"6digit" <eob### [at] gmailcom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > ...
> > one way is using an 'image_map' as a pigment, something like:
> Thank you jr it worked fine but it appears theres a shadow as it is hard to see
> the image.
ok, there are two ways, essentially[*], to deal with a shadow: adapt the
light_source or the object. there are 'shadowless' (lights) and 'no_shadow'
modified objects; you can get the details from this page:
[*] but bear in mind that many of the regulars here know a _lot_ more about
POV-Ray than I do :-).
also meant to mention, re cylindrical lines, there's a 'sphere_sweep' primitive
which folks here use to good effect to make "lines", recently eg Dave Blandston.
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