POV-Ray : Newsgroups : povray.general : flattened curve : Re: flattened curve Server Time
29 Nov 2022 04:19:50 EST (-0500)
  Re: flattened curve  
From: Bald Eagle
Date: 16 Sep 2022 06:30:00
Message: <web.63244f1d4192552b1f9dae3025979125@news.povray.org>
"David Kraics" <bar### [at] aolcom> wrote:
> trying to render an airplane and I need a more subtle curve. let me explain.
> Imagine a box that is one unit high and four units wide. Now place, in front of
> it, a quarter of a cylinder with a radius of one unit. The center of the quarter
> cylinder is at the top right corner of the box. The curve then travels, from the
> bottom right corner, to the top left corner, thanks to a 4 scale in the x
> direction. How do I make that curve more subtle, to closer approach an almost
> straight line between those two corners?

Totally not following your explanation.

Maybe use a spline to define your curve, and a prism to make the entire object?

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