POV-Ray : Newsgroups : povray.general : Importing an image to use on pov ray and overlaying a line : Re: Importing an image to use on pov ray and overlaying a line Server Time
16 Oct 2024 00:01:30 EDT (-0400)
  Re: Importing an image to use on pov ray and overlaying a line  
From: 6digit
Date: 18 Jul 2022 08:40:00
Message: <web.62d553b8df954fb94eb0f47cfb08dd02@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "6digit" <eob### [at] gmailcom> wrote:
> > "jr" <cre### [at] gmailcom> wrote:
> > > ...
> > > one way is using an 'image_map' as a pigment, something like:
> > >
> > Thank you jr it worked fine but it appears theres a shadow as it is hard to see
> > the image.
>
> ok, there are two ways, essentially[*], to deal with a shadow: adapt the
> light_source or the object.  there are 'shadowless' (lights) and 'no_shadow'
> modified objects; you can get the details from this page:
> <https://wiki.povray.org/content/Reference:Keywords>
>
> [*] but bear in mind that many of the regulars here know a _lot_ more about
> POV-Ray than I do :-).
>
> also meant to mention, re cylindrical lines, there's a 'sphere_sweep' primitive
> which folks here use to good effect to make "lines", recently eg Dave Blandston.
>
>
> regards, jr.

Thank you mr jr i was able to get rid of the shadow. the scaling is what im
trying to fix now.


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