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Does anyone know a way to create "rounded off" text?
When I create a text object using a TTF the edges of the letters are sharp
and I would like to create a rounded or smooth edge to the letters. Is
there a command/parameter or some way to do this?
--
----------------------------------------------------------
Patrick Dugan
----------------------------------------------------------
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Antialiasing would seem to be the preferred technique. I don't know if
there is a way to do this regionally in POV however.
Jim
Patrick Dugan wrote in message <36533ae4.0@news.povray.org>...
>Does anyone know a way to create "rounded off" text?
>When I create a text object using a TTF the edges of the letters are sharp
>and I would like to create a rounded or smooth edge to the letters. Is
>there a command/parameter or some way to do this?
>
>--
>----------------------------------------------------------
> Patrick Dugan
>----------------------------------------------------------
>
>
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My recommendation is to check out Elefont. It exports in Moray UDO format
and Pov-Ray INC format. It has many ways of bevelling text.
It's a Win95 application, tho..
check out http://www.armanisoft.ch
--
Twyst
============================================================
for pov-ray news, reviews, and tutorials
http://twysted.net
e-mail: twy### [at] twysted net
============================================================
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>Does anyone know a way to create "rounded off" text?
>When I create a text object using a TTF the edges of the
letters are sharp
>and I would like to create a rounded or smooth edge to the
letters. Is
>there a command/parameter or some way to do this?
There is no built-in function in POV to do something like
this. POV just uses the font in a way like heightfields. If
you really want smooth edges and a font that is not easily
recreated in CSG, maybe you should try to place multiple
versions of the textstring in your scene, scaled in a way
that the edges seem round...
Happy tracing
Julius
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I would recommend this too. Elefont meshes will usually render faster than
POV text objects.
-Mike
Twyst wrote:
> My recommendation is to check out Elefont. It exports in Moray UDO format
> and Pov-Ray INC format. It has many ways of bevelling text.
>
> It's a Win95 application, tho..
>
> check out http://www.armanisoft.ch
>
> --
>
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In article <36533ae4.0@news.povray.org>, "Patrick Dugan"
<pat### [at] usti com> wrote:
>Does anyone know a way to create "rounded off" text?
>When I create a text object using a TTF the edges of the letters are sharp
>and I would like to create a rounded or smooth edge to the letters. Is
>there a command/parameter or some way to do this?
If you mean beveled text, try the following macro. The code is modified
from some that Michael Lundahl posted to
comp.graphics.rendering.raytracing a few months ago. 'nbr_of_objects' is
actually the 'smoothness' of the beveling; think of it as anti-aliasing.
bevel_text("Courier","I Want My MTV",0.02, 1.0, 10)
//creates beveled text
#macro bevel_text (bevelFont, bevelText, bevel_depth, text_depth,nbr_of_objects)
union {
#local i = 0;
#while (i < 1)
//This is the bevel itself
text {
ttf bevelFont, bevelText, bevel_depth, <bevel_depth,0,0>
matrix < 1, 0, 0,
0, 1, 0,
cos(i*2*pi), sin(i*2*pi), 1,
0, 0, 0 >
}
//This is what is behind the bevel.
//Set text_depth to 0 if you only want the bevel.
#if (text_depth > 0)
text {
ttf bevelFont, bevelText, text_depth, <bevel_depth,0,0>
translate <cos(i*2*pi)*bevel_depth,
sin(i*2*pi)*bevel_depth,
bevel_depth>
}
#end
#declare i = i + 1/nbr_of_objects;
#end
}
#end
jer### [at] hoboes com
http://www.hoboes.com/jerry/ e-mail hel### [at] hoboes com
What Your Children Are Doing: http://www.hoboes.com/html/NetLife/Children/
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Patrick Dugan wrote:
>
> Does anyone know a way to create "rounded off" text?
> When I create a text object using a TTF the edges of the letters are sharp
> and I would like to create a rounded or smooth edge to the letters. Is
> there a command/parameter or some way to do this?
>
> --
> ----------------------------------------------------------
> Patrick Dugan
> ----------------------------------------------------------
Not my invention and not a very fast method but easy to tweak:
use a graphics program like PaintShop to create an image of the text, blur it,
then use that as a heightfield. Use the water level to cut of the background.
Use the same heightfield inversed to give the text a backside.
Not long ago there was an example doing this in the binaries-images group (with
the SGI-logo), but I can't remember by who.
Good luck,
Remco
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>Patrick Dugan wrote:
>>
>> Does anyone know a way to create "rounded off" text?
>> When I create a text object using a TTF the edges of the letters are sharp
>> and I would like to create a rounded or smooth edge to the letters. Is
>> there a command/parameter or some way to do this?
If what you are talking about is like "beveled" text, go to dejanews and
look for bevel in the POV-Ray newsgroup. There are at least two examples
there, one for POV 3.0 and one for POV 3.1.
