POV-Ray : Newsgroups : povray.general : Optimizing lights in an old scene : Re: Optimizing lights in an old scene Server Time
4 Dec 2022 19:49:23 EST (-0500)
  Re: Optimizing lights in an old scene  
From: tutki
Date: 7 Feb 2022 11:25:00
Message: <web.620147d31347d84b5c8e85ceb98f01db@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:
[...]
> For those lights situated inside background buildings, you can replace
> them with textures with an emission value. Make sure that those textures
> are entirely and only inside the buildings.
> You may need to add some boxes inside those buildings to achieve that.

Thanks! I'll definitely look into this.


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