replace the "select resolution" thing with an edit box where
the user can specify command-line options and set their own aliasing and
stuff.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Steven Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 20:48:39
Message: <38715177.43C2FC6@badcheese.com>
Yea, I thought of that, but that would allow people to render rediculuously
large pictures that my machines may net be able to support (memory
limitations, etc...).  I turned on antialiasing for every picture - I
figure that it doesn't cost much ...

Is there anything else that you feel would be an interesting addition?  I
was thinking about rendering everything with +QR too, but I haven't enabled
that one yet.

- Steve

David Fontaine wrote:

> You should replace the "select resolution" thing with an edit box where
> the user can specify command-line options and set their own aliasing and
> stuff.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>


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From: Steven Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 20:50:30
Message: <387151E6.DAEE85F3@badcheese.com>
I submitted a request to www.debian.org and asked them to look into generating a
povray 3.1 package for me.  I want to keep the machines all similar if possible.

We'll see what happens.

- Steve

Ken wrote:

> Steve Webb wrote:
> >
> > Not yet, only 3.0 code so-far.  Sorry.
> >
> > If I get enough requests for 3.1, I suppose I'll switch over to it.
> >
> > What's the big deal with 3.1?  I've not kept up with the FAQ.
> >
> > - Steve
>
> A lot of bug fixes and several new features that more than recommend themselves.
> Probably one of the nicest new features for v3.1 is macros.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Help me test out my on-line povray interface!
Date: 3 Jan 2000 23:43:03
Message: <3871780C.6B74CAE0@faricy.net>
> Yea, I thought of that, but that would allow people to render rediculuously
> large pictures that my machines may net be able to support (memory

There must be some way to impose restrictions on it, isn't there?

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Steven Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 03:06:47
Message: <3871AA17.76586CA9@badcheese.com>
Hmmm.  Well, I suppose so.  What's wrong with the current selection of
resolutions?  I have: 320x240, 640x480, 800x600, 1024x768, 1280x1024,
1600x1200.  Are there others that I missed?

- Steve

David Fontaine wrote:

> > Yea, I thought of that, but that would allow people to render rediculuously
> > large pictures that my machines may net be able to support (memory
>
> There must be some way to impose restrictions on it, isn't there?
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>


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From: Nieminen Juha
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 10:04:13
Message: <38720bed@news.povray.org>
Steve Webb <swe### [at] rapucaredu> wrote:
: Ok, I changed it a bit.  Let me know if it is still annoying.

  Yes, the coloring is much better now.
  Could you please remove the blinking in the red text? It's very hard to
read when it's visible only 50% of the time.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nieminen Juha
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 10:06:52
Message: <38720c8c@news.povray.org>
On the other hand, 3.0 is much more safer than 3.1. In the latter we have
the file-I/O, which is a potential risk.
  Just think about someone opening your .login and putting some nasty
commands there...

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Nieminen Juha
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 10:07:55
Message: <38720ccb@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote:
: You should replace the "select resolution" thing with an edit box where
: the user can specify command-line options and set their own aliasing and
: stuff.

  So that someone could type a nasty pre-scene-command there?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Jeff Lee
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 15:15:01
Message: <387254c5@news.povray.org>
Steven Webb <ste### [at] badcheesecom> wrote:
>
> Hmmm.  Well, I suppose so.  What's wrong with the current selection of
> resolutions?  I have: 320x240, 640x480, 800x600, 1024x768, 1280x1024,
> 1600x1200.  Are there others that I missed?

What if someone wanted to do a "widescreen" picture at, say, 800x450?
Or a square image, or one taller than it is wide?  I've frequently used
formats which didn't fit the usual 4/3 screen resolutions.

-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: David Fontaine
Subject: Re: Help me test out my on-line povray interface!
Date: 4 Jan 2000 18:15:21
Message: <38727CBC.633770A9@faricy.net>
> Hmmm.  Well, I suppose so.  What's wrong with the current selection of
> resolutions?  I have: 320x240, 640x480, 800x600, 1024x768, 1280x1024,
> 1600x1200.  Are there others that I missed?

Different ratios, different AA settings, different quality settings...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Mark Wagner
Subject: Re: Help me test out my on-line povray interface!
Date: 5 Jan 2000 00:58:17
Message: <3872dd79@news.povray.org>
Nieminen Juha wrote in message <38720ccb@news.povray.org>...
>David Fontaine <dav### [at] faricynet> wrote:
>: You should replace the "select resolution" thing with an edit box where
>: the user can specify command-line options and set their own aliasing and
>: stuff.
>
>  So that someone could type a nasty pre-scene-command there?
>


You can always filter the command line to remove shellout commands and
outrageous resolutions.

Mark


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From: Steve Webb
Subject: Re: Help me test out my on-line povray interface!
Date: 27 Jan 2000 16:44:56
Message: <3890BC58.1A8F489A@rap.ucar.edu>
Hmm.

I think that when I get the 3.1 support working, I'll add more features and
other resolutions.

- Steve

Mark Wagner wrote:

> Nieminen Juha wrote in message <38720ccb@news.povray.org>...
> >David Fontaine <dav### [at] faricynet> wrote:
> >: You should replace the "select resolution" thing with an edit box where
> >: the user can specify command-line options and set their own aliasing and
> >: stuff.
> >
> >  So that someone could type a nasty pre-scene-command there?
> >
>
> You can always filter the command line to remove shellout commands and
> outrageous resolutions.
>
> Mark

-- (swe### [at] rapucaredu or http://www.rap.ucar.edu/staff/swebb)


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