POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
10 Dec 2023 09:13:06 EST (-0500)
  Re: uv mapping triangles in mesh {}  
From: Kenneth
Date: 24 Mar 2023 04:45:00
Message: <web.641d627feebe912c9b4924336e066e29@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

> But I sense that BE's idea is to actually REPEAT the 'object pattern' (or *any*
> pattern) on each and every triangle of a mesh via uv-mapping, even if the mesh
> is some kind of complex rounded form. If so, it's an intriguing idea; I wonder
> if it's possible.

Hmm. Looking again at Josh E's comment and image, he may be on to something. The
torus 'object pattern' IS repeated there (twice), although the spacing between
the two does not appear 'correct'(?)

(And I'm not sure where he put his uv stuff, from his short description.)

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