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Hello,
I wanted to know if there is a feasible way to implement "glow" on a
surface usoing standard 3.1pov. I want to make backlighting of a semi-
transparent surface: like an anat-jour illumnated from a lamp inside. I
need this for lamp design in fact. Making a visible light source or just
an object with a high ambient value is not enough because it is
distributed uniformly, while I need the effect of a non uniform ligthing (
you see a light behind a paper). In other programs you use "glow maps"
but they are not available in pov, so what ?
I'm a quite long time pov user, but I never resolved this...
regards,
Riccardo
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