Hi all, first I apologize for my bad english.
I finished now developing (basic version no color at this moment) a small
transformation tool from STL mesh, in the center, to mesh with smooth_triangles.
But I have a problem. Too smooth. I thought that the length of the normal vector
caused a gradation, but this is not the case, even if I reduce the length of the
vectors the smoothness level remains the same. What am I doing wrong?
Thanks in advanced!
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