POV-Ray : Newsgroups : povray.general : skin texture? Server Time
17 Oct 2026 22:36:35 EDT (-0400)
  skin texture? (Message 1 to 25 of 25)  
From: Marc Schimmler
Subject: skin texture?
Date: 24 Feb 1999 10:16:39
Message: <36D417D3.9980B783@ica.uni-stuttgart.de>
I just took a look at the interesting site

http://www.komodostudio.com/

(BTW this one's is terrible slow). 

I think it has been recommended by Dan Connelly. What caught my eye was
the skin texture of the 3D character Bill Fleming has posted there. This
one is really close to the real world (look at the areas close to the
eyes). 

Any idea how he did that?

Has anybody made a texture in POV that comes close to that one or this
just a feature these $$$$$$-programms provide?

Maybe we should skip the grass for a few days and start a competition on
skin texture!

Marc
-- 
Marc Schimmler


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From: Ken
Subject: Re: skin texture?
Date: 24 Feb 1999 10:33:15
Message: <36D41B36.7DD09E8@pacbell.net>
Marc Schimmler wrote:
> 
> I just took a look at the interesting site
> 
> http://www.komodostudio.com/
> 
> (BTW this one's is terrible slow).
> 
> I think it has been recommended by Dan Connelly. What caught my eye was
> the skin texture of the 3D character Bill Fleming has posted there. This
> one is really close to the real world (look at the areas close to the
> eyes).
> 
> Any idea how he did that?
> 
> Has anybody made a texture in POV that comes close to that one or this
> just a feature these $$$$$$-programms provide?
> 
> Maybe we should skip the grass for a few days and start a competition on
> skin texture!
> 
> Marc
> --
> Marc Schimmler

   For skin textures I go with image maps. There are some really good
textures available that not only give correct skin tone but enough
variation to seem real. The additional use of normals to add pitting
and such is useful as well. Trying to get individual hair folicles is
best left to the supercomputer user. I think stuff like fine wrinkles
and creases need to be addressed at the object level and not relied
upon as a texture feature. Height fields offer a lot of flexibility
that few people utilize to their fullest extint. I think this comes
from the lack of knowledge most people have at making workable images
to be used for the height field.
  For human and inhuman skin textures there are a couple of sites that
offer some selection in this regard. I posted a resource list a couple
of months ago that have sites related to these types of textures and
available for free.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 24 Feb 1999 10:52:29
Message: <36D4203C.9DA25F57@ica.uni-stuttgart.de>
Ken wrote:
> 
>    For skin textures I go with image maps. There are some really good
> textures available that not only give correct skin tone but enough
> variation to seem real. The additional use of normals to add pitting
> and such is useful as well. Trying to get individual hair folicles is
> best left to the supercomputer user. I think stuff like fine wrinkles
> and creases need to be addressed at the object level and not relied
> upon as a texture feature. Height fields offer a lot of flexibility
> that few people utilize to their fullest extint. I think this comes
> from the lack of knowledge most people have at making workable images
> to be used for the height field.
>   For human and inhuman skin textures there are a couple of sites that
> offer some selection in this regard. I posted a resource list a couple
> of months ago that have sites related to these types of textures and
> available for free.
> 
> --
> Ken Tyler
> 

Due to the inhuman work of searching through all your postings I found
it:

22nd November 1998: Image_Map Textures 


(Ken, you really should start a website! I was lucky that you didn't put
that one into a reply :-) Do you need help?)

The links look really promising!


Thank you!

I still wonder if this effect could be reached by procedural textures?

Marc
-- 
Marc Schimmler


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From: Ken
Subject: Re: skin texture?
Date: 24 Feb 1999 11:18:07
Message: <36D425BB.ED0008B9@pacbell.net>
Marc Schimmler wrote:
> 
> 
> Due to the inhuman work of searching through all your postings I found
> it:
> 
> 22nd November 1998: Image_Map Textures
> 
> (Ken, you really should start a website! I was lucky that you didn't put
> that one into a reply :-) Do you need help?)

I may have one in the works but am waiting on a reply from someone
in that regard.
 
> The links look really promising!
> 
> Thank you!

Yup.
 
