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Any quake players out there ?
I've set up two AQ2 (Action Quake 2) servers at quake2.povray.org.
quake2.povray.org:27910 DM
quake2.povray.org:27920 Teamplay
If you do play quake2 but haven't tried AQ2, it's worth getting. You can get
the AQ2 files from action.telefragged.com, and the maps from the map archive
(http://aqmd.telefragged.com/archive.html). You'll be wanting -
actcity2
actcity3
cliff2
ghetto
lighthouse
locknload
police
rhcity1
teamjungle
urban2
urban3
some of which (I think) are in the default PAK file that comes with AQ2.
You may also like to get the model packs from http://guild.telefragged.com/
http://www.telefragged.com/mirrors/mirror.pl?guild/guildpacks/modelpack1.zip
http://www.telefragged.com/mirrors/mirror.pl?guild/guildpacks/modelpack2.zip
but that's not essential (though I recommend you do).
-- Chris
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POV-Ray Newsadmin wrote:
>
> Any quake players out there ?
> -- Chris
What is Quake ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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>Any quake players out there ?
What kind of a question is that???!!! ;-)
I'm currently downloading Q3Test... (for the second time... the first time
it seems that my download program doesn't know how to do server side CRC...)
GO QUAKE!!!
As a matter of interest (for those of you who are sick of me already, just
don't read past this point), as part of the launch party for a new website,
I am organising a Quake 3 Arena Challenge night. The Deathmatches and CTF
games will be played on 6 m projected screens and accompanied by music by
The Prodigy :)
It will be a fun night for all :)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
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On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
>What is Quake ?
What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
environment. Just you (and possibly some pals) against the hordes from Hell.
Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
lucky, pal?
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Alan Kong wrote:
>
> On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
>
> >What is Quake ?
>
> What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
> environment. Just you (and possibly some pals) against the hordes from Hell.
> Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
> lucky, pal?
>
> --
> Alan
> --------------------------------------------------------------------
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts around the world can get
> together to exchange ideas, information, and experiences with others
> --------------------------------------------------------------------
So it's a modern pong game ? I have been out of touch with electronic
games since Intellivision was replaced by Atari and Nentendo. Personaly
I think Pov is the ultimate 3D game in town. Why play in someone else's
3D worlds when you can create your own :)
--
Ken Tyler
mailto://tylereng@pacbell.net
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Speaking of which, the graphics are considerably better and faster if you
have good enough hardware acceleration... I was quite amazed with the
results from Quake 3 Arena... here's a good site...
http://beyond3d.com/screenshots/Q3A-Neon250/10.html
The image on this page is 1024x768 Truecolor, computed in real time in Quake
3 Arena at a rate of 37 FPS. Quite amazing considering the quality :)
*next step: impliment raytracer and steal a few Crays*
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Alan Kong wrote in message <3774f8d0.94416291@news.povray.org>...
>On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
>
>>What is Quake ?
>
> What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
>environment. Just you (and possibly some pals) against the hordes from
Hell.
>Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
>lucky, pal?
>
>--
>Alan
>--------------------------------------------------------------------
>http://www.povray.org - Home of the Persistence of Vision Ray Tracer
>news.povray.org - where POV-Ray enthusiasts around the world can get
>together to exchange ideas, information, and experiences with others
>--------------------------------------------------------------------
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Cray's are old now. I just read that a company is coming out with a new
chip that is supposed to be under $1000 and 60,000 times faster than a
pentium II 350. I think I read it on slashdot.org.
Lance Birch wrote:
>
> Speaking of which, the graphics are considerably better and faster if you
> have good enough hardware acceleration... I was quite amazed with the
> results from Quake 3 Arena... here's a good site...
>
> http://beyond3d.com/screenshots/Q3A-Neon250/10.html
>
> The image on this page is 1024x768 Truecolor, computed in real time in Quake
> 3 Arena at a rate of 37 FPS. Quite amazing considering the quality :)
>
> *next step: impliment raytracer and steal a few Crays*
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
> For a totally different experience, visit my Chroma Key Website:
> Colorblind - http://listen.to/colorblind
>
> Alan Kong wrote in message <3774f8d0.94416291@news.povray.org>...
