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Alain Martel <kua### [at] videotronca> wrote:
> > Hi Folks,
> >
> > Been using POVray for years - mainly just to showcase my model work - I'm
> > certainly not an expert.
> >
> > I'm using the latest POVray.
> >
> > Any ideas - why I'm getting the strange lighting artifacts along the centerline
> > of the boiler?
> >
> > Any other suggestions to improve the image - I'd greatly appreciate.
> >
> >
> > Image on Flickr
> > https://flic.kr/p/2mXWyTd
> >
> >
> > Regards,
> > Scott
> >
> >
> >
> >
> >
> >
> Those may be some radiosity artifacts.
> What are your radiosity settings, if any ?
>
> Some times, scaling up everything by 10 can make those disappear, or
> make them smaller. In that case, it indicate rounding errors.
Hi Alain,
Thanks so much for the response.
Hmm - I tried to post my POV file as a zipped attachment - I selected it but it
doesn't appear to upload it anywhere. Did same on this message.
Here is the "Lighting" block I used in the images - it's probably not correct -
I just played with values until I got something that seemed to work - LOL - much
like a chimp writing a symphony.
###################################################################################
"// adding a photon{} block to global_settings activates photon mapping.
// photons also need to be adjusted for light sources and objects.
global_settings {
photons {
spacing 0.01 // specify the density of photons
//count 100000 // alternatively use a total number of photons
//gather min, max // amount of photons gathered during render
[20, 100]
//media max_steps [,factor] // media photons
//jitter 1.0 // jitter phor photon rays
//max_trace_level 5 // optional separate max_trace_level
//adc_bailout 1/255 // see global adc_bailout
//save_file "filename" // save photons to file
//load_file "filename" // load photons from file
//autostop 0 // photon autostop option
//radius 10 // manually specified search radius
// (---Adaptive Search Radius---)
//steps 1
//expand_thresholds 0.2, 40
}
}
#default{ finish{ ambient 0 diffuse 1 }}
// radiosity (global illumination) settings
global_settings {
radiosity {
pretrace_start 0.08 // start pretrace at this size
pretrace_end 0.04 // end pretrace at this size
count 1600 // higher -> higher quality (1..1600) [35]
nearest_count 10 // higher -> higher quality (1..10) [5]
error_bound 1.0 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are calculated
(1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1) [0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 0.5 // brightness of radiosity effects (0..1) [1]
adc_bailout 0.01/2
//normal on // take surface normals into account [off]
//media on // take media into account [off]
//save_file "file_name" // save radiosity data
//load_file "file_name" // load saved radiosity data
//always_sample off // turn sampling in final trace off [on]
//max_sample 1.0 // maximum brightness of samples
}
}
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Example
// Date: mm/dd/yy
// Auth: ?
//
#version 3.6;
#include "colors.inc"
global_settings {
assumed_gamma 3.0
}
// ----------------------------------------
light_source {
<200,50,150> // light's position
color rgb 1.3 // light's color
photons { // photon block for a light source
refraction on
reflection on
}
}
// ----------------------------------------
// ----------------------------------------
light_source {
<-200,-50,250> // light's position
color rgb 1.3 // light's color
photons { // photon block for a light source
refraction on
reflection on
}
}
// create a regular point light source
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <25, 20, -45>
// light_source { ...
// put this inside a light_source to add light fading
fade_distance 12
fade_power 2
shadowless
}
// create a regular point light source
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <25, 20, 45>
// light_source { ...
// put this inside a light_source to add light fading
fade_distance 11
fade_power 2
shadowless
}"
Regards,
Scott
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Attachments:
Download 'pov9.zip' (562 KB)
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