POV-Ray : Newsgroups : povray.general : facets Server Time
6 Nov 2024 20:20:26 EST (-0500)
  facets (Message 1 to 4 of 4)  
From: WhiteGandalf
Subject: facets
Date: 10 Jul 2002 17:30:15
Message: <20020710232840541+0200@news.povray.org>
Hello,

I wanted to have a surface reflecting with a sort of crystalline 
facetted look. Like the object was polygonal, but with the polygons 
possibly irregular. How could I accomplish this? I played with various 
settings in the normal patterns and while discovering some are very nice 
I found none good. Am I missing some? it seems so trivial, at least a 
regular faceting.

-ric-


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From: Slime
Subject: Re: facets
Date: 10 Jul 2002 17:39:22
Message: <3d2ca98a@news.povray.org>
I assume you've looked up "facets" in the documentation? There's a pattern
called just that which should create the exact effect you're describing.

 - Slime
[ http://www.slimeland.com/ ]


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From: WhiteGandalf
Subject: Re: facets
Date: 10 Jul 2002 19:21:17
Message: <20020711011949756+0200@news.povray.org>
I couldn't find it.. i looked up "facet" in the whole povuser.txt and I 
found only reference to phong and specular microfactes which is clearly 
not the correct thing. wheres houdl it be? under nomals ?

I'm using 3.1, is this a feature of the 3.5perhaps?

thanks

-r-


In <3d2ca98a@news.povray.org> Slime wrote:
> I assume you've looked up "facets" in the documentation? There's a 
> pattern called just that which should create the exact effect you're 
> describing.


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From: Hughes B
Subject: Re: facets
Date: 10 Jul 2002 19:52:26
Message: <3d2cc8ba@news.povray.org>
"WhiteGandalf" <zus### [at] liberoit> wrote in message
news:20020711011949756+0200@news.povray.org...
>
> I'm using 3.1, is this a feature of the 3.5perhaps?

Yes, and is not in 3.1. Maybe you could use checker and turbulence. Then
again, maybe that wouldn't look real good.


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