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Josh English <Jos### [at] joshuarenglish com> wrote:
> I solved this problem a couple of years ago with my "Portland Burns"
> image. The hard drive with all my code died and I can't seem to recreate it.
>
> The idea is to create a texture map that allows for a transition between
> two other textures with a transition zone in-between. A quick sketch:
>
> box {
> <0, 0, 0>, <1, 1, 0>
> texture {
> planar
> texture_map {
> [clock-0.01 Final_Texture ]
> [clock-0.01 Transition_Texture ]
> [clock Transition_Texture ]
> [clock Clear_Texture ]
> }}}
>
> But if I scale this texture or add turbulence on the outer texture, the
> inner textures are also scaled or transformed.
>
> I swear I had pulled this off before but I can't suss it this time.
>
> Any suggestions?
>
> Josh English
I generally solve this problem by using a pigment_pattern{} in the outer texture
rather than the pattern directly.
texture {
pigment_pattern {
planar
// apply transformations here
}
texture_map {
[clock-0.01 ...]
}
}
That way your transformations apply to the planar mapping without distorting the
textures inside of the texture_map. I believe you can also apply the
transformations within the body of the outer texture and it will still only
apply to the pigment_pattern without altering your inner textures.
-- Chris R.
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