[Windows 10, official 3.8.0 beta 1]
While playing with several of the mesh camera's included demo files...
...I've noticed something odd about the memory usage.
At the bottom of POV-ray's Windows GUI is a running tally of the ram memory(?)
being used for a scene. Usually, once a scene is parsed and rendered, that value
drops back to the 'base' value. (Mine is about 22MB; I have a lot of scene files
But if I start one of the demo files and then *stop* the process during the
parsing stage, the 'used memory' remains at a certain high value, instead of
dropping back to the base. If I repeat this process several times, the used
memory keeps climbing. If I then run the demo to completion, *its* used memory
is successfully cleared-- but only back to the previously-set high value.
At this point, I tried switching to a completely different scene (no mesh
camera) that also happens to have a rather large mesh2 object in it (the
Stanford 'Lucy' winged statue.) This scene has no such problems, even if I stop
the parsing mid-stage. But the previously-high 'used memory' value -- which is
now the 'base'-- is still there, from the mesh camera use.
Unless the Windows GUI is reporting a false value, it would seem that the mesh
camera could conceivably run out of ram memory, in certain situations. The only
way to empty the memory is to quit POV-ray and restart.
Try running one of the demo scenes at 1280X960 (a purposely slow-to-parse
setting), then halt it while parsing.
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