> I still wonder if this effect could be reached by procedural textures?
> 
> Marc
> --
> Marc Schimmler

  "I" have had little luck in that regard. I have also seen other people's
work and could tell at a glance that they were using proccedural methods.
  I'm not saying it can't be done but I think it takes a masterful approach
and a dedication to success before it happens. If you look at your own
skin carefuly, in different lighting conditions, and from different angles
I think you will start to see the problems involved. It seems to change
right before your very eyes. The realism of skin if modeled in pov may
also begin to look unanatural because few people give it much thought.
  There are a lot of phong highlights, reflection characteristics, several
differenet normal patterens in even small areas, grain structure and
directional patterens, pigmentation variables, tiny hairs that break up
the light, presense of persperation, overly dry skin, well conditioned
skin, blemishes, scar tissue, freckles, medical skin conditions, and so
much more do I need I go on ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 24 Feb 1999 15:53:58
Message: <36D46791.B84EA014@ica.uni-stuttgart.de>
Ken wrote:
> 
> 
>   "I" have had little luck in that regard. I have also seen other people's
> work and could tell at a glance that they were using proccedural methods.
>   I'm not saying it can't be done but I think it takes a masterful approach
> and a dedication to success before it happens. If you look at your own
> skin carefuly, in different lighting conditions, and from different angles
> I think you will start to see the problems involved. It seems to change
> right before your very eyes. The realism of skin if modeled in pov may
> also begin to look unanatural because few people give it much thought.
>   There are a lot of phong highlights, reflection characteristics, several
> differenet normal patterens in even small areas, grain structure and
> directional patterens, pigmentation variables, tiny hairs that break up
> the light, presense of persperation, overly dry skin, well conditioned
> skin, blemishes, scar tissue, freckles, medical skin conditions, and so
> much more do I need I go on ?
> 
> --
> Ken Tyler
> 

I knew about the problems of skin texture. That's why I had been so
surprised when I saw the model from Bill Fleming. Maybe this texture
looks good only from this specific angle under this lighting conditions
but nonetheless it looked "realistic"!

If I ever find enough time I will do my own trial and error on that.

Thank you Ken!

Marc
--
Marc Schimmler


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From: John M  Dlugosz
Subject: Re: skin texture?
Date: 24 Feb 1999 23:08:26
Message: <36d4ccba.0@news.povray.org>
Marc Schimmler wrote in message <36D417D3.9980B783@ica.uni-stuttgart.de>...
>Has anybody made a texture in POV that comes close to that one or this
>just a feature these $$$$$$-programms provide?
>
>Maybe we should skip the grass for a few days and start a competition on
>skin texture!



I was just musing over that today.  I don't have any skills in creating
fancy POV textures myself, but I was thinking that material on "wax museum"
figures might help.  The reason wax figures look so real is because the wax
is translucent and the color permiates, in the same manner as skin.  This is
as opposed to being painted on the surface.  So, information on working in
wax -- what colors to blend, what layers to deposit, what surface texture to
stipple on, and so forth could be translated into POV simulations.

--John


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From: Gail Shaw
Subject: Re: skin texture?
Date: 25 Feb 1999 02:09:29
Message: <36d4f729.0@news.povray.org>
Marc Schimmler wrote in message <36D4203C.9DA25F57@ica.uni-stuttgart.de>...

>
>Due to the inhuman work of searching through all your postings I found
>it:
>
>22nd November 1998: Image_Map Textures
>


Which group was it in?

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
   My Software never has bugs, It just develops random features
*******************************************************************


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From: Ken
Subject: Re: skin texture?
Date: 25 Feb 1999 02:27:20
Message: <36D4FACE.D2A96FA6@pacbell.net>
Gail Shaw wrote:
> Which group was it in?
> 
> Gail
> *******************************************************************
> * gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
> * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> *******************************************************************
>    My Software never has bugs, It just develops random features
> *******************************************************************

This list adds 9 more links to the one I posted previously.
I haven't checked them all lately so there may be a bad link or two but
enjoy what's there.

http://uts.cc.utexas.edu/~rmr/
http://www.afterlife.de/mitte.htm
http://www.mhri.edu.au/~pdb/texture/
http://axem2.simplenet.com/heading.htm
http://texlib.povray.org/textures.html
http://www.serious3d.com/freemain.shtml
http://home.HiWAAY.net/~nholmes/planets/
http://www.dreamsandmagic.com/texturs.htm
http://www.gfxzone.com/texture/Hutexure.htm
http://207.201.189.251/graphics/textures.htm
http://www.yi.com/home/HickingGarvin/other.htm
http://members.xoom.com/phillean/wood/wood.htm
http://www.geocities.com/CollegePark/Center/1334/
ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/
http://www.sai.msu.su/~megera/textures/aindex.html
http://sunhe.jinr.dubna.su/textbin/normal/textures.pl
http://www.fortunecity.com/victorian/abbey/78/texindex.html
http://www.forrest.cz/scripts/textures/Texturesmain.pl?p=0&r=3&s=3

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: povray org admin team
Subject: Re: skin texture?
Date: 25 Feb 1999 05:31:52
Message: <36d52726.3334078@news.povray.org>
Marc Schimmler <sch### [at] icauni-stuttgartde> wrote:

>I think it has been recommended by Dan Connelly. What caught my eye was
>the skin texture of the 3D character Bill Fleming has posted there. This
>one is really close to the real world (look at the areas close to the
>eyes).

