> Given a rotation matrix in 3D Euclidean space:
> | 00 01 02 |
> | 10 11 12 |
> | 20 21 22 |
> What is the correct way of transforming this matrix so that it will rotate a
> POV-Ray object in the same way?
I neglected to point out that this Euclidean rotation is for an object whose
center of mass is at the origin <0,0,0>.
In POV-Ray it would be the same. An object is defined with center of mass at
the origin and then rotated.
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