POV-Ray : Newsgroups : povray.general : phong bug Server Time
10 Aug 2024 23:25:13 EDT (-0400)
  phong bug (Message 1 to 2 of 2)  
From: Rune S  Johansen
Subject: phong bug
Date: 21 Oct 1999 17:21:48
Message: <380f83ec@news.povray.org>
I believe the phong highlights in POV-Ray has a bug.

When you have a reflective object with a heavy normal then some of the
reflected rays would actually go *inside* the object, but luckily POV-Ray
prevents this some way.
Unfortunately POV-Ray doesn't prevent it with phong highlights, i.e. the
surface *can* "reflect" a light_source which is behind or inside the object.
I think POV-Ray should prevent it like it does with reflection.

Greetings,

Rune S. Johansen

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From: Nathan Kopp
Subject: Re: phong bug
Date: 21 Oct 1999 19:18:22
Message: <380f9f3e@news.povray.org>
Interestingly enough, in 3.1a and prior versions, you could reflect through
objects by using normals.

-Nathan

Rune S. Johansen <run### [at] inamecom> wrote...
> I believe the phong highlights in POV-Ray has a bug.
>
> When you have a reflective object with a heavy normal then some of the
> reflected rays would actually go *inside* the object, but luckily POV-Ray
> prevents this some way.
> Unfortunately POV-Ray doesn't prevent it with phong highlights, i.e. the
> surface *can* "reflect" a light_source which is behind or inside the
object.
> I think POV-Ray should prevent it like it does with reflection.
>
> Greetings,
>
> Rune S. Johansen


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