William F Pokorny <ano### [at] anonymousorg> wrote:
(a lot of stuff)
Well - that's a bummer.
Maybe the thing to do (if you can tolerate the parse time and additional memory
overhead) is a workaround by writing a macro to reinstantiate your mesh with a
different inside_vector.
I guess maybe you'd have to edit your mesh file to use a variable name as the
inside_vector. Then pass your desired rotation to the macro, have it declare
the inside_vector as that variable, and #include the mesh file, then rotate the
mesh.
yuk(q).
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