POV-Ray : Newsgroups : povray.general : L-Systems in Povray : Re: L-Systems in Povray Server Time
30 May 2023 01:03:39 EDT (-0400)
  Re: L-Systems in Povray  
From: Bald Eagle
Date: 25 May 2023 21:00:00
Message: <web.647003ad453cebfc1f9dae3025979125@news.povray.org>
"Droj" <803### [at] drojde> wrote:
> Hi folks,
> I still wonder why L-Systems or turtle graphics never really made it to be
> intergrated in Povray.

You can wonder about a lot of things along with the rest of us, but the short
answer is that it's an open-source ray-tracer, and what winds up in the source
code is the result of the people who do the coding and work behind the scenes on
the Dev Team.

I would guess that most of that is focused on doing the actual ray-tracing, and
less about adding new types of things to ray-trace.

> Paolo Gibellini created an awsome macro to do so, although his macro is
> restricted to 2D. And I guess he is waiting for someone to take it to 3D.
> I saw a bunch of images from Colin Fleming based on Lparser by Laurens Lapre - a
> MS DOS program from times long gone by - but still interesting.

Well - that's how we are left to do things that aren't integrated into the
source code - macros or straight scene or include files.

> But I guess most of the guys here are playing around with fancy things like mesh
> camera, coding macros which no ordinary user can follow (Voronoi).

I suppose mesh camera seems fancy - like many things - at first.  The Voronoi
thing, at it's root - is nothing very fancy at all.   Trying to get it to be a
full-color, infinite, tileable pattern, implemented as a function - was more
working out a series of inspirations.

> Making Povray more sophisticated and specialised does not mean make it better.
> Only making it better for a small group of specialists not for public.

We haven't changed POV-Ray one iota.   We're _using_ it.

 - BE

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