POV-Ray : Newsgroups : povray.general : Tracking down slow renders : Re: Tracking down slow renders Server Time
23 Jun 2024 11:15:53 EDT (-0400)
  Re: Tracking down slow renders  
From: jr
Date: 11 May 2023 04:00:00
Message: <web.645ca0395485baa958c093306cde94f1@news.povray.org>
hi,

William F Pokorny <ano### [at] anonymousorg> wrote:
> ... [quality levels] ...
> For my povr fork play (as an idea for v4.0) I'm thinking for a start
> I'll change the bucketing to:
>
>      explicit QualityFlags(int level) :
>          ambientOnly (level <= 1),
>          quickColour (level <= 5),
>          shadows     (level >= 4),
>          areaLights  (level >= 5),
>          refractions (level >= 6),
>          reflections (level >= 7),
>          normals     (level >= 8),
>          media       (level >= 10),
>          radiosity   (level >= 11),
>          photons     (level >= 9),
>          subsurface  (level >= 12)
>      {}
>
> and make the default quality level 12 instead of 9.
>
> It seems to me in lumping so many of the most expensive features
> together we lose the debugging capability we can get from the quality
> level feature.
>
> For 'quality' you do want to run media, radiosity, photons and
> subsurface together. They are tangled and affect each other.

(just thinking aloud "gut reaction")  wondering, naively, if "adding in" each
feature/level separately would not be a better strategy then.  that is, some
ini/command-line format to eg say (the equivalent of) "+media -photons ..."


regards, jr.


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