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Josh English <Jos### [at] joshuarenglish com> wrote:
> I added the uv_mapping keyword to the Test texture and got the following
> result.
>
> IS this what you're looking for?
It IS!
Thanks, Josh. That would have driven me crazy.
I'm not sure I would have ever found that, unless I resorted to blind "try
everything" mode. I normally associate uv_mapping with some sort of object
instantiation, as in "use uv_mapping to apply whatever texture, instead of the
normal mode". Instead, it looks like I'm having to use uv_mapping as the first
argument in the texture definition itself, before the pigment {} statement.
I honestly can't say that I've ever seen this before, or actually noticed this
for what it was. Great catch.
Kenneth and Thomas - the object pattern does not use the intersection of 2
objects. It partitions space between inside and outside of an object. So I can
make a texture appear in the shape of an object, or everywhere _but_ where the
object is, or texture the object's 3D space in one way, and the space around it
in another. Or layer that concept, as TdG and I have done in past scenes.
And you definitely are catching on to where I'm going with that. ;)
- BW
(Note, the clipping of the torus is due to it being placed for proper
positioning in the 1st and 3rd triangles, so it gets clipped in the middle one.)
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