 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hello, my name is Simon, and I am a POV-snob.
In particular, I am a certain type of snob.
I am a processing snob. I believe that the only pure rendered image is
one that has not been touched in any way by any external editor.
Copyright messages make me cringe.
I am a texture snob. If it ain't procedural, it just ain't real.
I am a modelling snob (a rare breed). If it's coded by hand, it's less
'artsy'.
---
Face it. We're all snobs, in one way or another. We all believe things,
for no apparant reasons. Well, I say this is nothing to be ashamed of!
POV-snobs of the world, unite!
Are you a code snob (modellers are for wimps)!?
Are you a time snob (any render under 8 hours is a waste of time!)?
Are you a math snob (an egg is a complex equation, never a stretched
sphere!)?
Are you a macro snob (if it can be done with a macro, it must be!)?
Are you a physics snob (the IOR of water is 1.332, fool! Not 1.333!!!!)?
Love to hear from you all!
BTW, this is meant as a lighthearted post... no mean debates over the
validity of [FOO] as opposed to [BAR].... just good old fashioned
snobbery, eh? >:)
Simon
http://home.istar.ca/~sdevet
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Simon de Vet wrote:
> Love to hear from you all!
>
> BTW, this is meant as a lighthearted post... no mean debates over the
> validity of [FOO] as opposed to [BAR].... just good old fashioned
> snobbery, eh? >:)
>
> Simon
> http://home.istar.ca/~sdevet
Indented pov script is for programmers not artists.
Glass is made with rgbf and not rgbt.
Color = color not colour. (Ken is ducking and covering)
Anything system with less than 64 megs of ram is worthless for Pov.
Anything system with less than 200 mhz is worthless for Pov.
Anything system with less than 3 gigs of hard drive space is
worthless for Pov.
The color key word is not needed anymore in lighting and color map
statements and must be deleted upon first contact.
Background is not used in my scenes now way no how !
Pov is pronounced Pov (long "O") not Pav of Poov !
I'm sure there are more on my list but...
--
Ken Tyler
tyl### [at] pacbell net
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Wed, 06 Jan 1999 19:04:37 -0800, Ken <tyl### [at] pacbell net> wrote:
Replies to Ken because he made me remember some of my specific
hangups:
>The color key word is not needed anymore in lighting and color map
>statements and must be deleted upon first contact.
just cuz it's not needed doesn't mean you shouldn't use it. (usually
applied to the 'texture' token)
>Pov is pronounced Pov (long "O") not Pav of Poov !
POV is pronounced pee-oh-vee.
The first place to look when trying to figure out how some primitive
works is the source code, followed by the manual.
Rendering is for sissies; writing rendering software is where the real
prestige is.
modeling is okay, but unless your scene has at least one #while loop
in it, it's not a POV scene.
POV code should be indented like C code.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thank God someone else agrees with me! I got into a big argument in a
chat one time on the pronuciation of POV. I was the only one that
thought it should be pronouced as the acronym P-O-V.
So as far as I'm concerned I was right. Hee hee.
-Mike
Ronald L. Parker wrote:
> >Pov is pronounced Pov (long "O") not Pav of Poov !
>
> POV is pronounced pee-oh-vee.
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The only way to understand a feature is to spend three days playing
around with it. Then apply it to a scene and totally relearn:)
Any computer you want to use is fine, as long as you have a lot of time.
Indenting is a must
Scenes are never finished
It is of course P-O-V
While loops are fine and good, but make sure your coordinates are polar
or spherical.
If you know how, do it yourself once, just to prove you could, then get
Steve Pidgeons Macro to do it better.
Even if you can't see it, you'll know your model is complete. Make sure
you include far more detail than you need:)
Steve
Mike wrote:
>
> Thank God someone else agrees with me! I got into a big argument in a
> chat one time on the pronuciation of POV. I was the only one that
> thought it should be pronouced as the acronym P-O-V.
>
> So as far as I'm concerned I was right. Hee hee.
>
> -Mike
>
> Ronald L. Parker wrote:
>
> > >Pov is pronounced Pov (long "O") not Pav of Poov !
