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"Leroy" <whe### [at] gmail com> wrote:
> Instead of torus try
> #declare Rod =cylinder{-x*10,x*10,.02 translate y*.25}
> as an object pigment
>
> It seems the object pigment is what's acting strange when used in the texture.
> Try an image map.
> Have fun!
I've tested it with cylinders, spherical, onion, and spiral1.
It seems like uv_vectors has no effect at all. Which would explain why the
patterns localized to a unit square don't show up in the other triangles.
Indeed, adding scale 3 to the torus object pattern applies the scaled texture to
all 3 triangles.
This looks seriously broken.
- BW
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