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William F Pokorny <ano### [at] anonymousorg> wrote:
> The usual way is to use the fast path texture element overrides.
> // Following is a way to override just the pigment component
> // of the texture already on Tor00.
> There are limitations to the approach where the texture{}s are
> non-simple (ie layered) or a material{} is used.
I always thought that once the object was textured, it was fixed, and could not
be overridden. This has been discussed in the past, so I'm surprised. I also
do a lot of scenes where I have some objects in a union textured/pigmented and
then the union gets a texture/pigment, and only the default textured objects get
the union texture.
> Aside: Remember how in v3.8 beta2 is spiral1 is really spiral2 due a
> typo? Well, I coded a v3.7 version for posting here after my yuqk
> version (where spiral1 is spiral1) and, dang if doesn't look like the
> rotate of the spiral has been flipped in yuqk / v3.8? relative to v3.7.
> I don't think this something I did, but suppose I might have to create
> a fixed version of v3.8 beta 2 to be sure...
I thought you had fixed the uv-mapping of the torus, so that it's consistent
with all of the other primitives, and not backwards anymore. Does that have
anything to do with it? (probably not, but...)
- BW
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