POV-Ray : Newsgroups : povray.general : Modelling diffuse translucency in POV Server Time
14 Aug 2024 01:22:04 EDT (-0400)
  Modelling diffuse translucency in POV (Message 1 to 1 of 1)  
From: Margus Ramst
Subject: Modelling diffuse translucency in POV
Date: 12 May 1998 05:02:46
Message: <35581036.7B6F9694@peak.edu.ee>
Does anyone know if it's somehow possible to simulate diffuse
translucency (like paper, matte plastic etc.) and also fuzzy
reflection/refraction in POV-Ray?

Adding a fine bump normal gives the "fuzzyness", but often makes render
times veri high; and as for the "translucent paper" effect - I just
can't do it...

Is something like this at least going to be included in future releases?

Thanks
Margus Ramst
 mar### [at] peakeduee
 members.xoom.com/margusrt


Post a reply to this message


Attachments:
Download 'us-ascii' (1 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.