BTW, Bill Fleming is quite interested in getting some POV-Ray tutorial works
into Serious 3D. So you may see some POV stuff up there some day ;)


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From: Margus Ramst
Subject: Re: skin texture?
Date: 25 Feb 1999 05:42:46
Message: <36D52925.3760725F@peak.edu.ee>
Take a look at http://miralabs.unige.ch
They have some interesting stuff about creating skin textures. They also
research simulating hair, clothes etc.
And it seems they really like Marilyn Monroe...

Margus

Marc Schimmler wrote:
> 
> I just took a look at the interesting site
> 
> http://www.komodostudio.com/
> 
> (BTW this one's is terrible slow).
> 
> I think it has been recommended by Dan Connelly. What caught my eye was
> the skin texture of the 3D character Bill Fleming has posted there. This
> one is really close to the real world (look at the areas close to the
> eyes).
> 
> Any idea how he did that?
> 
> Has anybody made a texture in POV that comes close to that one or this
> just a feature these $$$$$$-programms provide?
> 
> Maybe we should skip the grass for a few days and start a competition on
> skin texture!
> 
> Marc
> --
> Marc Schimmler


Post a reply to this message

From: Marc Schimmler
Subject: Re: skin texture?
Date: 25 Feb 1999 05:46:11
Message: <36D529F0.D7BAFA80@ica.uni-stuttgart.de>
Margus Ramst wrote:
> 
> Take a look at http://miralabs.unige.ch
> They have some interesting stuff about creating skin textures. They also
> research simulating hair, clothes etc.
> And it seems they really like Marilyn Monroe...
> 
> Margus

When I try to use this link Netscape says no DNS entry. Is it a typo?

Marc
-- 
Marc Schimmler


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From: Margus Ramst
Subject: Re: skin texture?
Date: 25 Feb 1999 05:48:05
Message: <36D52A64.C5B9BD0F@peak.edu.ee>
Sorry. http://miralabwww.unige.ch

margus

Marc Schimmler wrote:
 
> When I try to use this link Netscape says no DNS entry. Is it a typo?
> 
> Marc
> --
> Marc Schimmler


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From: Alan Kong
Subject: Re: skin texture?
Date: 26 Feb 1999 05:13:33
Message: <36D673CE.7811117C@compuserveNO-SPAM.com>
Marc Schimmler wrote:
>> Maybe we should skip the grass for a few days and start a competition on
>> skin texture!

  The February 1999 issue of Computer Graphics World features cover art
rendered by Digital Domain ("Titanic"). The face uses a bump map texture
created by an inked impression of an actual person's face. The online image
at CGW's site does not do justice to the actual published cover art of the
magazine (it's pretty good).

http://www.cgw.com/cgw/Archives/1999/02toc1.asp

- Alan
-----------------------------------------------
"This is strictly business - not personal"
 - Michael Corleone (Al Pacino) "The Godfather"
-----------------------------------------------


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 26 Feb 1999 05:23:45
Message: <36D67630.E8A04E1D@ica.uni-stuttgart.de>
Alan Kong wrote:
> 
>   The February 1999 issue of Computer Graphics World features cover art
> rendered by Digital Domain ("Titanic"). The face uses a bump map texture
> created by an inked impression of an actual person's face. The online image
> at CGW's site does not do justice to the actual published cover art of the
> magazine (it's pretty good).
> 
> http://www.cgw.com/cgw/Archives/1999/02toc1.asp
> 
> - Alan

This is even better than the one from Bill Fleming. I just stared on it
for a minute or so. I see a project rising at the horizon (Oh yeah, so
much do to ... and no time left!)

Thank you!

Marc
-- 
Marc Schimmler


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From: Alan Kong
Subject: Re: skin texture?
Date: 27 Feb 1999 04:53:52
Message: <36D7C0AF.2C999519@compuserveNO-SPAM.com>
Marc Schimmler wrote:
>> This is even better than the one from Bill Fleming. I just stared on it
>> for a minute or so. I see a project rising at the horizon (Oh yeah, so
>> much do to ... and no time left!)

