POV-Ray : Newsgroups : povray.general : making bricks : Re: making bricks Server Time
4 Feb 2023 00:53:40 EST (-0500)
  Re: making bricks  
From: Bald Eagle
Date: 9 Jan 2023 21:00:00
Message: <web.63bcc629d29945101f9dae3025979125@news.povray.org>
"David Kraics" <bar### [at] aolcom> wrote:
> Greetings all. My current pet project is recreating the Milleniun Tower that is
> featured in the Yakuza series of jrpgs. Anyone who has played any of the games
> and has taken the time to actually give the building a real hard look, will see
> that there are a number of different tile patterns used on various parts of the
> facade. I have been re-creating these tile patterns manually, turning them into
> image-maps for the prims of the project. While an image-map is good for a single
> side, the sides that are 90 degrees to it look like streaks.
> Is there a way to place a different image-map on the sides?

Try the "boxed" pattern?   I think that gives a different pigment for each face
of a cube.

> a different question is.
> I know how to make a checker pattern, but is there a way to make a checker
> pattern, or a graph, so that the boxes have clearly defined borders?

In the insert menu, go to patterns2, and look at the tilings and pavements.

You could also just be clever about what you're checkering your plane with -
such as another pigment pattern with a color map, or an image map.

Or you could go with user-defined functions.

-BW


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