Hello,
I wanted to have a surface reflecting with a sort of crystalline
facetted look. Like the object was polygonal, but with the polygons
possibly irregular. How could I accomplish this? I played with various
settings in the normal patterns and while discovering some are very nice
I found none good. Am I missing some? it seems so trivial, at least a
regular faceting.
-ric-
I assume you've looked up "facets" in the documentation? There's a pattern
called just that which should create the exact effect you're describing.
- Slime
[ http://www.slimeland.com/ ]
I couldn't find it.. i looked up "facet" in the whole povuser.txt and I
found only reference to phong and specular microfactes which is clearly
not the correct thing. wheres houdl it be? under nomals ?
I'm using 3.1, is this a feature of the 3.5perhaps?
thanks
-r-
In <3d2ca98a@news.povray.org> Slime wrote:
> I assume you've looked up "facets" in the documentation? There's a > pattern called just that which should create the exact effect you're > describing.
"WhiteGandalf" <zus### [at] liberoit> wrote in message
news:20020711011949756+0200@news.povray.org...
>> I'm using 3.1, is this a feature of the 3.5perhaps?
Yes, and is not in 3.1. Maybe you could use checker and turbulence. Then
again, maybe that wouldn't look real good.