So now I have encountered a secondary problem.
Once I define Test as my uv_mapped texture, it seems that I can't further modify
it with any transformations, say to make a scaled or rotated version.
So I'm assuming that I have to make a plain texture, do all the transformations
to make a second plain texture, and then define them both as special uv_mapped
textures in a separate step?
This just seems really weird, and I've never recalled having to do this to uv
map a mesh.
Post a reply to this message