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"Bald Eagle" <cre### [at] netscapenet> wrote:
> jr recently spammed me with a very interesting article, see:
> Next task is going to figure out how to make this into a pigment {function{}}
> pattern, and color it like the inbuilt hexagon pattern.
Although I have a decent scene that uses Martijn Steinrucker's hexagon pattern,
I tried to implement the hexagon patterns from POV-Ray's source code.
I got Jerome Grimbert's hexagonal tiling version to _almost_ work, and failed
miserably with the "simple" hexagon pattern - probably due to the complex
coloring code which uses some nested #switch blocks. Challenging stuff to
convert to functions.
Anyway, here's the simple scene code making a prism.
Maybe if anyone has experience making some of these pattern types, they could
post some tutorial material to explain the reasoning behind some of the
functions.
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Attachments:
Download 'choehexagon.pov.txt' (4 KB)
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