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"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:3bfe7920$1@news.povray.org...
> slr### [at] fwi com...
> > As far as I know, it's dead. It's been at least three years since I
heard
> > anything about it.
>
> I remember that the first (and last) time I was there there was a building
> with a big swastika right in front... It was a little bit strange, to say
> the less, and may have had something to do with the disappearance of the
> project.
Nice city gone bad? Well, not like total and absolute freedom couldn't be
somewhat constrained (censored). The images I've seen of the project showed
promise.
I guess in keeping with realism such a place would have every form of
civilization, culture, and anarchy. Which, as a rendered conglomerate,
could be rather interesting. Only that if it were not policed and
politicked it wouldn't look anything but a mess :-)
Bob H.
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Ah, so that's where I made this post. I'm moving my discussion to
povray.general, but you can (obviously!) continue your own stuff here.
(Like a little upstart like me could stop you two!)
s1631001 wrote:
>
> If I was to incorporate POV-City in my forthcoming website, would there
> still be interest in it? I don't want to step on POV-Street's toes, so
> perhaps we could work something out between us?
--
From the Grey Knight
//@---signature---
contact{ email "gre### [at] yahoo com" }
// Grey Knight's site of the week:
url{ "http://mathworld.wolfram.com" }
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s1631001 wrote:
> I'm moving my discussion to povray.general...
I'm an idiot.
--
From the Grey Knight
//@---signature---
contact{ email "gre### [at] yahoo com" }
// Grey Knight's site of the week:
url{ "http://mathworld.wolfram.com" }
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s1631001 wrote:
>
> s1631001 wrote:
> > I'm moving my discussion to povray.general...
>
> I'm an idiot.
But we understand.
--
Ken Tyler
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> 1: Scale. Is 1 unit =25m to tight? If so what about 1 unit = 10 m,
> or 1 unit = 1 m.?
Definately 1m=1 unit
>
>
> 2: Detail level. I understand and share the concerns about the amount
>
>
>
Well, It realy depends on how big the city is going to be.It could be a
real pain to design when you have to worry about detail all the time.
> 3: The Plane (grass in the basement) I'll cut a hole in it, and give
> a box as a standard floor which people can cut through and build
> around as they wish.
>
How can you make holes in objects ?? I dont quite understand
differencing. :(
> 4: Are the plots the right size ? At current scale they are about 225
>
> m square.
>
Would it be possible to have smaller or larger plots ? or is it just
too difficult because of the roads ?and are you going to have main roads
? or is the whole thing going to be just one big square boring grid !?
> 5: It has been pointed out that excluding image maps will be a real
> pain for certain things. How best can these be controlled so as to
> avoid duplicate file names?
>
If 2 are the same just rename one with a 2 or however many of them there
are eg,brick.gif
brick2.gif
brick3.gif
And you would also have to change the texture to the new name in the pov
file.
Also, are you going to test them all out to check weather they are good
enough.
The city could look bad if there are some realy detailed plots and some
realy basic ones.
--
__________________________________________________
| Oliver
Batchelor |
| Email :
Bat### [at] netaccess co nz |
|Homepage :
http://users.netaccess.co.nz/Batch/ |
|_________________________________________________|
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