> >
> > POV is pronounced pee-oh-vee.
> >
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Oh come on now. P-O-V (pee-oh-vee) ??
Is Pov (pah-veh)[silent h] wrong? Only because I know no one personally
to talk with and have no audible communication of the acronym to develop
my pronunciation with someone else who has POV-Ray?
Considering this thread is partly a joke, I might be beating a dead
horse.
Anyway, yes... POV-Snobbery to the end for me.
Btw, wav (PCM encoded) sound file attached ;) about 107K.
Simon de Vet wrote:
>
> Hello, my name is Simon, and I am a POV-snob.
>
> In particular, I am a certain type of snob.
>
> I am a processing snob. I believe that the only pure rendered image is
> one that has not been touched in any way by any external editor.
> Copyright messages make me cringe.
>
> I am a texture snob. If it ain't procedural, it just ain't real.
>
> I am a modelling snob (a rare breed). If it's coded by hand, it's less
> 'artsy'.
>
> ---
>
> Face it. We're all snobs, in one way or another. We all believe things,
> for no apparant reasons. Well, I say this is nothing to be ashamed of!
> POV-snobs of the world, unite!
>
> Are you a code snob (modellers are for wimps)!?
> Are you a time snob (any render under 8 hours is a waste of time!)?
> Are you a math snob (an egg is a complex equation, never a stretched
> sphere!)?
> Are you a macro snob (if it can be done with a macro, it must be!)?
> Are you a physics snob (the IOR of water is 1.332, fool! Not 1.333!!!!)?
>
> Love to hear from you all!
>
> BTW, this is meant as a lighthearted post... no mean debates over the
> validity of [FOO] as opposed to [BAR].... just good old fashioned
> snobbery, eh? >:)
>
> Simon
> http://home.istar.ca/~sdevet
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
Attachments:
Download 'pov-ray.wav.dat' (107 KB)
Download 'us-ascii' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
personally i think it's P of V or should it be P off V?
Mick
Bob Hughes wrote in message <36944F60.1E9114B4@aol.com>...
>Oh come on now. P-O-V (pee-oh-vee) ??
>Is Pov (pah-veh)[silent h] wrong? Only because I know no one personally
>to talk with and have no audible communication of the acronym to develop
>my pronunciation with someone else who has POV-Ray?
>Considering this thread is partly a joke, I might be beating a dead
>horse.
>Anyway, yes... POV-Snobbery to the end for me.
>Btw, wav (PCM encoded) sound file attached ;) about 107K.
>
>Simon de Vet wrote:
>>
>> Hello, my name is Simon, and I am a POV-snob.
>>
>> In particular, I am a certain type of snob.
>>
>> I am a processing snob. I believe that the only pure rendered image is
>> one that has not been touched in any way by any external editor.
>> Copyright messages make me cringe.
>>
>> I am a texture snob. If it ain't procedural, it just ain't real.
>>
>> I am a modelling snob (a rare breed). If it's coded by hand, it's less
>> 'artsy'.
>>
>> ---
>>
>> Face it. We're all snobs, in one way or another. We all believe things,
>> for no apparant reasons. Well, I say this is nothing to be ashamed of!
>> POV-snobs of the world, unite!
>>
>> Are you a code snob (modellers are for wimps)!?
>> Are you a time snob (any render under 8 hours is a waste of time!)?
>> Are you a math snob (an egg is a complex equation, never a stretched
>> sphere!)?
>> Are you a macro snob (if it can be done with a macro, it must be!)?
>> Are you a physics snob (the IOR of water is 1.332, fool! Not 1.333!!!!)?
>>
>> Love to hear from you all!
>>
>> BTW, this is meant as a lighthearted post... no mean debates over the
>> validity of [FOO] as opposed to [BAR].... just good old fashioned
>> snobbery, eh? >:)
>>
>> Simon
>> http://home.istar.ca/~sdevet
>
>--
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
>=Bob
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen Lavedas wrote:
> Even if you can't see it, you'll know your model is complete. Make sure
> you include far more detail than you need:)
I'm doing this now... my Sojourner rover model has screws on it, despite the
fact it'll appear no longer than 150 pixels, tops. :)
Simon
http://home.istar.ca/~sdevet
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Bob Hughes wrote:
> Oh come on now. P-O-V (pee-oh-vee) ??