> >On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
> >
> >>What is Quake ?
> >
> > What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
> >environment. Just you (and possibly some pals) against the hordes from
> Hell.
> >Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
> >lucky, pal?
> >
> >--
> >Alan
> >--------------------------------------------------------------------
> >http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> >news.povray.org - where POV-Ray enthusiasts around the world can get
> >together to exchange ideas, information, and experiences with others
> >--------------------------------------------------------------------
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Well, depends what type of Cray you're talking about I guess. The old T24s
(is that the right number? I can't remember) are like snails compared to
SGI's T90s.
But hey, I REALLY like the sound of that chip... 60000 times faster? Hmm...
the clock speed would be fast wouldn't it? 23100000 MHz? LOL, I'LL TAKE
ONE!!! ;-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Nick Portelli wrote in message <37751716.E1F39F5A@pilot.msu.edu>...
>Cray's are old now. I just read that a company is coming out with a new
>chip that is supposed to be under $1000 and 60,000 times faster than a
>pentium II 350. I think I read it on slashdot.org.
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Hmm... just read the article and went to Star Bridges Systems' website...
I'm pretty speechless...
A Field Programmable Gate Array running at 100 Trillion Floating Point
Operations Per Second...
I litterally got a shiver down my spine reading that...
Lance.
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Lance Birch wrote:
>
> Hmm... just read the article and went to Star Bridges Systems' website...
> I'm pretty speechless...
>
> A Field Programmable Gate Array running at 100 Trillion Floating Point
> Operations Per Second...
>
> I litterally got a shiver down my spine reading that...
>
> Lance.
While FPGA's are extremely fast it is important to remember that they are
not CPU's and do not operate quite the same way.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Fri, 25 Jun 1999 18:10:39 GMT, newsadmin@[remove]povray.org
(POV-Ray Newsadmin) wrote:
>Any quake players out there ?
<snip>
>-- Chris
I personally find it odd that the admin of the official news server
dedicated to a free raytracing program is posting a message about
using said server to play a commercial scan-line rendered
polygon-based game. Just a thought...
Peter Popov
ICQ: 15002700
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On Sat, 26 Jun 1999 23:21:37 GMT, pet### [at] usa net (Peter Popov) wrote:
>I personally find it odd that the admin of the official news server
>dedicated to a free raytracing program is posting a message about
>using said server to play a commercial scan-line rendered
>polygon-based game. Just a thought...
Hi, Peter. Perhaps Chris just thinks that it would be a fun and pleasant
diversion. It shouldn't detract in any way from anything else that goes on
here.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Exactly... they're faster (once they have been programmed with a set). For
example, they don't have a peak performance rate once they've been
programmed... because their peak is the sustained rate.
And also their ability to parallel process is a major step... Von Neumann
would be impressed. :)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Ken wrote in message <37751A48.D47E7897@pacbell.net>...
>
>
>Lance Birch wrote:
>>
>> Hmm... just read the article and went to Star Bridges Systems' website...
>> I'm pretty speechless...
>>
>> A Field Programmable Gate Array running at 100 Trillion Floating Point
>> Operations Per Second...
>>
>> I litterally got a shiver down my spine reading that...
>>
>> Lance.
>
> While FPGA's are extremely fast it is important to remember that they are
>not CPU's and do not operate quite the same way.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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On Sun, 27 Jun 1999 02:30:16 GMT, Alan Kong <ako### [at] pacbellNO-SPAM net>
wrote:
> Hi, Peter. Perhaps Chris just thinks that it would be a fun and pleasant
>diversion. It shouldn't detract in any way from anything else that goes on
>here.