  You might consider starting with a finger or a hand first. Evenly applying
ink to one's face and trying to 'roll' this image smoothly onto a long sheet
of paper will probably take several tries <g>.

- Alan


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 27 Feb 1999 15:18:02
Message: <36D853AE.D015F3CE@ica.uni-stuttgart.de>
Alan Kong wrote:
> 
> Marc Schimmler wrote:
> >> This is even better than the one from Bill Fleming. I just stared on it
> >> for a minute or so. I see a project rising at the horizon (Oh yeah, so
> >> much do to ... and no time left!)
> 
>   You might consider starting with a finger or a hand first. Evenly applying
> ink to one's face and trying to 'roll' this image smoothly onto a long sheet
> of paper will probably take several tries <g>.
> 
> - Alan

But this might improve your skin texture (the original one!). <g>

But the idea is not that bad (just ink to finger). One can try to render
his or her own fingerprints!

Marc
--
Marc Schimmler


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From: Alan Kong
Subject: Re: skin texture?
Date: 28 Feb 1999 09:58:53
Message: <36D959A0.918C31B1@compuserveNO-SPAM.com>
Marc Schimmler wrote:
>> But the idea is not that bad (just ink to finger). One can try to render
>> his or her own fingerprints!

  Hmm... on second thought, maybe I should add a warning to this idea -
"Don't post your fingerprints on the internet!" It may sound like a bit of
paranoia on my part but who knows what someone might do with a high-quality
reproduction of *your* fingerprints <g>.

  Footprints might be pretty harmless, though.

- Alan


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From: Rudy Velthuis
Subject: Re: skin texture?
Date: 28 Feb 1999 12:58:52
Message: <36d983dc.0@news.povray.org>
Alan Kong schrieb in Nachricht <36D959A0.918C31B1@compuserveNO-SPAM.com>...
>  Hmm... on second thought, maybe I should add a warning to this idea -
>"Don't post your fingerprints on the internet!" It may sound like a bit of
>paranoia on my part but who knows what someone might do with a high-quality
>reproduction of *your* fingerprints <g>.
>
>  Footprints might be pretty harmless, though.


Unless they are found at the site of a crime. I think you're right. Don't
publish your fingerprints anywhere.
--
Rudy Velthuis


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 28 Feb 1999 13:47:18
Message: <36D98FE9.83D26A5D@ica.uni-stuttgart.de>
Alan Kong wrote:
> 
> Marc Schimmler wrote:
> >> But the idea is not that bad (just ink to finger). One can try to render
> >> his or her own fingerprints!
> 
>   Hmm... on second thought, maybe I should add a warning to this idea -
> "Don't post your fingerprints on the internet!" It may sound like a bit of
> paranoia on my part but who knows what someone might do with a high-quality
> reproduction of *your* fingerprints <g>.
> 

Funny, that was the second thought that came into my mind when I wrote
this and at that moment I thought it would be wise to alter the picture
if I post it anywhere.
There is no paranoia to this just that important part of carefulness.

BTW, I heard that the american government thinks about selling their
driving license databases to private organisations. Is that true? I
wouldn't feel good if I knew that there could be private enterprises
running around there that had so much information about me plus a
picture.

>   Footprints might be pretty harmless, though.
> 

You can't be sure of that. 


Marc
--
Marc Schimmler


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From: Ken
Subject: Re: skin texture?
Date: 28 Feb 1999 13:49:52
Message: <36D98F39.2F8929C6@pacbell.net>
Marc Schimmler wrote:
> 
> Alan Kong wrote:
> >
> > Marc Schimmler wrote:
> > >> But the idea is not that bad (just ink to finger). One can try to render
> > >> his or her own fingerprints!
> >
> >   Hmm... on second thought, maybe I should add a warning to this idea -
> > "Don't post your fingerprints on the internet!" It may sound like a bit of
> > paranoia on my part but who knows what someone might do with a high-quality
> > reproduction of *your* fingerprints <g>.
> >
> 
> Funny, that was the second thought that came into my mind when I wrote
> this and at that moment I thought it would be wise to alter the picture
> if I post it anywhere.
> There is no paranoia to this just that important part of carefulness.
> 
> BTW, I heard that the american government thinks about selling their
> driving license databases to private organisations. Is that true? I
> wouldn't feel good if I knew that there could be private enterprises
> running around there that had so much information about me plus a
> picture.
> 
> >   Footprints might be pretty harmless, though.
> >
> 
> You can't be sure of that.
> 
> Marc
> --
> Marc Schimmler

In the U.S.A. all babies have their footprints taken after birth.
At least those born in a hospital.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 28 Feb 1999 14:06:55
Message: <36D99482.19009B90@ica.uni-stuttgart.de>
Ken wrote:
> 
> In the U.S.A. all babies have their footprints taken after birth.
> At least those born in a hospital.
> 

Hey!!! You are starting very early with suspecting your youth! <g>

I guess that this is a reasoned in the high sums that parents had
gotten, when their child had been swaped.

