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From: AF
Subject: peeper.pov?
Date: 26 Jul 2003 02:23:22
Message: <0074iv4d4qur8kut12b25i9u3s6iealn76@4ax.com>
If my memory serves,  approximately ten years ago there was a file
posted to a Compuserve ray tracing forum named "peeper.pov"..

Does anyone know where this file is hiding now?

Does anyone else remember it?  :-)

Thanks,

AF


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From: Ken
Subject: Re: peeper.pov?
Date: 26 Jul 2003 07:46:16
Message: <3F226B38.A6DE4AE@pacbell.net>
AF wrote:
> 
> If my memory serves,  approximately ten years ago there was a file
> posted to a Compuserve ray tracing forum named "peeper.pov"..
> 
> Does anyone know where this file is hiding now?
> 
> Does anyone else remember it?  :-)

I remember it. In fact I have a peeper.inc file (dated from 1994) in one of
my old povray directories but some of the files are now missing. It might be
on the old povray cd but I don't have time to look for it right now. I'll
take a look later today and if I find it I'll post a copy in the
povray.binaires.scene-files group for you.

-- 
Ken Tyler


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From: Ken
Subject: Re: peeper.pov?
Date: 26 Jul 2003 18:23:41
Message: <3F2300A0.CD32D258@pacbell.net>
Ken wrote:

> if I find it I'll post a copy in the povray.binaires.scene-files group for you.

Posted.

-- 
Ken Tyler


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From: Tom Galvin
Subject: Re: peeper.pov?
Date: 26 Jul 2003 19:23:08
Message: <Xns93C4C5018E77Dtomatimporg@204.213.191.226>
Ken <tyl### [at] pacbellnet> wrote in news:3F2300A0.CD32D258@pacbell.net:


> 
> Posted.
> 

Thanks.  It needed semicolons added to the declares, but other than that it 
rendered just fine.  His work has held up well after all these years.


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From: Ken
Subject: Re: peeper.pov?
Date: 26 Jul 2003 21:23:51
Message: <3F232ADA.8500F569@pacbell.net>
Tom Galvin wrote:

> Thanks.  It needed semicolons added to the declares, but other than that it
> rendered just fine.  His work has held up well after all these years.

I just rendered it with POV-Ray v2.2 and didn't have to modify anything :~)


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From: AF
Subject: Re: peeper.pov?
Date: 26 Jul 2003 21:26:08
Message: <35a6ivshr8osub2dph7hohmi7aumbr8ahd@4ax.com>
For 3.5 Windows version all I did was add
 #version 1.0
after the three #include statements at the top of the file and it
rendered.

It's a classic if nine years is enough to qualify :-)

Thanks again,

AF

On 26 Jul 2003 19:23:08 -0400, Tom Galvin <tom### [at] imporg> wrote:

>Ken <tyl### [at] pacbellnet> wrote in news:3F2300A0.CD32D258@pacbell.net:
>
>
>> 
>> Posted.
>> 
>
>Thanks.  It needed semicolons added to the declares, but other than that it 
>rendered just fine.  His work has held up well after all these years.


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From: Gilles Tran
Subject: Re: peeper.pov?
Date: 27 Jul 2003 05:49:41
Message: <3f23a035$1@news.povray.org>

3F232ADA.8500F569@pacbell.net...
> Tom Galvin wrote:
>
> > Thanks.  It needed semicolons added to the declares, but other than that
it
> > rendered just fine.  His work has held up well after all these years.
>
> I just rendered it with POV-Ray v2.2 and didn't have to modify anything
:~)

Rendered fine in 3.5 with semi-colons.
Is that a phone number that is written in the bottom right corner of the
woman bitmap ???

G.


--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Ken
Subject: Re: peeper.pov?
Date: 27 Jul 2003 19:09:52
Message: <3F245CF4.8429B82D@pacbell.net>
Gilles Tran wrote:

> Is that a phone number that is written in the bottom right corner of the
> woman bitmap ???

Hmmm... appears so, not that I ever noticed that before what with the beautiful
decore in that room to look at.

-- 
Ken Tyler


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From: Alf Peake
Subject: Re: peeper.pov?
Date: 28 Jul 2003 06:53:05
Message: <3f250091@news.povray.org>
Hmm.. 15secs @ 640*480 +a0.3 on my P4 2.8Gig - I wonder how many hours
that would take on a 386SX-20 (no floating point there) I had around
the time peeper.pov would have been posted.

Alf


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From: KalleK
Subject: Re: peeper.pov?
Date: 30 Jul 2003 16:12:06
Message: <3f282696@news.povray.org>
Alf Peake wrote:
> Hmm.. 15secs @ 640*480 +a0.3 on my P4 2.8Gig - I wonder how many hours
> that would take on a 386SX-20 (no floating point there) I had around
> the time peeper.pov would have been posted.

Hi!

I once rendered skyvase.pov on a 386DX40 (without FPU) which took 29 hours
(and only 2.25 hours with an overclocked 33-MHz FPU)
Well, I only rendered the first half and guessed the rest by comparing times
and lines with my P90Mhz...
Now, you can approximate your time rendering skyvase - which will take some
5 seconds on your P4 2,8GHz...
Something like 100 hours for peeper...

Kalle


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