You know you've been raytracing too long if you refuse to play any
game that uses non-raytraced graphics :)
Hey, I'm not accusing our lovely admin of anything! Just been thinkin'
aloud... As long as we can share ideas over here I won't complain
about what this server is being used for -- it's not my server after
all. Please excuse me for any offense due to my previous post, I
assure you it was purely implicit (I hope my English does not betray
me right now :) )
Have fun.
Peter Popov
ICQ: 15002700
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I still occasionally play Doom II, and to me it's more fun than Quake. At least
in single player mode.
Margus
Alan Kong wrote:
>
> On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
>
> >What is Quake ?
>
> What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
> environment. Just you (and possibly some pals) against the hordes from Hell.
> Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
> lucky, pal?
>
> --
> Alan
> --------------------------------------------------------------------
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts around the world can get
> together to exchange ideas, information, and experiences with others
> --------------------------------------------------------------------
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Ken wrote:
>
> So it's a modern pong game ? I have been out of touch with electronic
> games since Intellivision was replaced by Atari and Nentendo.
IMO they haven't gotten that much better since. Just a lot more eye candy.
While I'm not from the pong generation, some of the oldies from XT and 286 are
still my all time favourites. Pong ain't bad, either. It's damn addictive, esp.
in multiplayer mode :)
> Personaly
> I think Pov is the ultimate 3D game in town. Why play in someone else's
> 3D worlds when you can create your own :)
>
The framerate sucks, though. We need more power...
And you can create your own worlds (levels) in Quake et al.
Can be quite fun sometimes.
Margus
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Lance Birch wrote:
>
> Speaking of which, the graphics are considerably better and faster if you
> have good enough hardware acceleration...
...Which won't be good enough any more after 6 months or less. I love progress,
but one of these days it'll bankrupt me.
Margus
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pet### [at] usa net (Peter Popov) wrote:
>I personally find it odd that the admin of the official news server
>dedicated to a free raytracing program is posting a message about
>using said server to play a commercial scan-line rendered
>polygon-based game. Just a thought..
Hmmm. Maybe I want to inspire you all to work on methods of implementing the
same functionality using real-time raytracing ... ?
[Seriously, there's no doubt whatsoever in my mind that this will happen. It's
just a matter of when.]
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>Hmmm. Maybe I want to inspire you all to work on methods of implementing
the
>same functionality using real-time raytracing ... ?
>
>[Seriously, there's no doubt whatsoever in my mind that this will happen.
It's
>just a matter of when.]
Hmm... I wonder if the core of POV-Ray could be written to a FPGA using
Viva... now there's an idea... :)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Post a reply to this message
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POV-Ray Newsadmin wrote:
> Hmmm. Maybe I want to inspire you all to work on methods of implementing the
> same functionality using real-time raytracing ... ?
>
> [Seriously, there's no doubt whatsoever in my mind that this will happen. It's
> just a matter of when.]
I understand it will be a major topic of discussion again the year at
Siggraph. There is some mention of it by Eric Haines in his most recent
news letter.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Lance Birch wrote:
>
> >Hmmm. Maybe I want to inspire you all to work on methods of implementing
> the
> >same functionality using real-time raytracing ... ?
> >
> >[Seriously, there's no doubt whatsoever in my mind that this will happen.
> It's
> >just a matter of when.]
>
> Hmm... I wonder if the core of POV-Ray could be written to a FPGA using
> Viva... now there's an idea... :)
>
> --
> Lance.
take a look at:
http://www.art-render.com/technology/ar250.html
--
Ken Tyler
mailto://tylereng@pacbell.net
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The Link Master has done it again :)
Thanks Ken, it was very interesting reading... *I'll be planning a break in
to the chip manufacturing lab at Griffith uni next time I'm in Brisbane...
MWUHAHAHAHAHAHA!!!*
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Ken wrote in message <37763594.C24BDE56@pacbell.net>...
>
>
>Lance Birch wrote:
>>
>> >Hmmm. Maybe I want to inspire you all to work on methods of implementing
>> the
>> >same functionality using real-time raytracing ... ?