I'm happy that there is still someone around here. It's really
interesting how the posting frequency drops, when the end of an IRTC
round comes.
(At least I and some OT traffic to it!)

Have you finished your entry, Ken?

Well, all you who have submitted (or will submit) ... good luck!

Marc
--
Marc Schimmler


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From: Ken
Subject: Re: skin texture?
Date: 28 Feb 1999 14:18:05
Message: <36D995D7.54D1C6A@pacbell.net>
Marc Schimmler wrote:
> 
> Ken wrote:
> >
> > In the U.S.A. all babies have their footprints taken after birth.
> > At least those born in a hospital.
> >
> 
> Hey!!! You are starting very early with suspecting your youth! <g>
> 
> I guess that this is a reasoned in the high sums that parents had
> gotten, when their child had been swaped.
> 
> I'm happy that there is still someone around here. It's really
> interesting how the posting frequency drops, when the end of an IRTC
> round comes.
> (At least I and some OT traffic to it!)
> 
> Have you finished your entry, Ken?
> 
> Well, all you who have submitted (or will submit) ... good luck!
> 
> Marc
> --
> Marc Schimmler

  I'm not sure why they take foot prints of babies here. My mom has
the set taken of me that dates back to the late 1950's so it has
been in practice for some time.

  I haven't finished and barring a miracle leap year I didn't hear about
I'm going to miss it again. Too many extraneous activities got in the way.
I really wanted to have an entry this time too darn it !

Maybe I'll enter one that complies with the theme, like a full black image,
and hope I get points for theme interperation. :)

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Marc Schimmler
Subject: Re: skin texture?
Date: 28 Feb 1999 14:29:22
Message: <36D999C5.749EE4E8@ica.uni-stuttgart.de>
Ken wrote:
> 
>   I haven't finished and barring a miracle leap year I didn't hear about
> I'm going to miss it again. Too many extraneous activities got in the way.
> I really wanted to have an entry this time too darn it !
> 
> Maybe I'll enter one that complies with the theme, like a full black image,
> and hope I get points for theme interperation. :)
> 
> --
> Ken Tyler
> 

I'm sorry to hear that. Apart from this NG I bet you still have a real
life! 
I too was breaking my not so little fingers to get mine ready in time
(just to make sure that those at the last ranks don't feel too lonely
;-) ). But creating these images is fun and that's all the reward I
need.

Marc
--
Marc Schimmler


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From: Cliff Bowman
Subject: Re: skin texture?
Date: 1 Mar 1999 17:53:24
Message: <36d9aa32.7633078@news.povray.org>
On Sun, 28 Feb 1999 20:09:54 +0100, Marc Schimmler
<mar### [at] icauni-stuttgartde> wrote:

>Ken wrote:
>> 
>> In the U.S.A. all babies have their footprints taken after birth.
>> At least those born in a hospital.
>> 
>
>Hey!!! You are starting very early with suspecting your youth! <g>
>
Maybe in the USA they work on the basis that eventually, everyone's
going to be guilty of something - it's just a matter of waiting?

I'd hope there was a more medically related purpose to it - but being
paranoid doesn't mean that "they" aren't out to get you!


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at
http://www.geocities.com/Area51/Dimension/7855/
PS change ".duffnet" to ".net" if replying via e-mail


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From: Rudy Velthuis
Subject: Re: skin texture?
Date: 2 Mar 1999 07:16:30
Message: <36dbd69e.0@news.povray.org>
Cliff Bowman schrieb in Nachricht <36d9aa32.7633078@news.povray.org>...

>Maybe in the USA they work on the basis that eventually, everyone's
>going to be guilty of something - it's just a matter of waiting?


Sounds like the father who punishes his son in the morning. "But father, I
didn't do anything wrong". "Not yet, my son, not yet, but you propably will,
and this evening I'll be too tired to punish you".
--
Rudy Velthuis


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