William F Pokorny <ano### [at] anonymousorg> wrote:
> ... [quality levels] ...
> For my povr fork play (as an idea for v4.0) I'm thinking for a start
> I'll change the bucketing to:
> explicit QualityFlags(int level) :
> ambientOnly (level <= 1),
> quickColour (level <= 5),
> shadows (level >= 4),
> areaLights (level >= 5),
> refractions (level >= 6),
> reflections (level >= 7),
> normals (level >= 8),
> media (level >= 10),
> radiosity (level >= 11),
> photons (level >= 9),
> subsurface (level >= 12)
> and make the default quality level 12 instead of 9.
> It seems to me in lumping so many of the most expensive features
> together we lose the debugging capability we can get from the quality
> level feature.
> For 'quality' you do want to run media, radiosity, photons and
> subsurface together. They are tangled and affect each other.
(just thinking aloud "gut reaction") wondering, naively, if "adding in" each
feature/level separately would not be a better strategy then. that is, some
ini/command-line format to eg say (the equivalent of) "+media -photons ..."
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