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From: omniVERSE
Subject: Re: povray: architecture.. (columns)
Date: 22 Dec 1999 07:03:39
Message: <3860be1b@news.povray.org>
Be sure you have the T_Render texture somewhere in the scene file or include
file, if it's in a *.inc file then be sure a Library_Path= has been pointed
to that location of the include file.
I don't know the set of files you have but you might look into it having
other version changed syntax as well, like the need to have 'interior {}'
now to put the refraction 'ior' into instead of 'finish'.
The missing comma separator between the vectors don't cause a problem
really.

Bob

"Danny Stern" <NOS### [at] sternwebnet> wrote in message
news:3860400d@news.povray.org...
> > Atmosphere and halo were discontinued in POV-Ray 3.1, and replaced with
> > media. Use "media_interaction off" to do the same thing.
>
> Thanks Chris!  Now one more problem..
> The following line:
> box {<-5,0,-5><5,1.25,5> texture{T_Render}}
> Returns an error "No matching } in texture, unexpected identifier
'T_Render'
> found instead."
>
> Thanks in advance..
> Danny
>
>


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From: Nieminen Juha
Subject: Re: povray: architecture.. (columns)
Date: 22 Dec 1999 07:37:23
Message: <3860c603@news.povray.org>
In povray.programming Chris Huff <chr### [at] yahoocom> wrote:
: Well, first, put a comma between the two vectors for the box. This 
: probably isn't the problem, but it is a good idea to do this.

  Why?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Chris Huff
Subject: Re: povray: architecture.. (columns)
Date: 22 Dec 1999 07:45:34
Message: <chrishuff_99-83A92B.07461622121999@news.povray.org>
In article <3860c603@news.povray.org>, Nieminen Juha 
<war### [at] punarastascstutfi> wrote:

> In povray.programming Chris Huff <chr### [at] yahoocom> wrote:
> : Well, first, put a comma between the two vectors for the box. This 
> : probably isn't the problem, but it is a good idea to do this.
> 
>   Why?

Well, first, it makes it a little easier to read. And sometime in the 
future, the language might require it. It is just a good habit to get 
into.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: mr art
Subject: Re: povray: architecture.. (columns)
Date: 22 Dec 1999 07:54:38
Message: <3860C9F3.89DF58B6@gci.net>
It is the difference between "official" syntax and "allowed" syntax.
And, you may never know when the "official becomes the "enforced".

Nieminen Juha wrote:
> 
> In povray.programming Chris Huff <chr### [at] yahoocom> wrote:
> : Well, first, put a comma between the two vectors for the box. This
> : probably isn't the problem, but it is a good idea to do this.
> 
>   Why?
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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