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  a horse of glass? (Message 1 to 15 of 15)  
From: Calin Vatavu
Subject: a horse of glass?
Date: 1 Nov 1999 14:18:48
Message: <381DD79F.92E25AB5@aut.utt.ro>
I want to render a complex object in povray, entirely from glass, but I
can't use meshes with interior {I_Glass}, because meshes don't have
interior and are not permitted in intersections because are not
infinite...  All glass objects from all demos I have seen are simple
objects like spheres, boxes etc,
but what about a HORSE?

thanks
Calin


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From: Jerome M  BERGER
Subject: Re: a horse of glass?
Date: 1 Nov 1999 14:23:11
Message: <381DE894.E480AE52@enst.fr>
Calin Vatavu wrote:
> 
> I want to render a complex object in povray, entirely from glass, but I
> can't use meshes with interior {I_Glass}, because meshes don't have
> interior and are not permitted in intersections because are not
> infinite...  All glass objects from all demos I have seen are simple
> objects like spheres, boxes etc,
> but what about a HORSE?
> 

	IIRC uvpov has meshes with interior...

		Jerome

-- 
*******************************
* Always listen to experts,   * Jérôme M. BERGER
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why...          * http://www.enst.fr/~jberger
* Then do it.                 *
*******************************


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From: omniVERSE
Subject: Re: a horse of glass?
Date: 1 Nov 1999 14:48:01
Message: <381dee71@news.povray.org>
Having tried it just once there didn't seem to be a problem with regular
POV-Ray v3.1g and a triangle mesh with the interior {I_Glass} added to it.
UVPov is at: http://nathan.kopp.com/patched.htm just in case of a problem.

Bob

Jerome M. BERGER <jbe### [at] enstfr> wrote in message
news:381DE894.E480AE52@enst.fr...
> Calin Vatavu wrote:
> >
> > I want to render a complex object in povray, entirely from glass, but I
> > can't use meshes with interior {I_Glass}, because meshes don't have
> > interior and are not permitted in intersections because are not
> > infinite...  All glass objects from all demos I have seen are simple
> > objects like spheres, boxes etc,
> > but what about a HORSE?
> >
>
> IIRC uvpov has meshes with interior...
>
> Jerome
>
> --
> *******************************
> * Always listen to experts,   * Jérôme M. BERGER
> * they'll tell you what can't * mailto:ber### [at] inamecom
> * be done and why...          * http://www.enst.fr/~jberger
> * Then do it.                 *
> *******************************


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From: Ron Parker
Subject: Re: a horse of glass?
Date: 1 Nov 1999 15:21:00
Message: <slrn81rthm.v8.ron.parker@ron.gwmicro.com>
On Mon, 1 Nov 1999 13:38:22 -0600, omniVERSE wrote:
>Having tried it just once there didn't seem to be a problem with regular
>POV-Ray v3.1g and a triangle mesh with the interior {I_Glass} added to it.

This is exactly right.  Interiors work just fine with closed, well-behaved
meshes, and even with a union of triangles or bezier patches.  Interior 
won't work, however, if you have a single patch object or if the object
isn't closed or well-behaved (e.g. a Klein bottle)

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: Ken
Subject: Re: a horse of glass?
Date: 2 Nov 1999 03:23:49
Message: <381E9EB5.17B67167@pacbell.net>
Calin Vatavu wrote:
> 
> I want to render a complex object in povray, entirely from glass, but I
> can't use meshes with interior {I_Glass}, because meshes don't have
> interior and are not permitted in intersections because are not
> infinite...  All glass objects from all demos I have seen are simple
> objects like spheres, boxes etc,
> but what about a HORSE?
> 
> thanks
> Calin

A few months ago I posted and image of glass horse heads that were constructed
from a mesh. Even allowing for the fact that the mesh was open at the neck it
worked very well. As the others explained it will depend on how well behaved
the mesh it but I see no reason you should have problems with it. If you do
experience problems conversion programs like 3DWin and CrossRoads have a normal
flipping feature that can help correct for mesh surface normal problems.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nieminen Juha
Subject: Re: a horse of glass?
Date: 2 Nov 1999 05:37:45
Message: <381ebef9@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: A few months ago I posted and image of glass horse heads that were constructed
: from a mesh. Even allowing for the fact that the mesh was open at the neck it
: worked very well.

  Was it rendered with uvpov or the official povray?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: a horse of glass?
Date: 2 Nov 1999 05:52:47
Message: <381EC18D.DA239D6F@pacbell.net>
Nieminen Juha wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote:
> : A few months ago I posted and image of glass horse heads that were constructed
> : from a mesh. Even allowing for the fact that the mesh was open at the neck it
> : worked very well.
> 
>   Was it rendered with uvpov or the official povray?

