"jr" <cre### [at] gmailcom> wrote:
> "6digit" <eob### [at] gmailcom> wrote:
> > "jr" <cre### [at] gmailcom> wrote:
> > > ...
> > > one way is using an 'image_map' as a pigment, something like:
> > >
> > Thank you jr it worked fine but it appears theres a shadow as it is hard to see
> > the image.
> ok, there are two ways, essentially[*], to deal with a shadow: adapt the
> light_source or the object. there are 'shadowless' (lights) and 'no_shadow'
> modified objects; you can get the details from this page:
> [*] but bear in mind that many of the regulars here know a _lot_ more about
> POV-Ray than I do :-).
> also meant to mention, re cylindrical lines, there's a 'sphere_sweep' primitive
> which folks here use to good effect to make "lines", recently eg Dave Blandston.
> regards, jr.
Thank you jr. the info youve giving me its more than enough i am making
considerable progress with this little info.
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