"Bald Eagle" <cre### [at] netscapenet> wrote:
> But am definitely seeing a difference in my isosurface vs height_field, so
> thanks for this little question - I will see if that's part of the issue with my
> scene as well.
Yeah, ok - that's weird.
I just played with it and something screwy is indeed happening there.
Maybe Bill Pokorny has a good idea of where to look to see what the problem is.
Strange that no one else mentioned this little quirk...?
Does this make the scaling/translation a ... quirkaround?
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