Josh English <Jos### [at] joshuarenglishcom> wrote:
> But bezier patches? That's a cruel challenge.
Not even remotely.
> I don't know how to
> convert a patch to a mesh in the first place. That's why I used them: to
> let POV-Ray do the hard work.
Mr. English, my dear Sir, TOK and I have done all of the hard work, and you may
generate a mesh of triangles from any Bezier patch that you wish.
You're not even subject to the u and v step limits for rendering the patch,
since you'll be custom generating the mesh in SDL.
Here ya go:
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