> Is Pov (pah-veh)[silent h] wrong? Only because I know no one personally
> to talk with and have no audible communication of the acronym to develop
> my pronunciation with someone else who has POV-Ray?
> Considering this thread is partly a joke, I might be beating a dead
> horse.
> Anyway, yes... POV-Snobbery to the end for me.
> Btw, wav (PCM encoded) sound file attached ;) about 107K.
Wheee! You say it like I do...
I have to consult the smartest man I know.
Yes, Stephen Hawking pronounces it just like we do!
Well, not EXACTLY Hawking, but a cheapo speech synthesizer I downloaded..
close enough, eh?
Simon
http://home.istar.ca/~sdevet
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Simon de Vet <sde### [at] istar ca> wrote:
: Are you a code snob (modellers are for wimps)!?
Yes.
The only exception is the bezier patch. This is the only thing I use moray
for.
: Are you a math snob (an egg is a complex equation, never a stretched
: sphere!)?
Of course.
: Are you a macro snob (if it can be done with a macro, it must be!)?
Yeah. Why to use an external utility program when you can easyly do it
with a povray macro?
: Are you a physics snob (the IOR of water is 1.332, fool! Not 1.333!!!!)?
Well, that depends on the temperature of the water, you know...
Who is this 'Ray' guy, and what is he tracing? Just wondering...
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Another POV-Snob here...
1:
Modelling is for unintelligent people. The whole trick with
POV is to visualise (ok, vizualize if you like) a complete
composition behind your eyes, not just fool around with
previews, dragging objects around.
2:
The pronunciation pee-oh-vee for POV is only acceptible for
people who silently think "Persistence of Vision" whenever
they use the abbreviation POV. All of those who think the
spelling is "Persestance of Vizion" (take a look at some
websites and find out how creative some people can be with
the spelling of those three words) should speak of POV
(pronunciation: pov). Personally, I prefer to say pov with a
long "O", which means more to me than just 'persistence of
vision'.
3:
A new verb should enter the dictionary: to pov. Meaning: 1)
to write a scene 2) to render a scene
4:
To use image maps for textures is cheating. It's like
boasting about a great fire you built when you secretly
soaked the wood with spirits before you lit it. Procedural
textures are the only true textures.
5:
Halos were too simple to do complicated things.
Media are too complicated to do simple things.
6:
Making animations with POV is for people who have too much
time on their hands and can't figure out how to set their
camera's and lightsources to get the perfect view of the
scene.
7:
A scene is only finished when in case the code gets lost.
:)
Julius
- - - - - - - - - - - - - - -
http://surf.to/jkhome - for pov tutorials,
macro's, textures...
http://surf.to/uagalleries - United Artists Galleries
"Always remember you're unique, just like everyone else."
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
1. Meshes are for wimps.
Always use mathematically defined surfaces and CSG. In an emergency,
use blobs.
2. Entering numbers such as 3.14159 or 1.4142 is evil.
Use a mathematical function so you get the full precision of your
numerical processor.
3. Never #declare an object and use it multiple times.
Use a #macro to create each object so they can all be slightly
different.
P.S. I'm guilty of all of the above, PoD.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
PoD wrote:
>
> 1. Meshes are for wimps.
> Always use mathematically defined surfaces and CSG. In an emergency,
> use blobs.
>
> 2. Entering numbers such as 3.14159 or 1.4142 is evil.
> Use a mathematical function so you get the full precision of your
> numerical processor.
>
> 3. Never #declare an object and use it multiple times.
> Use a #macro to create each object so they can all be slightly
> different.
>
> P.S. I'm guilty of all of the above, PoD.
If needed, output scene to .inc file to reduce parsing time...
Or write external program for it...
//Spider
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ken wrote in message <36942445.F572CAC8@pacbell.net>...
<snip-blurb>
>Color = color not colour. (Ken is ducking and covering)
Grrr... it's colour! Colour! COLOUR! I tell you!
