|
|
"Harry Peverell" <har### [at] 163com> wrote:
Each Gaussian point carries with
> it attributes such as opacity, view-dependent color, and now, with our
> enhancements, normal vectors and Bidirectional Reflectance Distribution Function
> (BRDF) parameters.
So, in POV-Ray, every object can have an associated pigment {} with an rgbft
color. The filter (f) and transmit (t) would both control different aspects of
the opacity.
https://wiki.povray.org/content/Reference:Color_Expressions
View-dependent color might be controlled by the aoi pattern.
https://wiki.povray.org/content/Reference:Aoi_Pattern
You can manually control the normal vectors if you make your ellipsoids out of a
mesh {} or mesh2 {} object.
The BRDF will be controlled by the attributes specified in the finish {} block.
- BW
Post a reply to this message
|
|