"yesbird" <nomail@nomail> wrote:
> Hi guys,
> Can't figure out while I am getting different object's colors when using
> Could anyone please explain this behavior ?
> Scene in attachment.
I can't readily see the difference - they ought to be semantically the same?
What I DO notice is that you're using color values like:
rgb <8.00, 2.00, 3.00>
and POV-Ray uses rgb channel values ranging from 0-1. So - maybe something is
happening "under-the-hood" when those values exceed unity. I'm suspecting it's
the "metallic" keyword coupled with the large rgb values, as it causes
reflections to multiplied by the rgb pigment values. But why defined and
undefined are different....?
Maybe fiddle with that, and if it still doesn't work, try some other
permutations of defined and undefined texture/pigment/finish and see if anything
Just an aside:
It would be easier for the forum readership at large to see your render issues
and review your code if you kept everything in a monolithic scene file (no
#include dependencies) and just attached the scene file and the render to your
It just might make the difference between you getting a speedy, helpful answer,
or waiting a day or two before someone dowlnloads, unzips, and renders your
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