I am working on some scene elements with painted wood, where the paint is
chipping away, exposing the underlying wood texture. Since the paint and wood
have different finishes and normals, I want to use a texture_map rather than
If I just do scaling/rotation/translation transformations on the texture
pattern, I know how to compensate for that in the textures in the map so those
transformations apply to the overall pattern, but not the patterns of the
individual textures. However, I can't figure out how to add turbulence to the
texture pattern without having it affect the textures in the map.
Is this even possible, or do I just need to avoid turbulence in patterned
-- Chris R.
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