It worked equally well in either though I will admit that the image I
posted here was with the first version offering the photon stuff. In
fact I ran into problems with trying to shorten the necks of the horse
by intersecting them with a plane but once I abondoned that attempt I
still had the results I wanted in either version.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ron Parker
Subject: Re: a horse of glass?
Date: 2 Nov 1999 08:34:34
Message: <381ee86a@news.povray.org>
On Tue, 02 Nov 1999 02:48:45 -0800, Ken wrote:

>It worked equally well in either though I will admit that the image I
>posted here was with the first version offering the photon stuff. In
>fact I ran into problems with trying to shorten the necks of the horse
>by intersecting them with a plane but once I abondoned that attempt I
>still had the results I wanted in either version.

Ya shoulda used clipped_by.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: Ken
Subject: Re: a horse of glass?
Date: 2 Nov 1999 08:36:49
Message: <381EE7EC.8D1453A0@pacbell.net>
Ron Parker wrote:

> Ya shoulda used clipped_by.

Wudda, shudda, cudda, but didn't !

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Alan Kong
Subject: Re: a horse of glass?
Date: 3 Nov 1999 00:11:24
Message: <osIfOGLDVZpndU1P4t4bA4zxQXIt@4ax.com>
On Wed, 03 Nov 1999 01:24:32 +0100, merath <mer### [at] t-onlinede> wrote:

>my work is'nt a horse
>but it's a shell'y glass object

  Hi, merath. Nice shell object but you might want to read, "Where can I
post my binary or text file?" in the group:

povray.announce.frequently-asked-questions

  Please also consider posting smaller binary attachments, as a 353k file is
pretty sizable, even for our binaries.images group.

  Thanks for your help in keeping our groups organized.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: omniVERSE
Subject: Re: a horse of glass?
Date: 3 Nov 1999 11:54:29
Message: <382068c5@news.povray.org>
Yes, 460KB as it came out the other end (pun in there somewhere). I wondered
what was going on with this group when I went to retrieve it. I have all the
binary groups set to d/l only headers for this reason.
Say, Alan (and others too), you might consider emailing in the future to ask
for message cancellation to be done before replies get made.  Would
hopefully spare a few of us the trouble in retrievals later on. Just a
thought...

Bob

Alan Kong <ako### [at] povrayNO-SPAMorg> wrote in message
news:osIfOGLDVZpndU1P4t4bA4zxQXIt@4ax.com...
> On Wed, 03 Nov 1999 01:24:32 +0100, merath <mer### [at] t-onlinede> wrote:
>
> >my work is'nt a horse
> >but it's a shell'y glass object
>
>   Hi, merath. Nice shell object but you might want to read, "Where can I
> post my binary or text file?" in the group:
>
> povray.announce.frequently-asked-questions
>
>   Please also consider posting smaller binary attachments, as a 353k file
is
> pretty sizable, even for our binaries.images group.
>
>   Thanks for your help in keeping our groups organized.
>
> --
> Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: merath
Subject: Re: a horse of glass?
Date: 3 Nov 1999 16:26:46
Message: <3820B76A.9D82CAA@t-online.de>
sorry  
for the big message , i posted yesterday ,  it was a great mistake 
  i was shure it's the tumbernail 3,2 k ,but it was'nt,
but you could be sure , the same happend to me ,  today if i started to
look if someone posted a response , and with my modem conection i wait
and so on .

i think i've to pay more attention that this does never happen to you 
and to all the other's  who downloaded the ready scene-picture 
 
so 
i've deleted the message

now i'll post the right one 
thank and sorry
merath



sometime's shit happens


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From: merath
Subject: Re: a horse of glass?
Date: 3 Nov 1999 16:37:11
Message: <3820B9E6.AE50274A@t-online.de>
my work is'nt a horse
but it's a shell'y glass object
i had the same problem and the result was a
great
supper blob
#declare my_super_blob = blob {.....

have a nice hack
merath

a picture or the  source 
send me a mail 
 i'll mail it back to you   
#version 3.1


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From: omniVERSE
Subject: Re: a horse of glass?
Date: 3 Nov 1999 17:05:49
Message: <3820b1bd@news.povray.org>
Don't want to count the mistakes I've made...
Why don't you post to the povray.binaries.images group?  That glass shell
looks worthy and so I suppose you must have other things to share as well.
Post them in there then, just watch out for that file size, the smaller the
better (usually).

Bob

merath <mer### [at] t-onlinede> wrote in message
news:3820B9E6.AE50274A@t-online.de...
> my work is'nt a horse
> but it's a shell'y glass object
> i had the same problem and the result was a
> great
> supper blob
> #declare my_super_blob = blob {.....
>
> have a nice hack
> merath
>
> a picture or the  source
> send me a mail
>  i'll mail it back to you
> #version 3.1


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From: Alan Kong
Subject: Re: a horse of glass?
Date: 3 Nov 1999 20:47:23
Message: <Y+UgOGclvKsvTBYfFLVMwT20bLCD@4ax.com>
On Wed, 03 Nov 1999 23:30:02 +0100, merath <mer### [at] t-onlinede> wrote:

>i think i've to pay more attention that this does never happen to you 
>and to all the other's  who downloaded the ready scene-picture 

  Thanks, merath.

>sometime's shit happens

  Yes, it does. :)

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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