>Pov is pronounced Pov (long "O") not Pav of Poov !
Narr... it's pronounced how it sounds.. like.. err.. "pov" rhyming with "of"
(Please feel free to take this post with a large pinch of IMHOs ;)
Matt
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Matthew Bennett wrote:
>
> Ken wrote in message <36942445.F572CAC8@pacbell.net>...
> <snip-blurb>
> >Color = color not colour. (Ken is ducking and covering)
>
> Grrr... it's colour! Colour! COLOUR! I tell you!
>
> >Pov is pronounced Pov (long "O") not Pav of Poov !
>
> Narr... it's pronounced how it sounds.. like.. err.. "pov" rhyming with "of"
Hold on now, rhymes with "of"??
That would make it like-- puv... for me anyhow. (rhymes with dove, a
cooing bird similar to pigeons)
Get me out of here, this is the pov snobs thread not the "how many ways
can you pronounce a 3 letter word"! Hhheeeeeeellllllp.
> (Please feel free to take this post with a large pinch of IMHOs ;)
>
> Matt
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
oh, forgot..
Never do anything with a texture that can be done with a nacro that declares a huge
number
of small objects.... or was it the other way around ??? *gah*
//Spider
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Bob Hughes wrote in message <369### [at] aol com>...
<snip>
>Hold on now, rhymes with "of"??
>That would make it like-- puv... for me anyhow. (rhymes with dove, a
>cooing bird similar to pigeons)
<snip>
For me, I pronounced "pov" not like "puv" (which does indeed rhyme with
dove... ;) but more like.. oh I don't know.. erm.. like the "hov" part of
"hovercraft".. with the emphasis on the "o".
Hehe.. I agree, this thread is getting a bit pointless - my fault ;)
Matt
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I am NOT a snob, I'm a POV dilettante! I only use it to generate
logos and web graphics!
(Ducking and scuttling to avoid the hail of thrown
mathematically-defined, procedurally-textured objects!]
--
george erhard
microsoft certified system engineer
http://home.pacbell.net/dcnblues
remove "nospam" from domain when replying
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
*Throwing an IRTC scene after you..*
george erhard wrote:
>
> I am NOT a snob, I'm a POV dilettante! I only use it to generate
> logos and web graphics!
>
> (Ducking and scuttling to avoid the hail of thrown
> mathematically-defined, procedurally-textured objects!]
>
> --
> george erhard
> microsoft certified system engineer
> http://home.pacbell.net/dcnblues
>
> remove "nospam" from domain when replying
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
george erhard wrote:
> I am NOT a snob, I'm a POV dilettante! I only use it to generate
> logos and web graphics!
>
> (Ducking and scuttling to avoid the hail of thrown
> mathematically-defined, procedurally-textured objects!]
>
> --
> george erhard
> microsoft certified system engineer
> http://home.pacbell.net/dcnblues
>
> remove "nospam" from domain when replying
#declare FireBall =
sphere{<0,0,0>, 2000000
texture{Fire_Ball_Texture scale 2000000}
translate<in George's direction>
}
object{FireBall}
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hee- here's my snobifications:
POV is part of your daily RDA of graphics weenery, and to stop there is
ludicrous- the next step is to take the picture into Photoshop and go
after it with a Wacom tablet and burn and dodge tools, get some hands-on
with it.
Resolution is never enough, which is why procedural multilayered
textures from hell are necessary. Procedural multilayered textures from
hell are never enough either, which is why my landscaping (gradients for
heightfield altitudes, all sorts of terrains, crackle patterns for roads
covering the whole obscenely vast area) is quite interesting but refuses
to look anything like a real terrain ;P
Real POV-savvy artists can work with even a 33mhz 68040- if you can't
learn to code efficiently, antialias only as much as is visible, then
you're wheelspinning, which is silly- the end goal is always 'more' so
doing everything as efficiently as possible is always important.
It's an acronym, whether people want to believe it or not, so it's 'pee
oh vee'. So there ;)
Chris Johnson, who needs to do some dualboot benching of POV to see
where to do the rendering
@airwindows.com
chrisj
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |