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"GioSeregni" <gms### [at] hotmail com> wrote:
> Hi all, first I apologize for my bad english.
> I finished now developing (basic version no color at this moment) a small
> transformation tool from STL mesh, in the center, to mesh with smooth_triangles.
> But I have a problem. Too smooth. I thought that the length of the normal vector
> caused a gradation, but this is not the case, even if I reduce the length of the
> vectors the smoothness level remains the same. What am I doing wrong?
> Thanks in advanced!
> Giovanni
Glassner, Andrew, Building Vertex Normals from an Unstructured Polygon List,
Graphics Gems IV, p. 60-73, code: p. 64-73, vert_norm/.
https://www.realtimerendering.com/resources/GraphicsGems/gemsiv/vert_norm/
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