>> >
>> >[Seriously, there's no doubt whatsoever in my mind that this will
happen.
>> It's
>> >just a matter of when.]
>>
>> Hmm... I wonder if the core of POV-Ray could be written to a FPGA using
>> Viva... now there's an idea... :)
>>
>> --
>> Lance.
>
>take a look at:
>http://www.art-render.com/technology/ar250.html
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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Hey! Made a quick search at Altavista for a raytracing chip. The first link
displayed was "Ken Tyler's bookmarks" :)
Margus
Ken wrote:
>
>
> take a look at:
> http://www.art-render.com/technology/ar250.html
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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>Hey! Made a quick search at Altavista for a raytracing chip. The first link
>displayed was "Ken Tyler's bookmarks" :)
>
>Margus
Then he truely IS the Link Master...
*mouth open gazing in awe*
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Post a reply to this message
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On Sun, 27 Jun 1999 17:06:38 +0300, Margus Ramst <mar### [at] peak edu ee> wrote:
>I still occasionally play Doom II, and to me it's more fun than Quake. At least
>in single player mode.
Hi, Margus. Same here - once in a while I dust off the trusty
double-barrel shotgun and go spook hunting.
At the time I left CompuServe, several teams of volunteers had gone
through John Romero's released public domain code for the DOOMII engine and
had fixed numerous bugs and added many new features. Editors such as DeeP
have undergone concurrent development to keep up with the latest features in
the patched ee-ex-ees.
The one thing I'd always wanted to do (but never had the time for) was to
use a map editor construct a level of where I live or where I work, place a
bunch of spooks in there, and go fraggin'.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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oh yes a quake player here, quakeworld to be more specific
but dont get on as much as i would like to :(
Rick
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DOOM, DOOM II, Hexen, Heretic, Quake are all I have right now. Hadn't gotten those
other
sequels, just the DOOM II. My favorite is Heretic because of it's lighting effects,
although perhaps because it seemed the best thing I saw after DOOM. The polygon
creatures of Quake was okay but I can't think of any great special effects.
By the time I invest any more money into gaming there might be some truly fantastic
stuff available (or I'm just cheap).
Btw, I have a few DOOM level editors and music extraction/insertion. I made myself a
audio tape of my favorite DOOM II tunes (mid format with instrument changes) and have
played it many times in the truck or home stereo. Plus many sprites and artifacts I've
pulled out and edited upon or added new altogether.
I have yet to create any textures with POV-Ray and use them. Been a long time since
I've
done any level making, it takes up all my time as I remember. Bump mapping would be a
good thing to see along with better simulated lighting. Unless of course there already
is.
Margus Ramst wrote:
>
> I still occasionally play Doom II, and to me it's more fun than Quake. At least
> in single player mode.
>
> Margus
>
> Alan Kong wrote:
> >
> > On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbell net> wrote:
> >
> > >What is Quake ?
> >
> > What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
> > environment. Just you (and possibly some pals) against the hordes from Hell.
> > Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
> > lucky, pal?
> >
> > --
> > Alan
> > --------------------------------------------------------------------
> > http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> > news.povray.org - where POV-Ray enthusiasts around the world can get
> > together to exchange ideas, information, and experiences with others
> > --------------------------------------------------------------------
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Bob wrote:
/.../
> Bump mapping would be a
> good thing to see along with better simulated lighting. Unless of course there
already
> is.
>
Bump mapping is implemented in some newer games, but few current accelerators
support (true) bump mapping in hardware. Lighting ain't too shabby either, with
quite realistic shadows, dynamic lighting and goraud shading with specular
highlights. Anyway, we're discussing triangle based scanline renderers in a
POV-Ray NG. That can't be right :)
Margus
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Margus Ramst <mar### [at] peak edu ee> wrote:
: The framerate sucks, though. We need more power...
I think that povray's framerate is quite ok. All those 3D games have a
definitely too high frame rate! There's no time to admire the images...
