POV-Ray : Newsgroups : povray.general : Patterned Textures and Turbulence : Patterned Textures and Turbulence Server Time
25 May 2022 07:00:01 EDT (-0400)
  Patterned Textures and Turbulence  
From: Chris R
Date: 11 May 2022 10:55:00
Message: <web.627bcdc02ebc6198630ded5c5cc1b6e@news.povray.org>
I am working on some scene elements with painted wood, where the paint is
chipping away, exposing the underlying wood texture.  Since the paint and wood
have different finishes and normals, I want to use a texture_map rather than
layered textures.

If I just do scaling/rotation/translation transformations on the texture
pattern, I know how to compensate for that in the textures in the map so those
transformations apply to the overall pattern, but not the patterns of the
individual textures.  However, I can't figure out how to add turbulence to the
texture pattern without having it affect the textures in the map.

Is this even possible, or do I just need to avoid turbulence in patterned
textures?

-- Chris R.


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