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If I have two textures (say, one stucco and one brick), and then make a
bozo texture which alternates between the two, is there any way to apply
turbulence to the bozo texture without the same turbulence being applied
to the brick and stucco?
-- 
Jeff Lee         shi### [at] gate net         http://www.gate.net/~shipbrk/
 
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In article <38554311@news.povray.org>, shi### [at] gate net (Jeff Lee) 
wrote:
> If I have two textures (say, one stucco and one brick), and then make a
> bozo texture which alternates between the two, is there any way to apply
> turbulence to the bozo texture without the same turbulence being applied
> to the brick and stucco?
Yes, but it requires a patch. Look at the reset_children warp:
http://nathan.kopp.com/patterns.htm
-- 
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
 
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Chris Huff <chr### [at] yahoo com> wrote:
>
>> If I have two textures (say, one stucco and one brick), and then make a
>> bozo texture which alternates between the two, is there any way to apply
>> turbulence to the bozo texture without the same turbulence being applied
>> to the brick and stucco?
>
> Yes, but it requires a patch. Look at the reset_children warp:
> http://nathan.kopp.com/patterns.htm
Cool, thanks.
-- 
Jeff Lee         shi### [at] gate net         http://www.gate.net/~shipbrk/
 
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