"Bald Eagle" <cre### [at] netscape net> wrote:
necessary step - just use vnormalize ().
>
> This way, the normal of the edge is influenced more by the bigger area than the
> smaller transition area, and there should be a more sudden and pronounced change
> of direction as you progress from one large face across the smaller face to the
> other.
>
> - BW
Yes, really good idea, I understood the concept. Great concept.
I'm just worried about the times which are already very long lol
I have however noticed that short vectors, here X/10 y/10 z/10 seem to introduce
fewer artefacts!
Thanks again
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