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Thomas de Groot <tho### [at] degroot org> wrote:
> Op 23-3-2023 om 02:06 schreef Bald Eagle:
> > Can someone tell me what stupid thing I'm doing wrong, or if somehow
> > uv mapping of meshes got broken?
> >
>
> Is something like this what you want to get?
>
> I just changed rgbt 1 into rgb 1:
> #declare Test = texture {pigment {object {Torus rgb 1, rgb y+z}}}
>
>
> --
> Thomas
Nope. I was just playing with the white/clear pigments to see where the
triangles were, as part of my experiments/debugging.
What I was trying to do was map every triangle with the same pigment pattern.
The object pattern is defined by the object location, which is within a unit
square, and so my uv_vectors ought to tell POV-Ray to sample from that global
scene space when texturing any given triangle. But only the first triangle gets
the torus object {} texture. Everything else I've tried winds up blank.
- BW
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