> We, as hand coders, often forget what POV-Ray is. A ray-tracer, with a language
> 'bolted on'. So, yes, generate everything externally and render with POV-Ray, as
> long as it is faster. And if you do not want to edit the resulting scene.
Agree with you, such approach will hide SDL from the end user and make rendering
details transparent to him.
> Then a question for yesbird, can mathlab output to SVG? With a script/program
> SVG paths can be transformed to POV-Ray objects. I would not try it with
> POV-Ray's SDL. Just a thought.
Yes, it can, but I believe that SVG is unnecessary step, while we have access to
all internal ML data structures and can write scene directly.
> For 2D plots I would probably prefer SVG as it is dynamic scalable, where
> POV-Ray needs to re-render to another resolution.
Sure, but we can control it.
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