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Ilya Razmanov <ily### [at] gmail com> wrote:
> Ok, first, small picture to capture you attention (attached).
Excellent. This is very cool. :)
More please!
> My problem is, I want a per-object normal, rather than per-union. But
> when I uncomment
>
> #declare bublik = torus {0.5, 0.25
> // normal {spiral1 5, 0.1 blah-blah-blah
So, you're in very tricky territory right here.
I think what you might need to do is give each item a layered texture - try
making the base layer your pigment, and the top layer clear, but with a normal.
object {
bublik
texture {pigment {}}
texture {pigment {rgb 1} normal {MyNormal}}
}
Or something like that.
- BW
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