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Margus Ramst <mar### [at] peak edu ee> wrote:
>Bump mapping is implemented in some newer games, but few current accelerators
>support (true) bump mapping in hardware.
The Matrox G400 makes a (decent) attempt at it (though id says that it isn't as
useful as it might seem to be, in terms of Quake 3).
But still, if you want to see the specs on a truely psycho graphics card, check
out the G400. This thing does TV output (PAL/NTSC), *two* different displays
simultaneously (plug in two monitors, one monitor and one TV, or whatever you
want), it has direct support for digital flat panels, and resolution of up to
2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks thought
they'd made a mistake in their benchmarks when they first ran them on it.
http://www.matrox.com/mga/g400/home.htm
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Ken <tyl### [at] pacbell net> wrote:
> I understand it will be a major topic of discussion again the year at
>Siggraph. There is some mention of it by Eric Haines in his most recent
>news letter.
Sheesh. I was hoping to go to that, but things intervened. I had enough points
with my United Airlines frequent flyer program to go for free, too. [Worse than
that, they expire this year :(. Sigh.]
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Nay, don't tempt me!
I think I'll hold out at least until Q2 2000 before upgrading from my trusty
TNT. By that time HTL, bump mapping and (hopefully) texture compression should
be standard features... And if the current trend continues, we'll have more
video memory than system memory.
Margus
POV-Ray Newsadmin wrote:
>
> The Matrox G400 makes a (decent) attempt at it (though id says that it isn't as
> useful as it might seem to be, in terms of Quake 3).
>
> But still, if you want to see the specs on a truely psycho graphics card, check
> out the G400. This thing does TV output (PAL/NTSC), *two* different displays
> simultaneously (plug in two monitors, one monitor and one TV, or whatever you
> want), it has direct support for digital flat panels, and resolution of up to
> 2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks thought
> they'd made a mistake in their benchmarks when they first ran them on it.
>
> http://www.matrox.com/mga/g400/home.htm
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POV-Ray Newsadmin <newsadmin@[remove]povray.org> wrote in message
news:37775f06.857718@news.povray.org...
> Margus Ramst <mar### [at] peak edu ee> wrote:
>
> >Bump mapping is implemented in some newer games, but few current
accelerators
> >support (true) bump mapping in hardware.
>
> The Matrox G400 makes a (decent) attempt at it (though id says that it
isn't as
> useful as it might seem to be, in terms of Quake 3).
>
> But still, if you want to see the specs on a truely psycho graphics card,
check
> out the G400. This thing does TV output (PAL/NTSC), *two* different
displays
> simultaneously (plug in two monitors, one monitor and one TV, or whatever
you
> want), it has direct support for digital flat panels, and resolution of up
to
> 2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks
thought
> they'd made a mistake in their benchmarks when they first ran them on it.
>
> http://www.matrox.com/mga/g400/home.htm
>
Heh. Nice.
I personally love my Riva TNT. 16 meg video card, supports standard OpenGL.
It's a sweet card. I can play at 1024x768 and about 45 FPS.
Can I make a recommendation for Quake2 variants? I personally love Weapons
Factory.
It's a Quake2 version of Team Fortress, but on steroids. =P
www.captured.com/weaponsfactory
This game is truly insane. It's capture the flag, with a class system. there
are 10 classes, each with their own set of weapons and special abilities.
If you want to play Capture-The-Flag, this is how to go. =D
Twyst
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POV-Ray Newsadmin <newsadmin@[remove]povray.org> wrote in message
news:3773c43c.25271156@news.povray.org...
> Any quake players out there ?
>
> I've set up two AQ2 (Action Quake 2) servers at quake2.povray.org.
>
> quake2.povray.org:27910 DM
> quake2.povray.org:27920 Teamplay
>
I tried to login to these tonight (Saturday, July 3, 11:12 pm (GMT - 7))
... but no go... is the server running?
Twyst
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