POV-Ray : Newsgroups : povray.general : POV-Ray Include Files Update Server Time
18 Oct 2026 11:36:09 EDT (-0400)
  POV-Ray Include Files Update (Message 1 to 3 of 3)  
From: Chris Colefax
Subject: POV-Ray Include Files Update
Date: 8 Aug 1998 11:53:22
Message: <35CC2402.DF7F700@geocities.com>
The POV-Ray Include Files Page has been updated:

   http://www.geocities.com/SiliconValley/Lakes/1434

A new version of the Object Bender include file is now available (fully
compatible with POV-Ray 3.1), that adds support for twisting objects
along any axis.

The Clock Modifier include file has also been updated for POV-Ray 3.1,
and a new Automatic Clock Modifier macro file is now available.  This
lets you keyframe any aspect of a POV scene, from transformations
through to textures, using simple macros, eg:
  
   object {MyObject 
      scale From (.4, 1) To (.8, <1.5, .5, .75>) To (.95, .01)) 
      translate From (0, <-5, 10, -14>)
         To_Using (.75, <10, 5, 0>, "S-Curve") 
   } 

There is also a new Tri-Colour macro file, that lets you create coloured
triangles and smooth triangles with simple one line statements.  Full
support for normals, finishes, and transparency has been added.

Finally, the Texture Tiler, Coil Generator, and Spider's Web include
files have also been updated for POV-Ray 3.1, and there are a number of
new images in the User Gallery.


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From: K  Tyler
Subject: Re: POV-Ray Include Files Update
Date: 8 Aug 1998 12:45:51
Message: <35CC6468.C1181D06@pacbell.net>
Morituri' Pov Saluta'mus  (we about to pov salute thee)

K.Tyler

Chris Colefax wrote:

> The POV-Ray Include Files Page has been updated:
>
>    http://www.geocities.com/SiliconValley/Lakes/1434
>


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From: Dan Connelly
Subject: Re: POV-Ray Include Files Update
Date: 8 Aug 1998 13:35:52
Message: <35CC7E68.C7B1E4C6@flash.net>
This stuff is so good, it's scary.

This is like a tutorial in effective #macro usage,
in addition to being a package of extremely useful
functions.

Impressive.

thanks,
Dan

Chris Colefax wrote:
> 
>    object {MyObject
>       scale From (.4, 1) To (.8, <1.5, .5, .75>) To (.95, .01))
>       translate From (0, <-5, 10, -14>)
>          To_Using (.75, <10, 5, 0>, "S-Curve")
>    }
> 
> There is also a new Tri-Colour macro file, that lets you create coloured
> triangles and smooth triangles with simple one line statements.  Full
> support for normals, finishes, and transparency has been added.

-- 
http://www.flash.net/~djconnel/


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