Jerry
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Jerry wrote:
> If what you are talking about is like "beveled" text, go to dejanews and
> look for bevel in the POV-Ray newsgroup. There are at least two examples
> there, one for POV 3.0 and one for POV 3.1.
>
> Jerry
There better not be any reference to a pov-ray newsgroup
at dejanews. This is a closed server and does not appear
on usenet. If it does someone should report it to the povray
admin team immediatly. Perhaps you mean c.g.r.r. or one of
the other subject groups on this server ?
Ken Tyler
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Dejanews accumulated an archive from the period when there
was a USENET leak on the povray news server. This was later
currected, so the Dejanews archive terminates in September.
Dan
Ken wrote:
>
> Jerry wrote:
>
> > If what you are talking about is like "beveled" text, go to dejanews and
> > look for bevel in the POV-Ray newsgroup. There are at least two examples
> > there, one for POV 3.0 and one for POV 3.1.
> >
> > Jerry
>
> There better not be any reference to a pov-ray newsgroup
> at dejanews. This is a closed server and does not appear
> on usenet. If it does someone should report it to the povray
> admin team immediatly. Perhaps you mean c.g.r.r. or one of
> the other subject groups on this server ?
>
> Ken Tyler
--
http://www.flash.net/~djconnel/
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In article <36646603.31F68562@pacbell.net>, Ken <tyl### [at] pacbell net> wrote:
>Jerry wrote:
>> If what you are talking about is like "beveled" text, go to dejanews and
>> look for bevel in the POV-Ray newsgroup. There are at least two examples
>> there, one for POV 3.0 and one for POV 3.1.
>
> There better not be any reference to a pov-ray newsgroup
>at dejanews. This is a closed server and does not appear
>on usenet. If it does someone should report it to the povray
>admin team immediatly. Perhaps you mean c.g.r.r. or one of
>the other subject groups on this server ?
I meant comp.graphics.rendering.raytracing. Which is not a POV-Ray
newsgroup (although POV-Ray is on topic within it) and I have no idea why
I used that phrase.
Jerry
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Ken is getting sloppy in his high output volume.
Of course there are references to news.povray.org in dejanews. A quick check will
reveal
that. They were archived during the leak, which was acknowleged and fixed
by the administrators. But it will take years for that section of the archive to
be purged.
Dan
Jerry wrote:
>
> In article <36646603.31F68562@pacbell.net>, Ken <tyl### [at] pacbell net> wrote:
>
> >Jerry wrote:
> >> If what you are talking about is like "beveled" text, go to dejanews and
> >> look for bevel in the POV-Ray newsgroup. There are at least two examples
> >> there, one for POV 3.0 and one for POV 3.1.
> >
> > There better not be any reference to a pov-ray newsgroup
> >at dejanews. This is a closed server and does not appear
> >on usenet. If it does someone should report it to the povray
> >admin team immediatly. Perhaps you mean c.g.r.r. or one of
> >the other subject groups on this server ?
>
> I meant comp.graphics.rendering.raytracing. Which is not a POV-Ray
> newsgroup (although POV-Ray is on topic within it) and I have no idea why
> I used that phrase.
>
> Jerry
--
http://www.flash.net/~djconnel/
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Dan Connelly wrote:
>
> Ken is getting sloppy in his high output volume.
Say WHAT ? I thought it was a fair and reasonable warning and
also appended the statement saying I thought Jerry had simply
made a mistake in his reference to the newgroup in question.
It appears I have been vendicated since that is indeed what
heppened.
> Of course there are references to news.povray.org in dejanews. A quick check will
reveal
> that. They were archived during the leak, which was acknowleged and fixed
> by the administrators. But it will take years for that section of the archive to
> be purged.
>
> Dan
It is because of that snafu that I took the defensive on the
Pov teams behalf.
Getting sloppy my rendered tush !
--
Ken Tyler
tyl### [at] pacbell net
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Ken wrote:
>
> It is because of that snafu that I took the defensive on the
> Pov teams behalf.
>
> Getting sloppy my rendered tush !
Ahh -- you said there should be "no reference" to povray newsgroups....
I did a quick search for text references as follows :
http://www.dejanews.com/dnquery.xp?ST=PS&QRY=text&defaultOp=AND&DBS=1&format=terse&showsort=score&maxhits=25&LNG=ALL&subjects=&groups=povray.*&authors=&fromdate=&todate=
... plenty of matches. It is true there should be no references to recent articles,
but
I still maintain your statement was a bit hasty.
Granted -- you were correct that the original recommendation was a typo. I'm just
being picky because I have too much to do at work and need to get out my frustrations
:).
Dan
--
http://www.flash.net/~djconnel/
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Dan Connelly wrote:
> I still maintain your statement was a bit hasty.
I remember clearly that I typed it slowly.
> Granted -- you were correct that the original recommendation was a typo. I'm just
> being picky because I have too much to do at work and need to get out my
frustrations
Just keep saying to yourself "I am not a machine ! I am not a machine !".
--
Ken Tyler
tyl### [at] pacbell net
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