POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
21 Sep 2023 15:09:59 EDT (-0400)
  Re: uv mapping triangles in mesh {}  
From: Bald Eagle
Date: 23 Mar 2023 19:05:00
Message: <web.641cd9feeebe912c1f9dae3025979125@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:

> Instead of torus try
>  #declare Rod =cylinder{-x*10,x*10,.02 translate y*.25}
> as an object pigment
> It seems the object pigment is what's acting strange when used in the texture.
> Try an image map.
> Have fun!

I've tested it with cylinders, spherical, onion, and spiral1.

It seems like uv_vectors has no effect at all.   Which would explain why the
patterns localized to a unit square don't show up in the other triangles.
Indeed, adding scale 3 to the torus object pattern applies the scaled texture to
all 3 triangles.

This looks seriously broken.

- BW

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.